Merge branch 'accurate' into portable

This commit is contained in:
Clownacy 2020-05-04 18:17:39 +01:00
commit 2f682a102f
47 changed files with 261 additions and 209 deletions

View file

@ -20,10 +20,10 @@ ITEM gItemData[ITEM_MAX];
int gSelectedArms;
int gSelectedItem;
static int gCampTitleY;
int gCampTitleY;
/// True if we're in the items section of the inventory (not in the weapons section) (only relevant when the inventory is open)
static BOOL gCampActive;
BOOL gCampActive;
int gArmsEnergyX = 16;

View file

@ -2,6 +2,10 @@
#include "WindowsWrapper.h"
// Limits for the amount of weapons and items
#define ARMS_MAX 8
#define ITEM_MAX 0x20
// "Arms" is a synonym of "weapon" here
// "Code" means "ID" here
// "Num" often means "ammo" here
@ -32,20 +36,6 @@ typedef struct ITEM
} ITEM;
// Limits for the amount of weapons and items
#define ARMS_MAX 8
#define ITEM_MAX 0x20
/// X coordinate for the weapons HUD section. Set it to 32 for the forward weapon rotation "animation", 0 for the reverse weapon rotation "animation" and 16 to immobilise it
extern int gArmsEnergyX;
/// Currently selected weapon
extern int gSelectedArms;
// Currently selected item
extern int gSelectedItem;
/// Contains data for all the weapons the character currently has
extern ARMS gArmsData[ARMS_MAX];
@ -53,6 +43,21 @@ extern ARMS gArmsData[ARMS_MAX];
/// Contains data for all the items the character currently has
extern ITEM gItemData[ITEM_MAX];
/// Currently selected weapon
extern int gSelectedArms;
/// Currently selected item
extern int gSelectedItem;
extern int gCampTitleY;
/// True if we're in the items section of the inventory (not in the weapons section) (only relevant when the inventory is open)
extern BOOL gCampActive;
/// X coordinate for the weapons HUD section. Set it to 32 for the forward weapon rotation "animation", 0 for the reverse weapon rotation "animation" and 16 to immobilise it
extern int gArmsEnergyX;
/// Clear the weapons array, reverting it to the default state (no weapons) and adjust variables (initialize weapons basically)
void ClearArmsData(void);

View file

@ -3,6 +3,7 @@
#include "NpChar.h"
#define BOSS_MAX 20
extern NPCHAR gBoss[BOSS_MAX];
typedef void (*BOSSFUNCTION)(void);

View file

@ -13,7 +13,7 @@
#include "Sound.h"
#include "Triangle.h"
static void ActBossChar_Core_Face(NPCHAR *npc)
void ActBossChar_Core_Face(NPCHAR *npc)
{
RECT rect[4] = {
{0, 0, 72, 112},
@ -64,7 +64,7 @@ static void ActBossChar_Core_Face(NPCHAR *npc)
npc->rect.bottom = npc->rect.top + npc->act_wait;
}
static void ActBossChar_Core_Tail(NPCHAR *npc)
void ActBossChar_Core_Tail(NPCHAR *npc)
{
RECT rect[3] = {
{72, 0, 160, 112},
@ -114,7 +114,7 @@ static void ActBossChar_Core_Tail(NPCHAR *npc)
npc->rect.bottom = npc->rect.top + npc->act_wait;
}
static void ActBossChar_Core_Mini(NPCHAR *npc)
void ActBossChar_Core_Mini(NPCHAR *npc)
{
RECT rect[3] = {
{256, 0, 320, 40},
@ -228,7 +228,7 @@ static void ActBossChar_Core_Mini(NPCHAR *npc)
npc->rect = rect[npc->ani_no];
}
static void ActBossChar_Core_Hit(NPCHAR *npc)
void ActBossChar_Core_Hit(NPCHAR *npc)
{
switch (npc->count1)
{

View file

@ -7,14 +7,7 @@
#include "Draw.h"
#include "NpChar.h"
static struct
{
BOOL flag;
int *pLife;
int max;
int br;
int count;
} gBL;
BOSSLIFE gBL;
void InitBossLife(void)
{

