Accurate main function variable names
This commit is contained in:
parent
36291ebf36
commit
2f56effc51
1 changed files with 25 additions and 25 deletions
50
src/Main.cpp
50
src/Main.cpp
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@ -115,16 +115,16 @@ int main(int argc, char *argv[])
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_TIMER) >= 0)
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{
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// Load configuration
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CONFIG config;
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CONFIG conf;
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if (!LoadConfigData(&config))
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DefaultConfigData(&config);
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if (!LoadConfigData(&conf))
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DefaultConfigData(&conf);
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// Apply keybinds
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// Swap X and Z buttons
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if (config.attack_button_mode)
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if (conf.attack_button_mode)
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{
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if (config.attack_button_mode == 1)
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if (conf.attack_button_mode == 1)
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{
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gKeyJump = KEY_X;
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gKeyShot = KEY_Z;
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@ -137,9 +137,9 @@ int main(int argc, char *argv[])
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}
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// Swap Okay and Cancel buttons
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if (config.ok_button_mode)
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if (conf.ok_button_mode)
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{
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if (config.ok_button_mode == 1)
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if (conf.ok_button_mode == 1)
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{
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gKeyOk = gKeyShot;
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gKeyCancel = gKeyJump;
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@ -159,9 +159,9 @@ int main(int argc, char *argv[])
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}
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// Alternate movement keys
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if (config.move_button_mode)
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if (conf.move_button_mode)
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{
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if (config.move_button_mode == 1)
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if (conf.move_button_mode == 1)
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{
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gKeyLeft = KEY_ALT_LEFT;
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gKeyUp = KEY_ALT_UP;
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@ -180,7 +180,7 @@ int main(int argc, char *argv[])
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// Set gamepad inputs
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for (int i = 0; i < 8; i++)
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{
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switch (config.joystick_button[i])
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switch (conf.joystick_button[i])
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{
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case 1:
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gJoystickButtonTable[i] = gKeyJump;
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@ -241,14 +241,14 @@ int main(int argc, char *argv[])
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// Get window dimensions and colour depth
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int windowWidth;
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int windowHeight;
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int colourDepth;
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int depth;
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switch (config.display_mode)
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switch (conf.display_mode)
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{
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case 1:
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case 2:
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// Set window dimensions
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if (config.display_mode == 1)
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if (conf.display_mode == 1)
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{
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windowWidth = WINDOW_WIDTH;
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windowHeight = WINDOW_HEIGHT;
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@ -264,7 +264,7 @@ int main(int argc, char *argv[])
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if (gWindow)
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{
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if (config.display_mode == 1)
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if (conf.display_mode == 1)
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StartDirectDraw(0, 0);
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else
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StartDirectDraw(1, 0);
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@ -285,20 +285,20 @@ int main(int argc, char *argv[])
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if (gWindow)
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{
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// Set colour depth
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switch (config.display_mode)
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switch (conf.display_mode)
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{
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case 0:
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colourDepth = 16;
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depth = 16;
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break;
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case 3:
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colourDepth = 24;
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depth = 24;
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break;
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case 4:
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colourDepth = 32;
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depth = 32;
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break;
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}
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StartDirectDraw(2, colourDepth);
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StartDirectDraw(2, depth);
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bFullscreen = TRUE;
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SDL_ShowCursor(0);
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@ -340,15 +340,15 @@ int main(int argc, char *argv[])
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#endif
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// Set rects
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RECT loading_rect = {0, 0, 64, 8};
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RECT clip_rect = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
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RECT rcLoading = {0, 0, 64, 8};
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RECT rcFull = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
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// Load the "LOADING" text
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MakeSurface_File("Loading", SURFACE_ID_LOADING);
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// Draw loading screen
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CortBox(&clip_rect, 0x000000);
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PutBitmap3(&clip_rect, (WINDOW_WIDTH - 64) / 2, (WINDOW_HEIGHT - 8) / 2, &loading_rect, SURFACE_ID_LOADING);
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CortBox(&rcFull, 0x000000);
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PutBitmap3(&rcFull, (WINDOW_WIDTH - 64) / 2, (WINDOW_HEIGHT - 8) / 2, &rcLoading, SURFACE_ID_LOADING);
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SDL_SysWMinfo wmInfo;
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SDL_VERSION(&wmInfo.version);
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@ -363,14 +363,14 @@ int main(int argc, char *argv[])
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InitDirectSound(ghWnd);
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// Initialize joystick
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if (config.bJoystick && InitDirectInput(hinstance, ghWnd))
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if (conf.bJoystick && InitDirectInput(hinstance, ghWnd))
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{
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ResetJoystickStatus();
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gbUseJoystick = TRUE;
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}
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// Initialize stuff
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InitTextObject(config.font_name);
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InitTextObject(conf.font_name);
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InitTriangleTable();
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// Run game code
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