Fix declarations formatting (to be consistent)

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
Gabriel Ravier 2019-05-07 14:49:35 +02:00
parent 44edb7d26e
commit 2fd3ed2245
2 changed files with 95 additions and 56 deletions

View file

@ -28,7 +28,7 @@ int JudgeHitBulletBlock(int x, int y, BULLET *bul)
if (bul->x - bul->blockXL < (0x10 * x + 8) * 0x200
&& bul->x + bul->blockXL > (0x10 * x - 8) * 0x200
&& bul->y - bul->blockYL < (0x10 * y + 8) * 0x200
&& bul->y + bul->blockYL> (0x10 * y - 8) * 0x200)
&& bul->y + bul->blockYL > (0x10 * y - 8) * 0x200)
hit |= 0x200;
if (hit && (bul->bbits & 0x60) && GetAttribute(x, y) == 0x43)
@ -81,7 +81,7 @@ int JudgeHitBulletBlock2(int x, int y, uint8_t *atrb, BULLET *bul)
workX = (0x10 * x + 8) * 0x200;
workY = (0x10 * y + 8) * 0x200;
//Left wall
// Left wall
if (block[0] && block[2])
{
if (bul->x - bul->blockXL < workX)
@ -98,7 +98,7 @@ int JudgeHitBulletBlock2(int x, int y, uint8_t *atrb, BULLET *bul)
hit |= 1;
}
//Right wall
// Right wall
if (block[1] && block[3])
{
if (bul->x + bul->blockXL > workX)
@ -115,7 +115,7 @@ int JudgeHitBulletBlock2(int x, int y, uint8_t *atrb, BULLET *bul)
hit |= 4;
}
//Ceiling
// Ceiling
if (block[0] && block[1])
{
if (bul->y - bul->blockYL < workY)
@ -132,7 +132,7 @@ int JudgeHitBulletBlock2(int x, int y, uint8_t *atrb, BULLET *bul)
hit |= 2;
}
//Ground
// Ground
if (block[2] && block[3])
{
if (bul->y + bul->blockYL > workY)
@ -149,7 +149,7 @@ int JudgeHitBulletBlock2(int x, int y, uint8_t *atrb, BULLET *bul)
hit |= 8;
}
//Clip
// Clip
if (bul->bbits & 8)
{
if (hit & 1)
@ -324,7 +324,7 @@ void HitBulletMap()
x = gBul[i].x / 0x10 / 0x200;
y = gBul[i].y / 0x10 / 0x200;
//Get surrounding tiles
// Get surrounding tiles
offx[0] = 0;
offx[1] = 1;
offx[2] = 0;
@ -339,12 +339,12 @@ void HitBulletMap()
atrb[2] = GetAttribute(x, y + 1);
atrb[3] = GetAttribute(x + 1, y + 1);
//Clear hit tiles
// Clear hit tiles
gBul[i].flag = 0;
if (gBul[i].bbits & 4)
{
// For some reason a 'continue' just doesn't produce the same assembly
// A "continue" doesn't produce the same assembly, likely because that would jump to the generated "continue" label instead of the "endif" label
}
else
{
@ -401,3 +401,4 @@ void HitBulletMap()
}
}
}