View file

@ -2,6 +2,17 @@
#include "WindowsWrapper.h"
typedef struct BOSSLIFE // Not the original struct name
{
BOOL flag;
int *pLife;
int max;
int br;
int count;
} BOSSLIFE;
extern BOSSLIFE gBL;
void InitBossLife(void);
BOOL StartBossLife(int code_event);
BOOL StartBossLife2(void);

View file

@ -7,7 +7,7 @@
#include "NpChar.h"
#include "Sound.h"
void Vanish(BULLET *bul)
static void Vanish(BULLET *bul)
{
if (bul->code_bullet != 37 && bul->code_bullet != 38 && bul->code_bullet != 39)
PlaySoundObject(28, 1);

View file

@ -2,6 +2,8 @@
#include "WindowsWrapper.h"
#define BULLET_MAX 0x40
typedef struct BULLET
{
int flag;
@ -57,7 +59,6 @@ typedef struct BULLET_TABLE
} view;
} BULLET_TABLE;
#define BULLET_MAX 0x40
extern BULLET gBul[BULLET_MAX];
void InitBullet(void);

View file

@ -8,7 +8,6 @@
#include "Game.h"
#include "Triangle.h"
#define CARET_MAX 0x40
CARET gCrt[CARET_MAX];
CARET_TABLE gCaretTable[18] = {
@ -520,7 +519,7 @@ void ActCaret17(CARET *crt)
}
typedef void (*CARETFUNCTION)(CARET*);
CARETFUNCTION gpCaretFuncTbl[] =
CARETFUNCTION gpCaretFuncTbl[18] =
{
ActCaret00,
ActCaret01,

View file

@ -2,6 +2,8 @@
#include "WindowsWrapper.h"
#define CARET_MAX 0x40
struct CARET_TABLE
{
int view_left;
@ -26,6 +28,9 @@ struct CARET
RECT rect;
};
extern CARET gCrt[CARET_MAX];
extern CARET_TABLE gCaretTable[18];
void InitCaret(void);
void ActCaret(void);
void PutCaret(int fx, int fy);

View file

@ -8,8 +8,8 @@
#include "File.h"
#include "Main.h"
static const char* const gConfigName = "Config.dat";
static const char* const gProof = "DOUKUTSU20041206";
const char* const gConfigName = "Config.dat";
const char* const gProof = "DOUKUTSU20041206";
BOOL LoadConfigData(CONFIG *conf)
{

View file

@ -14,5 +14,8 @@ struct CONFIG
long joystick_button[8];
};
extern const char* const gConfigName;
extern const char* const gProof;
BOOL LoadConfigData(CONFIG *conf);
void DefaultConfigData(CONFIG *conf);

