Fixes
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dddf968810
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29c84ae222
1 changed files with 12 additions and 4 deletions
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@ -54,12 +54,22 @@ Backend_Surface* Backend_Init(SDL_Window *window)
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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if (renderer == NULL)
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return FALSE;
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return NULL;
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int width, height;
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SDL_GetRendererOutputSize(renderer, &width, &height);
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framebuffer.texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, width, height);
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if (framebuffer.texture == NULL)
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{
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SDL_DestroyRenderer(renderer);
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return NULL;
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}
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framebuffer.alpha = TRUE;
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framebuffer.width = width;
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framebuffer.height = height;
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return &framebuffer;
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}
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@ -119,7 +129,7 @@ unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch
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*pitch = surface->width * (surface->alpha ? 4 : 3);
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surface->pixels = (unsigned char*)malloc(surface->width * surface->height * (surface->alpha ? 4 : 3));
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surface->pixels = (unsigned char*)malloc(surface->height * *pitch);
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return surface->pixels;
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}
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@ -129,8 +139,6 @@ void Backend_UnlockSurface(Backend_Surface *surface)
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if (surface == NULL)
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return;
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SDL_UnlockTexture(surface->texture);
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if (surface->alpha)
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{
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SDL_UpdateTexture(surface->texture, NULL, surface->pixels, surface->width * 4);
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