Fix declarations formatting (to be consistent)

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
Gabriel Ravier 2019-05-07 14:49:35 +02:00
parent 44edb7d26e
commit 2fd3ed2245
2 changed files with 95 additions and 56 deletions

View file

@ -344,7 +344,7 @@ void HitBulletMap()
if (gBul[i].bbits & 4) if (gBul[i].bbits & 4)
{ {
// For some reason a 'continue' just doesn't produce the same assembly // A "continue" doesn't produce the same assembly, likely because that would jump to the generated "continue" label instead of the "endif" label
} }
else else
{ {
@ -401,3 +401,4 @@ void HitBulletMap()
} }
} }
} }

View file

@ -222,14 +222,16 @@ void ActBullet_Frontia1(BULLET *bul)
if (bul->ani_no > 3) if (bul->ani_no > 3)
bul->ani_no = 0; bul->ani_no = 0;
RECT rcLeft[4] = { RECT rcLeft[4] =
{
{136, 80, 152, 80}, {136, 80, 152, 80},
{120, 80, 136, 96}, {120, 80, 136, 96},
{136, 64, 152, 80}, {136, 64, 152, 80},
{120, 64, 136, 80}, {120, 64, 136, 80},
}; };
RECT rcRight[4] = { RECT rcRight[4] =
{
{120, 64, 136, 80}, {120, 64, 136, 80},
{136, 64, 152, 80}, {136, 64, 152, 80},
{120, 80, 136, 96}, {120, 80, 136, 96},
@ -355,7 +357,8 @@ void ActBullet_Frontia2(BULLET *bul, int level)
if (bul->ani_no > 2) if (bul->ani_no > 2)
bul->ani_no = 0; bul->ani_no = 0;
RECT rect[3] = { RECT rect[3] =
{
{192, 16, 208, 32}, {192, 16, 208, 32},
{208, 16, 224, 32}, {208, 16, 224, 32},
{224, 16, 240, 32}, {224, 16, 240, 32},
@ -634,21 +637,24 @@ void ActBullet_MachineGun(BULLET *bul, int level)
{ {
int move; int move;
RECT rect1[4] = { RECT rect1[4] =
{
{64, 0, 80, 16}, {64, 0, 80, 16},
{80, 0, 96, 16}, {80, 0, 96, 16},
{96, 0, 112, 16}, {96, 0, 112, 16},
{112, 0, 128, 16}, {112, 0, 128, 16},
}; };
RECT rect2[4] = { RECT rect2[4] =
{
{64, 16, 80, 32}, {64, 16, 80, 32},
{80, 16, 96, 32}, {80, 16, 96, 32},
{96, 16, 112, 32}, {96, 16, 112, 32},
{112, 16, 128, 32}, {112, 16, 128, 32},
}; };
RECT rect3[4] = { RECT rect3[4] =
{
{64, 32, 80, 48}, {64, 32, 80, 48},
{80, 32, 96, 48}, {80, 32, 96, 48},
{96, 32, 112, 48}, {96, 32, 112, 48},
@ -904,21 +910,24 @@ void ActBullet_Missile(BULLET *bul, int level)
} }
} }
RECT rect1[4] = { RECT rect1[4] =
{
{0, 0, 16, 16}, {0, 0, 16, 16},
{16, 0, 32, 16}, {16, 0, 32, 16},
{32, 0, 48, 16}, {32, 0, 48, 16},
{48, 0, 64, 16}, {48, 0, 64, 16},
}; };
RECT rect2[4] = { RECT rect2[4] =
{
{0, 16, 16, 32}, {0, 16, 16, 32},
{16, 16, 32, 32}, {16, 16, 32, 32},
{32, 16, 48, 32}, {32, 16, 48, 32},
{48, 16, 64, 32}, {48, 16, 64, 32},
}; };
RECT rect3[4] = { RECT rect3[4] =
{
{0, 32, 16, 48}, {0, 32, 16, 48},
{16, 32, 32, 48}, {16, 32, 32, 48},
{32, 32, 48, 48}, {32, 32, 48, 48},
@ -1226,7 +1235,8 @@ void ActBullet_Bubblin3(BULLET *bul)
bul->x += bul->xm; bul->x += bul->xm;
bul->y += bul->ym; bul->y += bul->ym;
RECT rect[4] = { RECT rect[4] =
{
{240, 16, 248, 24}, {240, 16, 248, 24},
{248, 16, 256, 24}, {248, 16, 256, 24},
{240, 24, 248, 32}, {240, 24, 248, 32},
@ -1290,17 +1300,20 @@ void ActBullet_Spine(BULLET *bul)
if (bul->ani_no > 1) if (bul->ani_no > 1)
bul->ani_no = 0; bul->ani_no = 0;
RECT rcLeft[2] = { RECT rcLeft[2] =
{
{224, 0, 232, 8}, {224, 0, 232, 8},
{232, 0, 240, 8}, {232, 0, 240, 8},
}; };
RECT rcRight[2] = { RECT rcRight[2] =
{
{224, 0, 232, 8}, {224, 0, 232, 8},
{232, 0, 240, 8}, {232, 0, 240, 8},