View file

@ -29,14 +29,14 @@ typedef enum SurfaceType
RECT grcGame = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
RECT grcFull = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
int magnification;
BOOL fullscreen;
static int mag;
static BOOL fullscreen; // TODO - Not the original variable name
static RenderBackend_Surface *framebuffer;
static RenderBackend_Surface *framebuffer; // TODO - Not the original variable name
static RenderBackend_Surface *surf[SURFACE_ID_MAX];
static FontObject *font;
static FontObject *font; // TODO - Not the original variable name
// This doesn't exist in the Linux port, so none of these symbol names are accurate
static struct
@ -92,17 +92,17 @@ BOOL StartDirectDraw(const char *title, int width, int height, int lMagnificatio
switch (lMagnification)
{
case 0:
magnification = 1;
mag = 1;
fullscreen = FALSE;
break;
case 1:
magnification = 2;
mag = 2;
fullscreen = FALSE;
break;
case 2:
magnification = 2;
mag = 2;
fullscreen = TRUE;
break;
}
@ -152,12 +152,12 @@ static BOOL ScaleAndUploadSurface(const unsigned char *image_buffer, int width,
{
// IF YOU WANT TO ADD HD SPRITES, THIS IS THE CODE YOU SHOULD EDIT
unsigned int pitch;
unsigned char *pixels = RenderBackend_LockSurface(surf[surf_no], &pitch, width * magnification, height * magnification);
unsigned char *pixels = RenderBackend_LockSurface(surf[surf_no], &pitch, width * mag, height * mag);
if (pixels == NULL)
return FALSE;
if (magnification == 1)
if (mag == 1)
{
// Just copy the pixels the way they are
for (int y = 0; y < height; ++y)
@ -174,14 +174,14 @@ static BOOL ScaleAndUploadSurface(const unsigned char *image_buffer, int width,
for (int y = 0; y < height; ++y)
{
const unsigned char *src_row = &image_buffer[y * width * 3];
unsigned char *dst_row = &pixels[y * pitch * magnification];
unsigned char *dst_row = &pixels[y * pitch * mag];
const unsigned char *src_ptr = src_row;
unsigned char *dst_ptr = dst_row;
for (int x = 0; x < width; ++x)
{
for (int i = 0; i < magnification; ++i)
for (int i = 0; i < mag; ++i)
{
*dst_ptr++ = src_ptr[0];
*dst_ptr++ = src_ptr[1];
@ -191,12 +191,12 @@ static BOOL ScaleAndUploadSurface(const unsigned char *image_buffer, int width,
src_ptr += 3;
}
for (int i = 1; i < magnification; ++i)
memcpy(dst_row + i * pitch, dst_row, width * magnification * 3);
for (int i = 1; i < mag; ++i)
memcpy(dst_row + i * pitch, dst_row, width * mag * 3);
}
}
RenderBackend_UnlockSurface(surf[surf_no], width * magnification, height * magnification);
RenderBackend_UnlockSurface(surf[surf_no], width * mag, height * mag);
return TRUE;
}
@ -222,7 +222,7 @@ BOOL MakeSurface_Resource(const char *name, SurfaceID surf_no)
if (image_buffer == NULL)
return FALSE;
surf[surf_no] = RenderBackend_CreateSurface(width * magnification, height * magnification, false);
surf[surf_no] = RenderBackend_CreateSurface(width * mag, height * mag, false);
if (surf[surf_no] == NULL)
{
@ -284,7 +284,7 @@ BOOL MakeSurface_File(const char *name, SurfaceID surf_no)
return FALSE;
}
surf[surf_no] = RenderBackend_CreateSurface(width * magnification, height * magnification, false);
surf[surf_no] = RenderBackend_CreateSurface(width * mag, height * mag, false);
if (surf[surf_no] == NULL)
{
@ -395,7 +395,7 @@ BOOL MakeSurface_Generic(int bxsize, int bysize, SurfaceID surf_no, BOOL bSystem
if (surf[surf_no] != NULL)
return FALSE;
surf[surf_no] = RenderBackend_CreateSurface(bxsize * magnification, bysize * magnification, true);
surf[surf_no] = RenderBackend_CreateSurface(bxsize * mag, bysize * mag, true);
if (surf[surf_no] == NULL)
return FALSE;
@ -417,10 +417,10 @@ BOOL MakeSurface_Generic(int bxsize, int bysize, SurfaceID surf_no, BOOL bSystem
void BackupSurface(SurfaceID surf_no, const RECT *rect)
{
static RenderBackend_Rect scaled_rect; // TODO - Not the original variable name
scaled_rect.left = rect->left * magnification;
scaled_rect.top = rect->top * magnification;
scaled_rect.right = rect->right * magnification;
scaled_rect.bottom = rect->bottom * magnification;
scaled_rect.left = rect->left * mag;
scaled_rect.top = rect->top * mag;
scaled_rect.right = rect->right * mag;
scaled_rect.bottom = rect->bottom * mag;
// Do not draw invalid RECTs
if (scaled_rect.right <= scaled_rect.left || scaled_rect.bottom <= scaled_rect.top)
@ -456,16 +456,16 @@ void PutBitmap3(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID su
y = rcView->top;
}
rcWork.left *= magnification;
rcWork.top *= magnification;
rcWork.right *= magnification;
rcWork.bottom *= magnification;
rcWork.left *= mag;
rcWork.top *= mag;