View file

@ -222,14 +222,16 @@ void ActBullet_Frontia1(BULLET *bul)
if (bul->ani_no > 3)
bul->ani_no = 0;
RECT rcLeft[4] = {
RECT rcLeft[4] =
{
{136, 80, 152, 80},
{120, 80, 136, 96},
{136, 64, 152, 80},
{120, 64, 136, 80},
};
RECT rcRight[4] = {
RECT rcRight[4] =
{
{120, 64, 136, 80},
{136, 64, 152, 80},
{120, 80, 136, 96},
@ -346,16 +348,17 @@ void ActBullet_Frontia2(BULLET *bul, int level)
bul->y += bul->ym;
}
if ( ++bul->ani_wait > 0 )
if (++bul->ani_wait > 0)
{
bul->ani_wait = 0;
++bul->ani_no;
}
if ( bul->ani_no > 2 )
if (bul->ani_no > 2)
bul->ani_no = 0;
RECT rect[3] = {
RECT rect[3] =
{
{192, 16, 208, 32},
{208, 16, 224, 32},
{224, 16, 240, 32},
@ -387,7 +390,7 @@ void ActBullet_PoleStar(BULLET *bul, int level)
{
bul->act_no = 1;
//Set speed
// Set speed
switch (bul->direct)
{
case 0:
@ -404,7 +407,7 @@ void ActBullet_PoleStar(BULLET *bul, int level)
break;
}
//Set hitbox
// Set hitbox
switch (level)
{
case 1:
@ -445,7 +448,7 @@ void ActBullet_PoleStar(BULLET *bul, int level)
}
else
{
//Move
// Move
bul->x += bul->xm;
bul->y += bul->ym;
}
@ -634,21 +637,24 @@ void ActBullet_MachineGun(BULLET *bul, int level)
{
int move;
RECT rect1[4] = {
RECT rect1[4] =
{
{64, 0, 80, 16},
{80, 0, 96, 16},
{96, 0, 112, 16},
{112, 0, 128, 16},
};
RECT rect2[4] = {
RECT rect2[4] =
{
{64, 16, 80, 32},
{80, 16, 96, 32},
{96, 16, 112, 32},
{112, 16, 128, 32},
};
RECT rect3[4] = {
RECT rect3[4] =
{
{64, 32, 80, 48},
{80, 32, 96, 48},
{96, 32, 112, 48},
@ -904,21 +910,24 @@ void ActBullet_Missile(BULLET *bul, int level)
}
}
RECT rect1[4] = {
RECT rect1[4] =
{
{0, 0, 16, 16},
{16, 0, 32, 16},
{32, 0, 48, 16},
{48, 0, 64, 16},
};
RECT rect2[4] = {
RECT rect2[4] =
{
{0, 16, 16, 32},
{16, 16, 32, 32},
{32, 16, 48, 32},
{48, 16, 64, 32},
};
RECT rect3[4] = {
RECT rect3[4] =
{
{0, 32, 16, 48},
{16, 32, 32, 48},
{32, 32, 48, 48},
@ -1226,7 +1235,8 @@ void ActBullet_Bubblin3(BULLET *bul)
bul->x += bul->xm;
bul->y += bul->ym;
RECT rect[4] = {
RECT rect[4] =
{
{240, 16, 248, 24},
{248, 16, 256, 24},
{240, 24, 248, 32},
@ -1290,17 +1300,20 @@ void ActBullet_Spine(BULLET *bul)
if (bul->ani_no > 1)
bul->ani_no = 0;
RECT rcLeft[2] = {
RECT rcLeft[2] =
{
{224, 0, 232, 8},
{232, 0, 240, 8},
};
RECT rcRight[2] = {
RECT rcRight[2] =
{
{224, 0, 232, 8},
{232, 0, 240, 8},
};
RECT rcDown[2] = {
RECT rcDown[2] =
{
{224, 8, 232, 16},
{232, 8, 240, 16},
};
@ -1364,14 +1377,16 @@ void ActBullet_Sword1(BULLET *bul)
bul->y += bul->ym;
}
RECT rcLeft[4] = {
RECT rcLeft[4] =
{
{0, 48, 16, 64},
{16, 48, 32, 64},
{32, 48, 48, 64},
{48, 48, 64, 64},
};
RECT rcRight[4] = {
RECT rcRight[4] =
{
{64, 48, 80, 64},
{80, 48, 96, 64},
{96, 48, 112, 64},
@ -1435,14 +1450,16 @@ void ActBullet_Sword2(BULLET *bul)
bul->y += bul->ym;
}
RECT rcLeft[4] = {
RECT rcLeft[4] =
{
{160, 48, 184, 72},
{184, 48, 208, 72},
{208, 48, 232, 72},
{232, 48, 256, 72},
};
RECT rcRight[4] = {
RECT rcRight[4] =
{
{160, 72, 184, 96},
{184, 72, 208, 96},
{208, 72, 232, 96},
