Enable debug console prints in non-debug builds
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53c0e8470f
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2e5e1994c2
5 changed files with 0 additions and 18 deletions
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@ -2,9 +2,7 @@
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#include <math.h>
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#include <stddef.h>
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#ifndef NDEBUG
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#include <stdio.h>
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#endif
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#include <stdlib.h>
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#include <string.h>
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@ -168,12 +166,10 @@ BOOL AudioBackend_Init(void)
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return FALSE;
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}
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#ifndef NDEBUG
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puts("Available SDL2 audio drivers:");
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for (int i = 0; i < SDL_GetNumAudioDrivers(); ++i)
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puts(SDL_GetAudioDriver(i));
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#endif
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SDL_AudioSpec specification;
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specification.freq = 44100;
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@ -195,9 +191,7 @@ BOOL AudioBackend_Init(void)
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SDL_PauseAudioDevice(device_id, 0);
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#ifndef NDEBUG
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printf("Selected SDL2 audio driver: %s\n", SDL_GetCurrentAudioDriver());
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#endif
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return TRUE;
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}
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@ -565,11 +565,9 @@ Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL ful
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if (GLAD_GL_VERSION_3_2)
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{
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#endif
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#ifndef NDEBUG
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printf("GL_VENDOR = %s\n", glGetString(GL_VENDOR));
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printf("GL_RENDERER = %s\n", glGetString(GL_RENDERER));
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printf("GL_VERSION = %s\n", glGetString(GL_VERSION));
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#endif
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// Set up blending (only used for font-rendering)
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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@ -1,9 +1,7 @@
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#include "../Rendering.h"
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#include <stddef.h>
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#ifndef NDEBUG
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#include <stdio.h>
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#endif
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#include <stdlib.h>
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#include "SDL.h"
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@ -119,7 +117,6 @@ static void GlyphBatch_DestroyTexture(SPRITEBATCH_U64 texture_id, void *udata)
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Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL fullscreen)
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{
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#ifndef NDEBUG
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puts("Available SDL2 render drivers:");
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for (int i = 0; i < SDL_GetNumRenderDrivers(); ++i)
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@ -128,7 +125,6 @@ Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL ful
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SDL_GetRenderDriverInfo(i, &info);
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puts(info.name);
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}
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#endif
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window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
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@ -154,11 +150,9 @@ Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL ful
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if (renderer != NULL)
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{
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#ifndef NDEBUG
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SDL_RendererInfo info;
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SDL_GetRendererInfo(renderer, &info);
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printf("Selected SDL2 render driver: %s\n", info.name);
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#endif
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int width, height;
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SDL_GetRendererOutputSize(renderer, &width, &height);
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@ -87,14 +87,12 @@ BOOL Flip_SystemTask(void)
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BOOL StartDirectDraw(const char *title, int width, int height, int lMagnification)
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{
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#ifndef NDEBUG
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puts("Available SDL2 video drivers:");
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for (int i = 0; i < SDL_GetNumVideoDrivers(); ++i)
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puts(SDL_GetVideoDriver(i));
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printf("Selected SDL2 video driver: %s\n", SDL_GetCurrentVideoDriver());
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#endif
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memset(surface_metadata, 0, sizeof(surface_metadata));
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@ -44,10 +44,8 @@ BOOL FindAndOpenDirectInputDevice(void)
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{
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int i;
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#ifndef NDEBUG
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for (i = 0; i < SDL_NumJoysticks(); ++i)
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printf("Joystick #%d name: %s\n", i, SDL_JoystickNameForIndex(i));
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#endif
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// Open first available joystick
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for (i = 0; i < SDL_NumJoysticks(); ++i)
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