rcWork.right *= mag;
rcWork.bottom *= mag;
// Do not draw invalid RECTs
if (rcWork.right <= rcWork.left || rcWork.bottom <= rcWork.top)
return;
RenderBackend_Blit(surf[surf_no], &rcWork, framebuffer, x * magnification, y * magnification, TRUE);
RenderBackend_Blit(surf[surf_no], &rcWork, framebuffer, x * mag, y * mag, TRUE);
}
void PutBitmap4(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no) // No Transparency
@ -495,32 +495,32 @@ void PutBitmap4(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID su
y = rcView->top;
}
rcWork.left *= magnification;
rcWork.top *= magnification;
rcWork.right *= magnification;
rcWork.bottom *= magnification;
rcWork.left *= mag;
rcWork.top *= mag;
rcWork.right *= mag;
rcWork.bottom *= mag;
// Do not draw invalid RECTs
if (rcWork.right <= rcWork.left || rcWork.bottom <= rcWork.top)
return;
RenderBackend_Blit(surf[surf_no], &rcWork, framebuffer, x * magnification, y * magnification, FALSE);
RenderBackend_Blit(surf[surf_no], &rcWork, framebuffer, x * mag, y * mag, FALSE);
}
void Surface2Surface(int x, int y, const RECT *rect, int to, int from)
{
static RenderBackend_Rect rcWork;
rcWork.left = rect->left * magnification;
rcWork.top = rect->top * magnification;
rcWork.right = rect->right * magnification;
rcWork.bottom = rect->bottom * magnification;
rcWork.left = rect->left * mag;
rcWork.top = rect->top * mag;
rcWork.right = rect->right * mag;
rcWork.bottom = rect->bottom * mag;
// Do not draw invalid RECTs
if (rcWork.right <= rcWork.left || rcWork.bottom <= rcWork.top)
return;
RenderBackend_Blit(surf[from], &rcWork, surf[to], x * magnification, y * magnification, TRUE);
RenderBackend_Blit(surf[from], &rcWork, surf[to], x * mag, y * mag, TRUE);
}
unsigned long GetCortBoxColor(unsigned long col)
@ -531,30 +531,30 @@ unsigned long GetCortBoxColor(unsigned long col)
void CortBox(const RECT *rect, unsigned long col)
{
static RenderBackend_Rect dst_rect; // TODO - Not the original variable name
dst_rect.left = rect->left * magnification;
dst_rect.top = rect->top * magnification;
dst_rect.right = rect->right * magnification;
dst_rect.bottom = rect->bottom * magnification;
static RenderBackend_Rect rcSet; // TODO - Not the original variable name
rcSet.left = rect->left * mag;
rcSet.top = rect->top * mag;
rcSet.right = rect->right * mag;
rcSet.bottom = rect->bottom * mag;
const unsigned char red = col & 0xFF;
const unsigned char green = (col >> 8) & 0xFF;
const unsigned char blue = (col >> 16) & 0xFF;
// Do not draw invalid RECTs
if (dst_rect.right <= dst_rect.left || dst_rect.bottom <= dst_rect.top)
if (rcSet.right <= rcSet.left || rcSet.bottom <= rcSet.top)
return;
RenderBackend_ColourFill(framebuffer, &dst_rect, red, green, blue);
RenderBackend_ColourFill(framebuffer, &rcSet, red, green, blue);
}
void CortBox2(const RECT *rect, unsigned long col, SurfaceID surf_no)
{
static RenderBackend_Rect dst_rect; // TODO - Not the original variable name
dst_rect.left = rect->left * magnification;
dst_rect.top = rect->top * magnification;
dst_rect.right = rect->right * magnification;
dst_rect.bottom = rect->bottom * magnification;
static RenderBackend_Rect rcSet; // TODO - Not the original variable name
rcSet.left = rect->left * mag;
rcSet.top = rect->top * mag;
rcSet.right = rect->right * mag;
rcSet.bottom = rect->bottom * mag;
surface_metadata[surf_no].type = SURFACE_SOURCE_NONE;
@ -563,10 +563,10 @@ void CortBox2(const RECT *rect, unsigned long col, SurfaceID surf_no)
const unsigned char blue = (col >> 16) & 0xFF;
// Do not draw invalid RECTs
if (dst_rect.right <= dst_rect.left || dst_rect.bottom <= dst_rect.top)
if (rcSet.right <= rcSet.left || rcSet.bottom <= rcSet.top)
return;
RenderBackend_ColourFill(surf[surf_no], &dst_rect, red, green, blue);
RenderBackend_ColourFill(surf[surf_no], &rcSet, red, green, blue);
}
// Dummied-out log function
@ -653,7 +653,7 @@ void InitTextObject(const char *name)
// Get font size
unsigned int width, height;
switch (magnification)
switch (mag)
{
case 1:
height = 10;
@ -671,12 +671,12 @@ void InitTextObject(const char *name)
void PutText(int x, int y, const char *text, unsigned long color)
{
DrawText(font, framebuffer, x * magnification, y * magnification, color, text);
DrawText(font, framebuffer, x * mag, y * mag, color, text);
}
void PutText2(int x, int y, const char *text, unsigned long color, SurfaceID surf_no)
{
DrawText(font, surf[surf_no], x * magnification, y * magnification, color, text);
DrawText(font, surf[surf_no], x * mag, y * mag, color, text);
}
void EndTextObject(void)

