Merge branch 'accurate' into portable
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1 changed files with 12 additions and 10 deletions
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README.md
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README.md
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@ -31,16 +31,18 @@ Together, these findings are a goldmine of information on the game's inner-worki
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Run 'make' in this folder, preferably with some of the following settings:
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* `RELEASE=1` - Compile a release build (optimised, stripped, etc.)
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* `STATIC=1` - Produce a statically-linked executable (so you don't need to bundle DLL files)
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* `JAPANESE=1` - Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
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* `FIX_BUGS=1` - Fix various bugs in the game
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* `WINDOWS=1` - Build for Windows
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* `DEBUG_SAVE=1` - Re-enable the ability to drag-and-drop save files onto the window
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* `RENDERER=OpenGL3` - Use the hardware-accelerated OpenGL 3.2 renderer
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* `RENDERER=Texture` - Use the hardware-accelerated SDL2 Texture API renderer (default)
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* `RENDERER=Surface` - Use the software-rendered SDL2 Surface API renderer
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* `RENDERER=Software` - Use a hand-written software renderer
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Name | Function
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--------|--------
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`RELEASE=1` | Compile a release build (optimised, stripped, etc.)
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`STATIC=1` | Produce a statically-linked executable (so you don't need to bundle DLL files)
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`JAPANESE=1` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
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`FIX_BUGS=1` | Fix various bugs in the game
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`WINDOWS=1` | Build for Windows
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`DEBUG_SAVE=1` | Re-enable the ability to drag-and-drop save files onto the window
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`RENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
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`RENDERER=Texture` | Use the hardware-accelerated SDL2 Texture API renderer (default)
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`RENDERER=Surface` | Use the software-rendered SDL2 Surface API renderer
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`RENDERER=Software` | Use a hand-written software renderer
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## Licensing
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