Autodetect Raspberry Pi in CMake file
...instead of expecting the user to manually-define it
This commit is contained in:
parent
d38c96622c
commit
2a9e8bd8cc
1 changed files with 3 additions and 1 deletions
|
@ -4,10 +4,12 @@ if ((${CMAKE_VERSION} VERSION_EQUAL 3.9) OR (${CMAKE_VERSION} VERSION_GREATER 3.
|
|||
cmake_policy(SET CMP0069 NEW)
|
||||
endif()
|
||||
|
||||
include(CheckIncludeFile)
|
||||
CHECK_INCLUDE_FILE(/opt/vc/include/bcm_host.h RASPBERRY_PI)
|
||||
|
||||
option(STATIC "Produce a statically-linked executable (good for Windows builds, so you don't need to bundle DLL files)" OFF)
|
||||
option(JAPANESE "Enable the Japanese-language build" OFF)
|
||||
option(FIX_BUGS "Fix certain bugs (see src/Bug Fixes.txt)" OFF)
|
||||
option(RASPBERRY_PI "Enable tweaks to improve performance on Raspberry Pis" OFF)
|
||||
option(NONPORTABLE "Enable bits of code that aren't portable, but are what the original game used" OFF)
|
||||
|
||||
# Default to Release build
|
||||
|
|
Loading…
Add table
Reference in a new issue