diff --git a/README.md b/README.md index 18f1661b..0b09c9e4 100644 --- a/README.md +++ b/README.md @@ -31,16 +31,18 @@ Together, these findings are a goldmine of information on the game's inner-worki Run 'make' in this folder, preferably with some of the following settings: -* `RELEASE=1` - Compile a release build (optimised, stripped, etc.) -* `STATIC=1` - Produce a statically-linked executable (so you don't need to bundle DLL files) -* `JAPANESE=1` - Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation) -* `FIX_BUGS=1` - Fix various bugs in the game -* `WINDOWS=1` - Build for Windows -* `DEBUG_SAVE=1` - Re-enable the ability to drag-and-drop save files onto the window -* `RENDERER=OpenGL3` - Use the hardware-accelerated OpenGL 3.2 renderer -* `RENDERER=Texture` - Use the hardware-accelerated SDL2 Texture API renderer (default) -* `RENDERER=Surface` - Use the software-rendered SDL2 Surface API renderer -* `RENDERER=Software` - Use a hand-written software renderer +Name | Function +--------|-------- +`RELEASE=1` | Compile a release build (optimised, stripped, etc.) +`STATIC=1` | Produce a statically-linked executable (so you don't need to bundle DLL files) +`JAPANESE=1` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation) +`FIX_BUGS=1` | Fix various bugs in the game +`WINDOWS=1` | Build for Windows +`DEBUG_SAVE=1` | Re-enable the ability to drag-and-drop save files onto the window +`RENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer +`RENDERER=Texture` | Use the hardware-accelerated SDL2 Texture API renderer (default) +`RENDERER=Surface` | Use the software-rendered SDL2 Surface API renderer +`RENDERER=Software` | Use a hand-written software renderer ## Licensing