Made NpcAct100.cpp almost ASM-accurate
One bit compiles identically, but with the wrong registers. I'm hoping this will go away once the memory layout's accurate enough.
This commit is contained in:
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a65bf3bb60
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27bfd3914c
1 changed files with 70 additions and 46 deletions
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@ -20,10 +20,12 @@ void ActNpc100(NPCHAR *npc)
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{272, 48, 288, 64},
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};
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if (npc->act_no == 0)
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switch (npc->act_no)
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{
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npc->y += 0x2000;
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npc->act_no = 1;
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case 0:
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npc->y += 0x2000;
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npc->act_no = 1;
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break;
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}
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if (npc->direct == 0)
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@ -182,6 +184,7 @@ void ActNpc104(NPCHAR *npc)
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npc->act_wait = 0;
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npc->ani_no = 0;
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npc->ani_wait = 0;
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break;
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}
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break;
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@ -225,13 +228,13 @@ void ActNpc104(NPCHAR *npc)
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case 11:
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if (npc->flag & 1 && npc->xm < 0)
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{
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npc->xm = -npc->xm;
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npc->xm *= -1;
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npc->direct = 2;
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}
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if (npc->flag & 4 && npc->xm > 0)
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{
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npc->xm = -npc->xm;
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npc->xm *= -1;
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npc->direct = 0;
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}
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@ -245,23 +248,27 @@ void ActNpc104(NPCHAR *npc)
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break;
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}
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bool bJump = false;
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BOOL bJump = FALSE;
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if (npc->act_no < 10 && npc->act_no != 3 && npc->act_wait > 10)
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{
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if (npc->shock)
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bJump = true;
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bJump = TRUE;
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if (npc->x >= gMC.x - 0x14000 && npc->x <= gMC.x + 0x14000 && npc->y >= gMC.y - 0x8000 && npc->y <= gMC.y + 0x8000)
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if (npc->x < gMC.x - 0x14000 || npc->x > gMC.x + 0x14000 || npc->y < gMC.y - 0x8000 || npc->y > gMC.y + 0x8000)
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{
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// For some reason this blank space is needed for the function to compile accurately
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}
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else
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{
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if (Random(0, 50) == 2)
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bJump = true;
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bJump = TRUE;
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}
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}
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if (bJump)
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{
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if (gMC.x > npc->x)
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if (npc->x < gMC.x)
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npc->direct = 2;
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else
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npc->direct = 0;
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@ -303,7 +310,7 @@ void ActNpc105(NPCHAR *npc)
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if (++npc->act_wait > 30)
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npc->cond = 0;
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if (npc->act_wait <= 4)
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if (npc->act_wait < 5)
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npc->y -= 0x200;
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npc->rect = rect[npc->ani_no];
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@ -312,17 +319,21 @@ void ActNpc105(NPCHAR *npc)
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//'HEY!' speech bubble (high)
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void ActNpc106(NPCHAR *npc)
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{
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if (npc->act_no == 0)
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switch (npc->act_no)
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{
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SetNpChar(105, npc->x, npc->y - 0x1000, 0, 0, 0, 0, 0x180);
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npc->act_no = 1;
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case 0:
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SetNpChar(105, npc->x, npc->y - 0x1000, 0, 0, 0, 0, 0x180);
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npc->act_no = 1;
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break;
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}
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}
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//Malco
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void ActNpc107(NPCHAR *npc)
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{
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switch ( npc->act_no )
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int i;
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switch (npc->act_no)
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{
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case 0:
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npc->act_no = 1;
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@ -337,7 +348,7 @@ void ActNpc107(NPCHAR *npc)
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npc->act_wait = 0;
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npc->ani_wait = 0;
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for (int i = 0; i < 4; ++i)
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for (i = 0; i < 4; ++i)
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SetNpChar(4, npc->x, npc->y, Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
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// Fallthrough
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@ -394,7 +405,7 @@ void ActNpc107(NPCHAR *npc)
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npc->ani_no = 2;
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PlaySoundObject(12, 1);
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for (int i = 0; i < 8; ++i)
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for (i = 0; i < 8; ++i)
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SetNpChar(4, npc->x, npc->y, Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
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// Fallthrough
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@ -428,7 +439,7 @@ void ActNpc107(NPCHAR *npc)
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npc->act_no = 20;
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PlaySoundObject(12, 1);
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for (int i = 0; i < 4; ++i)
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for (i = 0; i < 4; ++i)
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SetNpChar(4, npc->x, npc->y, Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
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}
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@ -522,6 +533,8 @@ void ActNpc108(NPCHAR *npc)
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//Malco (broken)
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void ActNpc109(NPCHAR *npc)
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{
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int i;
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RECT rcLeft[2] = {
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{240, 0, 256, 24},
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{256, 0, 272, 24},
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@ -549,9 +562,9 @@ void ActNpc109(NPCHAR *npc)
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npc->ani_no = 1;
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}
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if (gMC.x > npc->x - 0x4000 && gMC.x < npc->x + 0x4000 && gMC.y > npc->y - 0x4000 && gMC.y < npc->y + 0x2000)
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if (npc->x - 0x4000 < gMC.x && npc->x + 0x4000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
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{
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if (gMC.x < npc->x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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else
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npc->direct = 2;
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@ -572,7 +585,7 @@ void ActNpc109(NPCHAR *npc)
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npc->act_no = 0;
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PlaySoundObject(12, 1);
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for (int i = 0; i < 8; ++i)
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for (i = 0; i < 8; ++i)
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SetNpChar(4, npc->x, npc->y, Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
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break;
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@ -640,6 +653,7 @@ void ActNpc110(NPCHAR *npc)