View file

@ -5,9 +5,6 @@
extern RECT grcGame;
extern RECT grcFull;
extern int magnification;
extern BOOL fullscreen;
typedef enum SurfaceID
{
SURFACE_ID_TITLE = 0,

View file

@ -17,9 +17,40 @@
#include "Stage.h"
#include "TextScr.h"
CREDIT Credit;
STRIP Strip[MAX_STRIP];
ILLUSTRATION Illust;
struct CREDIT
{
long size;
char *pData;
int offset;
int wait;
int mode;
int start_x;
};
struct STRIP
{
int flag;
int x;
int y;
int cast;
char str[0x40];
};
struct ILLUSTRATION
{
int act_no;
int x;
};
struct ISLAND_SPRITE
{
int x;
int y;
};
static CREDIT Credit;
static STRIP Strip[MAX_STRIP];
static ILLUSTRATION Illust;
// Update casts
void ActionStripper(void)
@ -247,28 +278,17 @@ BOOL StartCreditScript(void)
return TRUE;
}
// Update credits
void ActionCredit(void)
// Get number from text (4 digit)
static int GetScriptNumber(const char *text)
{
if (Credit.offset >= Credit.size)
return;
// Update script, or if waiting, decrement the wait value
switch (Credit.mode)
{
case 1:
ActionCredit_Read();
break;
case 2:
if (--Credit.wait <= 0)
Credit.mode = 1;
break;
}
return (text[0] - '0') * 1000 +
(text[1] - '0') * 100 +
(text[2] - '0') * 10 +
text[3] - '0';
}
// Parse credits
void ActionCredit_Read(void)
static void ActionCredit_Read(void)
{
int a, b, len;
char text[40];
@ -417,15 +437,25 @@ void ActionCredit_Read(void)
}
}
// Get number from text (4 digit)
int GetScriptNumber(const char *text)
// Update credits
void ActionCredit(void)
{
return (text[0] - '0') * 1000 +
(text[1] - '0') * 100 +
(text[2] - '0') * 10 +
text[3] - '0';
}
if (Credit.offset >= Credit.size)
return;
// Update script, or if waiting, decrement the wait value
switch (Credit.mode)
{
case 1:
ActionCredit_Read();
break;
case 2:
if (--Credit.wait <= 0)
Credit.mode = 1;
break;
}
}
// Change illustration
void SetCreditIllust(int a)

