From 28ea9054e7d5716dd62f454c58b59a4e1c432b72 Mon Sep 17 00:00:00 2001 From: Clownacy Date: Wed, 14 Oct 2020 20:32:38 +0100 Subject: [PATCH] Remove the dummied-out Wii U controller backend --- CMakeLists.txt | 2 +- src/Backends/Controller/WiiU.cpp | 24 ------------------------ 2 files changed, 1 insertion(+), 25 deletions(-) delete mode 100644 src/Backends/Controller/WiiU.cpp diff --git a/CMakeLists.txt b/CMakeLists.txt index 05949f61..46c14374 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -401,7 +401,7 @@ elseif(BACKEND_PLATFORM MATCHES "GLFW3") ) elseif(BACKEND_PLATFORM MATCHES "WiiU") target_sources(CSE2 PRIVATE - "src/Backends/Controller/WiiU.cpp" + "src/Backends/Controller/Null.cpp" "src/Backends/Platform/WiiU.cpp" ) elseif(BACKEND_PLATFORM MATCHES "3DS") diff --git a/src/Backends/Controller/WiiU.cpp b/src/Backends/Controller/WiiU.cpp deleted file mode 100644 index 10206001..00000000 --- a/src/Backends/Controller/WiiU.cpp +++ /dev/null @@ -1,24 +0,0 @@ -#include "../Controller.h" - -// Vanilla Cave Story's controller system is ill-suited for console ports, -// so we emulate a keyboard instead (see `Misc.cpp`). - -bool ControllerBackend_Init(void) -{ - return false; -} - -void ControllerBackend_Deinit(void) -{ - -} - -bool ControllerBackend_GetJoystickStatus(bool **buttons, unsigned int *button_count, short **axes, unsigned int *axis_count) -{ - (void)buttons; - (void)button_count; - (void)axes; - (void)axis_count; - - return false; -}