diff --git a/src/Backends/Rendering/SDLTexture.cpp b/src/Backends/Rendering/SDLTexture.cpp index 15fe8dd0..a1f790ec 100644 --- a/src/Backends/Rendering/SDLTexture.cpp +++ b/src/Backends/Rendering/SDLTexture.cpp @@ -452,6 +452,8 @@ void RenderBackend_HandleWindowResize(size_t width, size_t height) if (upscaled_framebuffer.texture == NULL) Backend_PrintError("Couldn't regenerate upscaled framebuffer"); + SDL_SetTextureBlendMode(upscaled_framebuffer.texture, SDL_BLENDMODE_NONE); + // Create rect that forces 4:3 no matter what size the window is float window_ratio = (float)width / height; float framebuffer_ratio = (float)upscaled_framebuffer.width / upscaled_framebuffer.height;