View file

@ -4,37 +4,6 @@
#include "CommonDefines.h"
struct CREDIT
{
long size;
char *pData;
int offset;
int wait;
int mode;
int start_x;
};
struct STRIP
{
int flag;
int x;
int y;
int cast;
char str[0x40];
};
struct ILLUSTRATION
{
int act_no;
int x;
};
struct ISLAND_SPRITE
{
int x;
int y;
};
#define MAX_STRIP ((WINDOW_HEIGHT / 16) + 1)
void ActionStripper(void);
@ -48,8 +17,6 @@ void InitCreditScript(void);
void ReleaseCreditScript(void);
BOOL StartCreditScript(void);
void ActionCredit(void);
void ActionCredit_Read(void);
int GetScriptNumber(const char *text);
void SetCreditIllust(int a);
void CutCreditIllust(void);
int Scene_DownIsland(int mode);

View file

@ -2,25 +2,12 @@
#include <string.h>
#include "CommonDefines.h"
#include "WindowsWrapper.h"
#include "Draw.h"
#define FADE_WIDTH (((WINDOW_WIDTH - 1) / 16) + 1)
#define FADE_HEIGHT (((WINDOW_HEIGHT - 1) / 16) + 1)
FADE gFade;
struct FADE
{
int mode;
BOOL bMask;
int count;
signed char ani_no[FADE_HEIGHT][FADE_WIDTH];
signed char flag[FADE_HEIGHT][FADE_WIDTH]; // Not a BOOLEAN (those are unsigned)
signed char dir;
};
static FADE gFade;
static unsigned long mask_color;
void InitFade(void)

View file

@ -1,7 +1,23 @@
#pragma once
#include "CommonDefines.h"
#include "WindowsWrapper.h"
#define FADE_WIDTH (((WINDOW_WIDTH - 1) / 16) + 1)
#define FADE_HEIGHT (((WINDOW_HEIGHT - 1) / 16) + 1)
struct FADE
{
int mode;
BOOL bMask;
int count;
signed char ani_no[FADE_HEIGHT][FADE_WIDTH];
signed char flag[FADE_HEIGHT][FADE_WIDTH]; // Not a BOOLEAN (those are unsigned)
signed char dir;
};
extern FADE gFade;
void InitFade(void);
void SetFadeMask(void);
void ClearFade(void);

View file

@ -17,7 +17,7 @@ static struct
RECT rect2;
} flash;
static unsigned long gFlashColor;
unsigned long gFlashColor;
void InitFlash(void)
{

View file

@ -1,5 +1,7 @@
#pragma once
extern unsigned long gFlashColor;
void InitFlash(void);
void SetFlash(int x, int y, int mode);
void ActFlash_Explosion(int flx, int fly);

View file

@ -48,7 +48,7 @@
int g_GameFlags;
int gCounter;
BOOL bContinue;
static BOOL bContinue;
int Random(int min, int max)
{
@ -109,7 +109,7 @@ void PutNumber4(int x, int y, int value, BOOL bZero)
}
}
int ModeOpening(void)
static int ModeOpening(void)
{
int frame_x;
int frame_y;
@ -225,7 +225,7 @@ int ModeOpening(void)
return 2;
}
int ModeTitle(void)
static int ModeTitle(void)
{
// Set rects
RECT rcTitle = {0, 0, 144, 40};
@ -472,7 +472,7 @@ int ModeTitle(void)
return 3;
}
int ModeAction(void)
static int ModeAction(void)
{
int frame_x;
int frame_y;

View file

@ -133,7 +133,7 @@ BOOL IsShiftJIS(unsigned char c)
return FALSE;
}
const char *extra_text = "(C)Pixel";
static const char* const extra_text = "(C)Pixel";
BOOL IsEnableBitmap(const char *path)
{

View file

@ -10,7 +10,7 @@
#include "PixTone.h"
#include "Sound.h"
static const PIXTONEPARAMETER gPtpTable[139] =
const PIXTONEPARAMETER gPtpTable[139] =
{
{1, 5000, {5, 10.0, 32, 0}, {4, 4.0, 32, 0}, {0, 0.0, 63, 0}, 63, 6, 63, 45, 8, 119, 46},
{1, 1000, {0, 4.0, 32, 0}, {3, 1.0, 63, 0}, {0, 0.0, 63, 0}, 63, 64, 63, 128, 63, 255, 63},