@ -1467,22 +1484,26 @@ void ActBullet_Sword2(BULLET *bul)
void ActBullet_Sword3(BULLET *bul)
{
RECT rcLeft[2] = {
RECT rcLeft[2] =
{
{272, 0, 296, 24},
{296, 0, 320, 24},
};
RECT rcUp[2] = {
RECT rcUp[2] =
{
{272, 48, 296, 72},
{296, 0, 320, 24},
};
RECT rcRight[2] = {
RECT rcRight[2] =
{
{272, 24, 296, 48},
{296, 24, 320, 48},
};
RECT rcDown[2] = {
RECT rcDown[2] =
{
{296, 48, 320, 72},
{296, 24, 320, 48},
};
@ -1621,7 +1642,8 @@ void ActBullet_Edge(BULLET *bul)
break;
}
RECT rcLeft[5] = {
RECT rcLeft[5] =
{
{0, 64, 24, 88},
{24, 64, 48, 88},
{48, 64, 72, 88},
@ -1629,7 +1651,8 @@ void ActBullet_Edge(BULLET *bul)
{96, 64, 120, 88},
};
RECT rcRight[5] = {
RECT rcRight[5] =
{
{0, 88, 24, 112},
{24, 88, 48, 112},
{48, 88, 72, 112},
@ -1800,7 +1823,7 @@ void ActBullet_SuperMissile(BULLET *bul, int level)
if (bul->xm < -0x1400)
bul->xm = -0x1400;
if (bul->xm > 0x1400 )
if (bul->xm > 0x1400)
bul->xm = 0x1400;
if (bul->ym < -0x1400)
@ -1835,14 +1858,16 @@ void ActBullet_SuperMissile(BULLET *bul, int level)
}
}
RECT rect1[4] = {
RECT rect1[4] =
{
{120, 96, 136, 112},
{136, 96, 152, 112},
{152, 96, 168, 112},
{168, 96, 184, 112},
};
RECT rect2[4] = {
RECT rect2[4] =
{
{184, 96, 200, 112},
{200, 96, 216, 112},
{216, 96, 232, 112},
@ -1975,22 +2000,26 @@ void ActBullet_Nemesis(BULLET *bul, int level)
if (++bul->ani_no > 1)
bul->ani_no = 0;
RECT rcL[2] = {
RECT rcL[2] =
{
{0, 112, 32, 128},
{0, 128, 32, 144},
};
RECT rcU[2] = {
RECT rcU[2] =
{
{32, 112, 48, 144},
{48, 112, 64, 144},
};
RECT rcR[2] = {
RECT rcR[2] =
{
{64, 112, 96, 128},
{64, 128, 96, 144},
};
RECT rcD[2] = {
RECT rcD[2] =
{
{96, 112, 112, 144},
{112, 112, 128, 144},
};
@ -2097,17 +2126,20 @@ void ActBullet_Spur(BULLET *bul, int level)
bul->y += bul->ym;
}
RECT rect1[2] = {
RECT rect1[2] =
{
{128, 32, 144, 48},
{144, 32, 160, 48},
};
RECT rect2[2] = {
RECT rect2[2] =
{
{160, 32, 176, 48},
{176, 32, 192, 48},
};
RECT rect3[2] = {
RECT rect3[2] =
{
{128, 48, 144, 64},
{144, 48, 160, 64},
};
@ -2147,44 +2179,50 @@ void ActBullet_Spur(BULLET *bul, int level)
void ActBullet_SpurTail(BULLET *bul, int level)
{
if ( ++bul->count1 > 20 )
if (++bul->count1 > 20)
bul->ani_no = bul->count1 - 20;
if ( bul->ani_no > 2 )
if (bul->ani_no > 2)
bul->cond = 0;
if ( bul->damage && bul->life != 100 )
if (bul->damage && bul->life != 100)
bul->damage = 0;
RECT rc_h_lv1[3] = {
RECT rc_h_lv1[3] =
{
{192, 32, 200, 40},
{200, 32, 208, 40},
{208, 32, 216, 40},
};
RECT rc_v_lv1[3] = {
RECT rc_v_lv1[3] =
{
{192, 40, 200, 48},
{200, 40, 208, 48},
{208, 40, 216, 48},
};
RECT rc_h_lv2[3] = {
RECT rc_h_lv2[3] =
{
{216, 32, 224, 40},
{224, 32, 232, 40},
{232, 32, 240, 40},
};
RECT rc_v_lv2[3] = {
RECT rc_v_lv2[3] =
{
{216, 40, 224, 48},
{224, 40, 232, 48},
{232, 40, 240, 48},
};
RECT rc_h_lv3[3] = {
RECT rc_h_lv3[3] =
{
{240, 32, 248, 40},
{248, 32, 256, 40},
{256, 32, 264, 40},
};
RECT rc_v_lv3[3] = {
RECT rc_v_lv3[3] =
{
{240, 32, 248, 40},
{248, 32, 256, 40},
{256, 32, 264, 40},