Merge branch 'accurate' into portable
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commit
2b4b57c6eb
5 changed files with 12 additions and 10 deletions
12
Makefile
12
Makefile
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@ -8,15 +8,19 @@ ASSETS_DIRECTORY = assets
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# Default options
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RENDERER ?= Texture
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ifeq ($(WINDOWS), 1)
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EXE_EXTENSION = .exe
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endif
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ifeq ($(RELEASE), 1)
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CXXFLAGS = -O3
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LDFLAGS = -s
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FILENAME_DEF = CSE2
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DOCONFIG_FILENAME_DEF = DoConfig
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FILENAME_DEF = CSE2$(EXE_EXTENSION)
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DOCONFIG_FILENAME_DEF = DoConfig$(EXE_EXTENSION)
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else
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CXXFLAGS = -Og -ggdb3
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FILENAME_DEF = CSE2_debug
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DOCONFIG_FILENAME_DEF = DoConfig_debug
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FILENAME_DEF = CSE2_debug$(EXE_EXTENSION)
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DOCONFIG_FILENAME_DEF = DoConfig_debug$(EXE_EXTENSION)
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endif
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ifeq ($(JAPANESE), 1)
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@ -13,6 +13,7 @@
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#include "Ending.h"
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#include "Generic.h"
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#include "MapName.h"
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#include "Main.h"
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#include "Resource.h"
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#include "Tags.h"
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#include "TextScr.h"
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@ -6,3 +6,5 @@ extern BOOL bFullscreen;
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void PutFramePerSecound(void);
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unsigned long GetFramePerSecound(void);
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BOOL SystemTask(void);
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@ -617,14 +617,13 @@ BOOL OrgData::InitMusicData(const char *path)
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// データを有効に (Enable data)
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for (j = 0; j < MAXMELODY; j++)
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MakeOrganyaWave(j,info.tdata[j].wave_no, info.tdata[j].pipi);
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#ifndef FIX_BUGS
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// Pixel ripped out some code so he could use PixTone sounds as drums, but he left this dead code
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for (j = MAXMELODY; j < MAXTRACK; j++)
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{
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i = info.tdata[j].wave_no;
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//InitDramObject(dram_name[i], j - MAXMELODY);
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}
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#endif
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SetPlayPointer(0); // 頭出し (Cue)
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@ -26,8 +26,4 @@ struct RECT
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rect.right = r; \
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rect.bottom = b;
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#ifndef MAX_PATH
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#define MAX_PATH FILENAME_MAX
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#endif
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BOOL SystemTask();
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