View file

@ -2,4 +2,8 @@
#include "WindowsWrapper.h"
#include "PixTone.h"
extern const PIXTONEPARAMETER gPtpTable[139];
BOOL LoadGenericData(void);

View file

@ -40,22 +40,12 @@ static int windowWidth;
static int windowHeight;
#ifdef JAPANESE
static const char *lpWindowName = "洞窟物語"; // "Cave Story"
static const char* const lpWindowName = "洞窟物語"; // "Cave Story"
#else
static const char *lpWindowName = "Cave Story ~ Doukutsu Monogatari";
static const char* const lpWindowName = "Cave Story ~ Doukutsu Monogatari";
#endif
// Framerate stuff
void PutFramePerSecound(void)
{
if (bFPS)
{
const unsigned long fps = CountFramePerSecound();
PutNumber4(WINDOW_WIDTH - 40, 8, fps, FALSE);
}
}
unsigned long CountFramePerSecound(void)
static unsigned long CountFramePerSecound(void)
{
unsigned long current_tick; // The original name for this variable is unknown
static BOOL first = TRUE;
@ -82,6 +72,16 @@ unsigned long CountFramePerSecound(void)
return max_count;
}
// Framerate stuff
void PutFramePerSecound(void)
{
if (bFPS)
{
const unsigned long fps = CountFramePerSecound();
PutNumber4(WINDOW_WIDTH - 40, 8, fps, FALSE);
}
}
// TODO - Inaccurate stack frame
int main(int argc, char *argv[])
{

View file

@ -6,11 +6,13 @@ extern char gModulePath[MAX_PATH];
extern char gDataPath[MAX_PATH];
extern BOOL bFullscreen;
extern BOOL gbUseJoystick;
extern int gJoystickButtonTable[8];
extern BOOL gbUseJoystick;
void PutFramePerSecound(void);
unsigned long CountFramePerSecound(void);
void InactiveWindow(void);
void ActiveWindow(void);

View file

@ -6,15 +6,9 @@
#include "Draw.h"
#include "WindowsWrapper.h"
typedef struct MAP_NAME
{
BOOL flag;
int wait;
char name[0x20];
} MAP_NAME;
MAP_NAME gMapName;
RECT rc = { 0, 0, 160, 12 };
static RECT rc = { 0, 0, 160, 12 };
void ReadyMapName(const char *str)
{

View file

@ -2,6 +2,15 @@
#include "WindowsWrapper.h"
typedef struct MAP_NAME
{
BOOL flag;
int wait;
char name[0x20];
} MAP_NAME;
extern MAP_NAME gMapName;
void ReadyMapName(const char *str);
void PutMapName(BOOL bMini);
void StartMapName(void);

View file

@ -210,7 +210,7 @@ int MiniMapLoop(void)
return enum_ESCRETURN_continue;
}
char gMapping[0x80];
signed char gMapping[0x80];
BOOL IsMapping(void)
{

View file

@ -2,7 +2,7 @@
#include "WindowsWrapper.h"
extern char gMapping[0x80];
extern signed char gMapping[0x80];
int MiniMapLoop(void);
BOOL IsMapping(void);

View file

@ -986,8 +986,8 @@ void ResetCheck(void)
gMC.cond &= ~1;
}
int noise_no;
unsigned int noise_freq;
static int noise_no;
static unsigned int noise_freq;
void SetNoise(int no, int freq)
{

View file

@ -19,7 +19,7 @@ void ResetMyCharFlag(void)
gMC.flag = 0;
}
void PutlittleStar(void)
static void PutlittleStar(void)
{
if (!(gMC.cond & 2) && gMC.ym < -0x200)
{

View file

@ -390,7 +390,7 @@ void PutMyAir(int x, int y)
}
}
int time_count;
static int time_count;
void PutTimeCounter(int x, int y)
{

View file

@ -25,7 +25,7 @@ int gCurlyShoot_y;
int gSuperXpos;
int gSuperYpos;
const char *gPassPixEve = "PXE";
const char* const gPassPixEve = "PXE";
static void SetUniqueParameter(NPCHAR *npc)
{

