Improve the SDL2 controller backend too
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c187660904
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26de0b6043
2 changed files with 42 additions and 13 deletions
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@ -102,11 +102,11 @@ BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
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int total_hats;
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const unsigned char *hats = glfwGetJoystickHats(connected_joystick_id, &total_hats);
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// Handle direction inputs
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status->bLeft = axes[0] < -DEADZONE;
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status->bRight = axes[0] > DEADZONE;
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status->bUp = axes[1] < -DEADZONE;
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status->bDown = axes[1] > DEADZONE;
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// Handle directional inputs
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status->bLeft = axes[0] < axis_neutrals[0] - DEADZONE;
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status->bRight = axes[0] > axis_neutrals[0] + DEADZONE;
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status->bUp = axes[1] < axis_neutrals[1] - DEADZONE;
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status->bDown = axes[1] > axis_neutrals[1] + DEADZONE;
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// Handle button inputs
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unsigned int buttons_done = 0;
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@ -12,6 +12,8 @@
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static SDL_Joystick *joystick;
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static Sint16 *axis_neutrals;
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BOOL ControllerBackend_Init(void)
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{
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SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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@ -37,20 +39,23 @@ BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
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const size_t button_limit = sizeof(status->bButton) / sizeof(status->bButton[0]);
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// Handle directional inputs
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const Sint16 joystick_x = SDL_JoystickGetAxis(joystick, 0);
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const Sint16 joystick_y = SDL_JoystickGetAxis(joystick, 1);
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status->bLeft = joystick_x < -DEADZONE;
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status->bRight = joystick_x > DEADZONE;
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status->bUp = joystick_y < -DEADZONE;
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status->bDown = joystick_y > DEADZONE;
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status->bLeft = joystick_x < axis_neutrals[0] - DEADZONE;
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status->bRight = joystick_x > axis_neutrals[0] + DEADZONE;
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status->bUp = joystick_y < axis_neutrals[1] - DEADZONE;
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status->bDown = joystick_y > axis_neutrals[1] + DEADZONE;
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// Handle button inputs
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int total_buttons = SDL_JoystickNumButtons(joystick);
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int total_axes = SDL_JoystickNumAxes(joystick);
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int total_hats = SDL_JoystickNumHats(joystick);
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unsigned int buttons_done = 0;
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// Start with the joystick buttons
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for (int i = 0; i < total_buttons; ++i)
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{
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status->bButton[buttons_done] = SDL_JoystickGetButton(joystick, i);
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@ -59,21 +64,23 @@ BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
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break;
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}
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// Then the joystick axes
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for (int i = 0; i < total_axes; ++i)
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{
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Sint16 axis = SDL_JoystickGetAxis(joystick, i);
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status->bButton[buttons_done] = axis < -DEADZONE;
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status->bButton[buttons_done] = axis < axis_neutrals[i] - DEADZONE;
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if (++buttons_done >= button_limit)
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break;
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status->bButton[buttons_done] = axis > DEADZONE;
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status->bButton[buttons_done] = axis > axis_neutrals[i] + DEADZONE;
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if (++buttons_done >= button_limit)
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break;
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}
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// Then the joystick hats
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for (int i = 0; i < total_axes; ++i)
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{
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Uint8 hat = SDL_JoystickGetHat(joystick, i);
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@ -99,7 +106,7 @@ BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
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break;
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}
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// Blank the buttons that do not
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// Blank any remaining buttons
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for (size_t i = buttons_done; i < button_limit; ++i)
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status->bButton[i] = FALSE;
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@ -123,7 +130,26 @@ void ControllerBackend_JoystickConnect(Sint32 joystick_id)
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joystick = SDL_JoystickOpen(joystick_id);
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if (joystick != NULL)
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printf("Joystick #%d selected\n", joystick_id);
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{
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int total_axes = SDL_JoystickNumAxes(joystick);
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int total_buttons = SDL_JoystickNumButtons(joystick);
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if (total_axes >= 2 && total_buttons >= 6)
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{
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printf("Joystick #%d selected\n", joystick_id);
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// Set up neutral axes
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axis_neutrals = (Sint16*)malloc(sizeof(Sint16) * total_axes);
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for (int i = 0; i < total_axes; ++i)
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axis_neutrals[i] = SDL_JoystickGetAxis(joystick, i);
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}
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else
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{
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SDL_JoystickClose(joystick);
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joystick = NULL;
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}
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}
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}
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}
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@ -132,6 +158,9 @@ void ControllerBackend_JoystickDisconnect(Sint32 joystick_id)
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if (joystick_id == SDL_JoystickInstanceID(joystick))
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{
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printf("Joystick #%d disconnected\n", joystick_id);
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SDL_JoystickClose(joystick);
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joystick = NULL;
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free(axis_neutrals);
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}
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}
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