Change software renderer sub-backend API

No more locking
This commit is contained in:
Clownacy 2020-09-14 23:26:55 +01:00
parent 30ea89d3fa
commit 2bcab6adee
6 changed files with 14 additions and 33 deletions

View file

@ -35,7 +35,7 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, size_t scree
{ {
if (WindowBackend_Software_CreateWindow(window_title, screen_width, screen_height, fullscreen)) if (WindowBackend_Software_CreateWindow(window_title, screen_width, screen_height, fullscreen))
{ {
framebuffer.pixels = WindowBackend_Software_LockFramebuffer(&framebuffer.pitch); framebuffer.pixels = WindowBackend_Software_GetFramebuffer(&framebuffer.pitch);
framebuffer.width = screen_width; framebuffer.width = screen_width;
framebuffer.height = screen_height; framebuffer.height = screen_height;
@ -56,11 +56,10 @@ void RenderBackend_Deinit(void)
void RenderBackend_DrawScreen(void) void RenderBackend_DrawScreen(void)
{ {
WindowBackend_Software_UnlockFramebuffer();
WindowBackend_Software_Display(); WindowBackend_Software_Display();
framebuffer.pixels = WindowBackend_Software_LockFramebuffer(&framebuffer.pitch); // Backends may use double-buffering, so fetch a new framebuffer just in case
framebuffer.pixels = WindowBackend_Software_GetFramebuffer(&framebuffer.pitch);
} }
RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height, bool render_target) RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height, bool render_target)

View file

@ -4,7 +4,6 @@
bool WindowBackend_Software_CreateWindow(const char *window_title, size_t screen_width, size_t screen_height, bool fullscreen); bool WindowBackend_Software_CreateWindow(const char *window_title, size_t screen_width, size_t screen_height, bool fullscreen);
void WindowBackend_Software_DestroyWindow(void); void WindowBackend_Software_DestroyWindow(void);
unsigned char* WindowBackend_Software_LockFramebuffer(size_t *pitch); unsigned char* WindowBackend_Software_GetFramebuffer(size_t *pitch);
void WindowBackend_Software_UnlockFramebuffer(void);
void WindowBackend_Software_Display(void); void WindowBackend_Software_Display(void);
void WindowBackend_Software_HandleWindowResize(size_t width, size_t height); void WindowBackend_Software_HandleWindowResize(size_t width, size_t height);

View file

@ -95,18 +95,13 @@ void WindowBackend_Software_DestroyWindow(void)
glfwDestroyWindow(window); glfwDestroyWindow(window);
} }
unsigned char* WindowBackend_Software_LockFramebuffer(size_t *pitch) unsigned char* WindowBackend_Software_GetFramebuffer(size_t *pitch)
{ {
*pitch = framebuffer_width * 3; *pitch = framebuffer_width * 3;
return framebuffer; return framebuffer;
} }
void WindowBackend_Software_UnlockFramebuffer(void)
{
// Nothing to do here
}
void WindowBackend_Software_Display(void) void WindowBackend_Software_Display(void)
{ {
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);

View file

@ -28,18 +28,13 @@ void WindowBackend_Software_DestroyWindow(void)
free(framebuffer); free(framebuffer);
} }
unsigned char* WindowBackend_Software_LockFramebuffer(size_t *pitch) unsigned char* WindowBackend_Software_GetFramebuffer(size_t *pitch)
{ {
*pitch = framebuffer_pitch; *pitch = framebuffer_pitch;
return framebuffer; return framebuffer;
} }
void WindowBackend_Software_UnlockFramebuffer(void)
{
// Nothing to do here
}
void WindowBackend_Software_Display(void) void WindowBackend_Software_Display(void)
{ {

View file

@ -32,6 +32,8 @@ bool WindowBackend_Software_CreateWindow(const char *window_title, size_t screen
if (framebuffer_sdlsurface != NULL) if (framebuffer_sdlsurface != NULL)
{ {
SDL_LockSurface(framebuffer_sdlsurface); // If this errors then oh dear
Backend_PostWindowCreation(); Backend_PostWindowCreation();
return true; return true;
@ -64,26 +66,22 @@ void WindowBackend_Software_DestroyWindow(void)
SDL_DestroyWindow(window); SDL_DestroyWindow(window);
} }
unsigned char* WindowBackend_Software_LockFramebuffer(size_t *pitch) unsigned char* WindowBackend_Software_GetFramebuffer(size_t *pitch)
{ {
if (SDL_LockSurface(framebuffer_sdlsurface) < 0)
return NULL;
*pitch = framebuffer_sdlsurface->pitch; *pitch = framebuffer_sdlsurface->pitch;
return (unsigned char*)framebuffer_sdlsurface->pixels; return (unsigned char*)framebuffer_sdlsurface->pixels;
} }
void WindowBackend_Software_UnlockFramebuffer(void)
{
SDL_UnlockSurface(framebuffer_sdlsurface);
}
void WindowBackend_Software_Display(void) void WindowBackend_Software_Display(void)
{ {
SDL_UnlockSurface(framebuffer_sdlsurface);
if (SDL_BlitSurface(framebuffer_sdlsurface, NULL, window_sdlsurface, NULL) < 0) if (SDL_BlitSurface(framebuffer_sdlsurface, NULL, window_sdlsurface, NULL) < 0)
Backend_PrintError("Couldn't blit framebuffer surface to window surface: %s", SDL_GetError()); Backend_PrintError("Couldn't blit framebuffer surface to window surface: %s", SDL_GetError());
SDL_LockSurface(framebuffer_sdlsurface); // If this errors then oh dear
if (SDL_UpdateWindowSurface(window) < 0) if (SDL_UpdateWindowSurface(window) < 0)
Backend_PrintError("Couldn't copy window surface to the screen: %s", SDL_GetError()); Backend_PrintError("Couldn't copy window surface to the screen: %s", SDL_GetError());
} }

View file

@ -206,18 +206,13 @@ void WindowBackend_Software_DestroyWindow(void)
free(fake_framebuffer); free(fake_framebuffer);
} }
unsigned char* WindowBackend_Software_LockFramebuffer(size_t *pitch) unsigned char* WindowBackend_Software_GetFramebuffer(size_t *pitch)
{ {
*pitch = fake_framebuffer_width * 3; *pitch = fake_framebuffer_width * 3;
return fake_framebuffer; return fake_framebuffer;
} }
void WindowBackend_Software_UnlockFramebuffer(void)
{
// Nothing to do here
}
ATTRIBUTE_HOT void WindowBackend_Software_Display(void) ATTRIBUTE_HOT void WindowBackend_Software_Display(void)
{ {
// Convert frame from RGB24 to RGBA32, and upload it to the GPU texture // Convert frame from RGB24 to RGBA32, and upload it to the GPU texture