View file

@ -119,6 +119,8 @@ extern int gCurlyShoot_y;
extern int gSuperXpos;
extern int gSuperYpos;
extern const char* const gPassPixEve;
void InitNpChar(void);
BOOL LoadEvent(const char *path_event);
void SetNpChar(int code_char, int x, int y, int xm, int ym, int dir, NPCHAR *npc, int start_index);

View file

@ -26,5 +26,7 @@ typedef struct PIXTONEPARAMETER
int pointCy;
} PIXTONEPARAMETER;
extern signed char gWaveModelTable[6][0x100];
void MakeWaveTables(void);
BOOL MakePixelWaveData(const PIXTONEPARAMETER *ptp, unsigned char *pData);

View file

@ -23,8 +23,8 @@
#include "Star.h"
#include "ValueView.h"
const char *gDefaultName = "Profile.dat";
const char *gProfileCode = "Do041220";
const char* const gDefaultName = "Profile.dat";
const char* const gProfileCode = "Do041220";
BOOL IsProfile(void)
{

View file

@ -31,6 +31,9 @@ typedef struct PROFILE
unsigned char flags[1000];
} PROFILE;
extern const char* const gDefaultName;
extern const char* const gProfileCode;
BOOL IsProfile(void);
BOOL SaveProfile(const char *name);
BOOL LoadProfile(const char *name);

View file

@ -10,6 +10,9 @@ typedef struct PERMIT_STAGE
extern PERMIT_STAGE gPermitStage[8];
extern int gSelectedStage;
extern int gStageSelectTitleY;
void ClearPermitStage(void);
BOOL AddPermitStage(int index, int event);
BOOL SubPermitStage(int index);

View file

@ -10,7 +10,7 @@
#include "MycParam.h"
#include "Sound.h"
int empty;
static int empty;
void ShootBullet_Frontia1(int level)
{

View file

@ -204,7 +204,7 @@ BOOL TransferStage(int no, int w, int x, int y)
}
// Music
const char *gMusicTable[42] = {
const char* const gMusicTable[42] = {
"XXXX",
"WANPAKU",
"ANZEN",

View file

@ -62,6 +62,12 @@ typedef struct STAGE_TABLE
extern int gStageNo;
extern MusicID gMusicNo;
extern unsigned int gOldPos;
extern MusicID gOldNo;
extern const STAGE_TABLE gTMT[95];
extern const char* const gMusicTable[42];
BOOL TransferStage(int no, int w, int x, int y);
void ChangeMusic(MusicID no);

View file

@ -43,9 +43,9 @@
TEXT_SCRIPT gTS;
char text[4][0x40];
static char text[4][0x40];
RECT gRect_line = {0, 0, 216, 16};
const RECT gRect_line = {0, 0, 216, 16};
#ifdef FIX_BUGS
static unsigned long nod_color;

View file

@ -53,6 +53,10 @@ typedef struct TEXT_SCRIPT
unsigned char wait_beam;
} TEXT_SCRIPT;
extern TEXT_SCRIPT gTS;
extern const RECT gRect_line;
BOOL InitTextScript2(void);
void EndTextScript(void);
void EncryptionBinaryData2(unsigned char *pData, long size);

View file

@ -1,5 +1,8 @@
#pragma once
extern int gSin[0x100];
extern short gTan[0x21];
void InitTriangleTable(void);
int GetSin(unsigned char deg);
int GetCos(unsigned char deg);

View file

@ -6,8 +6,6 @@
#include "Draw.h"
#define VALUEVIEW_MAX 0x10
VALUEVIEW gVV[VALUEVIEW_MAX];
int gVVIndex;

View file

@ -2,6 +2,8 @@
#include "WindowsWrapper.h"
#define VALUEVIEW_MAX 0x10
typedef struct VALUEVIEW
{
BOOL flag;
@ -13,6 +15,9 @@ typedef struct VALUEVIEW
RECT rect;
} VALUEVIEW;
extern VALUEVIEW gVV[VALUEVIEW_MAX];
extern int gVVIndex;
void ClearValueView(void);
void SetValueView(int *px, int *py, int value);
void ActValueView(void);