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npc->act_wait = 0;
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npc->ani_no = 0;
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npc->ani_wait = 0;
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break;
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}
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break;
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@ -683,13 +697,13 @@ void ActNpc110(NPCHAR *npc)
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case 11:
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if (npc->flag & 1 && npc->xm < 0)
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{
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npc->xm = -npc->xm;
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npc->xm *= -1;
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npc->direct = 2;
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}
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if (npc->flag & 4 && npc->xm > 0)
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{
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npc->xm = -npc->xm;
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npc->xm *= -1;
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npc->direct = 0;
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}
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@ -703,23 +717,27 @@ void ActNpc110(NPCHAR *npc)
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break;
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}
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bool bJump = false;
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BOOL bJump = FALSE;
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if (npc->act_no < 10 && npc->act_no != 3 && npc->act_wait > 10)
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{
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if (npc->shock)
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bJump = true;
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bJump = TRUE;
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if (npc->x >= gMC.x - 0x14000 && npc->x <= gMC.x + 0x14000 && npc->y >= gMC.y - 0x8000 && npc->y <= gMC.y + 0x8000)
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if (npc->x < gMC.x - 0x14000 || npc->x > gMC.x + 0x14000 || npc->y < gMC.y - 0x8000 || npc->y > gMC.y + 0x8000)
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{
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// For some reason this blank space is needed for the function to compile accurately
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}
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else
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{
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if (Random(0, 50) == 2)
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bJump = true;
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bJump = TRUE;
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}
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}
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if (bJump)
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{
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if (gMC.x > npc->x)
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if (npc->x < gMC.x)
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npc->direct = 2;
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else
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npc->direct = 0;
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@ -1059,12 +1077,12 @@ void ActNpc114(NPCHAR *npc)
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npc->y -= 0x800;
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// Fallthrough
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case 1:
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if (!(npc->flag & 8))
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{
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npc->act_no = 10;
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npc->ani_wait = 0;
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npc->ani_no = 1;
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}
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if (npc->flag & 8)
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break;
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npc->act_no = 10;
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npc->ani_wait = 0;
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npc->ani_no = 1;
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break;
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case 10:
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@ -1104,6 +1122,8 @@ void ActNpc114(NPCHAR *npc)
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npc->damage = 0;
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npc->bits |= 0x40;
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}
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break;
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}
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npc->ym += 0x20;
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@ -1118,6 +1138,8 @@ void ActNpc114(NPCHAR *npc)
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//Ravil
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void ActNpc115(NPCHAR *npc)
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{
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int i;
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RECT rcLeft[6] = {
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{0, 120, 24, 144},
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{24, 120, 48, 144},
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@ -1181,7 +1203,7 @@ void ActNpc115(NPCHAR *npc)
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if (npc->ani_no > 2)
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{
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if (gMC.x < npc->x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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else
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npc->direct = 2;
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@ -1227,7 +1249,7 @@ void ActNpc115(NPCHAR *npc)
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break;
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case 30:
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for (int i = 0; i < 8; ++i)
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for (i = 0; i < 8; ++i)
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
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npc->ani_no = 0;
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@ -1314,7 +1336,7 @@ void ActNpc117(NPCHAR *npc)
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case 0:
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if (npc->direct == 4)
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{
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if (gMC.x < npc->x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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else
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npc->direct = 2;
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@ -1330,6 +1352,8 @@ void ActNpc117(NPCHAR *npc)
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break;
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case 3:
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// TODO: This code is being problematic, and
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// assembling with the wrong registers.
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npc->act_no = 4;
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npc->ani_no = 1;
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npc->ani_wait = 0;
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@ -1368,7 +1392,7 @@ void ActNpc117(NPCHAR *npc)
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npc->ani_no = 1;
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npc->ani_wait = 0;
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if (gMC.x < npc->x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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else
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npc->direct = 2;
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@ -1493,12 +1517,12 @@ void ActNpc118(NPCHAR *npc)
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{160, 56, 192, 80},
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};
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bool bUpper = false;
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BOOL bUpper = FALSE;
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if (npc->direct == 0 && gMC.x > npc->x)
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bUpper = true;
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if ( npc->direct == 2 && gMC.x < npc->x)
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bUpper = true;
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if (npc->direct == 0 && npc->x < gMC.x)
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bUpper = TRUE;
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if ( npc->direct == 2 && npc->x > gMC.x)
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bUpper = TRUE;
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switch (npc->act_no)
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{
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@ -1513,7 +1537,7 @@ void ActNpc118(NPCHAR *npc)
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npc->act_wait = Random(50, 100);
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npc->ani_no = 0;
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if (gMC.x < npc->x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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else
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npc->direct = 2;
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@ -1534,7 +1558,7 @@ void ActNpc118(NPCHAR *npc)
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npc->ani_no = 3;
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npc->act_wait = Random(50, 100);
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if (gMC.x < npc->x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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else
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npc->direct = 2;
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@ -1569,7 +1593,7 @@ void ActNpc118(NPCHAR *npc)
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break;
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case 20:
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if (gMC.x < npc->x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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else
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npc->direct = 2;
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