}; };
RECT rcDown[2] = { RECT rcDown[2] =
{
{224, 8, 232, 16}, {224, 8, 232, 16},
{232, 8, 240, 16}, {232, 8, 240, 16},
}; };
@ -1364,14 +1377,16 @@ void ActBullet_Sword1(BULLET *bul)
bul->y += bul->ym; bul->y += bul->ym;
} }
RECT rcLeft[4] = { RECT rcLeft[4] =
{
{0, 48, 16, 64}, {0, 48, 16, 64},
{16, 48, 32, 64}, {16, 48, 32, 64},
{32, 48, 48, 64}, {32, 48, 48, 64},
{48, 48, 64, 64}, {48, 48, 64, 64},
}; };
RECT rcRight[4] = { RECT rcRight[4] =
{
{64, 48, 80, 64}, {64, 48, 80, 64},
{80, 48, 96, 64}, {80, 48, 96, 64},
{96, 48, 112, 64}, {96, 48, 112, 64},
@ -1435,14 +1450,16 @@ void ActBullet_Sword2(BULLET *bul)
bul->y += bul->ym; bul->y += bul->ym;
} }
RECT rcLeft[4] = { RECT rcLeft[4] =
{
{160, 48, 184, 72}, {160, 48, 184, 72},
{184, 48, 208, 72}, {184, 48, 208, 72},
{208, 48, 232, 72}, {208, 48, 232, 72},
{232, 48, 256, 72}, {232, 48, 256, 72},
}; };
RECT rcRight[4] = { RECT rcRight[4] =
{
{160, 72, 184, 96}, {160, 72, 184, 96},
{184, 72, 208, 96}, {184, 72, 208, 96},
{208, 72, 232, 96}, {208, 72, 232, 96},
@ -1467,22 +1484,26 @@ void ActBullet_Sword2(BULLET *bul)
void ActBullet_Sword3(BULLET *bul) void ActBullet_Sword3(BULLET *bul)
{ {
RECT rcLeft[2] = { RECT rcLeft[2] =
{
{272, 0, 296, 24}, {272, 0, 296, 24},
{296, 0, 320, 24}, {296, 0, 320, 24},
}; };
RECT rcUp[2] = { RECT rcUp[2] =
{
{272, 48, 296, 72}, {272, 48, 296, 72},
{296, 0, 320, 24}, {296, 0, 320, 24},
}; };
RECT rcRight[2] = { RECT rcRight[2] =
{
{272, 24, 296, 48}, {272, 24, 296, 48},
{296, 24, 320, 48}, {296, 24, 320, 48},
}; };
RECT rcDown[2] = { RECT rcDown[2] =
{
{296, 48, 320, 72}, {296, 48, 320, 72},
{296, 24, 320, 48}, {296, 24, 320, 48},
}; };
@ -1621,7 +1642,8 @@ void ActBullet_Edge(BULLET *bul)
break; break;
} }
RECT rcLeft[5] = { RECT rcLeft[5] =
{
{0, 64, 24, 88}, {0, 64, 24, 88},
{24, 64, 48, 88}, {24, 64, 48, 88},
{48, 64, 72, 88}, {48, 64, 72, 88},
@ -1629,7 +1651,8 @@ void ActBullet_Edge(BULLET *bul)
{96, 64, 120, 88}, {96, 64, 120, 88},
}; };
RECT rcRight[5] = { RECT rcRight[5] =
{
{0, 88, 24, 112}, {0, 88, 24, 112},
{24, 88, 48, 112}, {24, 88, 48, 112},
{48, 88, 72, 112}, {48, 88, 72, 112},
@ -1835,14 +1858,16 @@ void ActBullet_SuperMissile(BULLET *bul, int level)
} }
} }
RECT rect1[4] = { RECT rect1[4] =
{
{120, 96, 136, 112}, {120, 96, 136, 112},
{136, 96, 152, 112}, {136, 96, 152, 112},
{152, 96, 168, 112}, {152, 96, 168, 112},
{168, 96, 184, 112}, {168, 96, 184, 112},
}; };
RECT rect2[4] = { RECT rect2[4] =
{
{184, 96, 200, 112}, {184, 96, 200, 112},
{200, 96, 216, 112}, {200, 96, 216, 112},
{216, 96, 232, 112}, {216, 96, 232, 112},
@ -1975,22 +2000,26 @@ void ActBullet_Nemesis(BULLET *bul, int level)
if (++bul->ani_no > 1) if (++bul->ani_no > 1)
bul->ani_no = 0; bul->ani_no = 0;
RECT rcL[2] = { RECT rcL[2] =
{
{0, 112, 32, 128}, {0, 112, 32, 128},
{0, 128, 32, 144}, {0, 128, 32, 144},
}; };
RECT rcU[2] = { RECT rcU[2] =
{
{32, 112, 48, 144}, {32, 112, 48, 144},
{48, 112, 64, 144}, {48, 112, 64, 144},
}; };
RECT rcR[2] = { RECT rcR[2] =
{
{64, 112, 96, 128}, {64, 112, 96, 128},
{64, 128, 96, 144}, {64, 128, 96, 144},
}; };
RECT rcD[2] = { RECT rcD[2] =
{
{96, 112, 112, 144}, {96, 112, 112, 144},
{112, 112, 128, 144}, {112, 112, 128, 144},
}; };
@ -2097,17 +2126,20 @@ void ActBullet_Spur(BULLET *bul, int level)
bul->y += bul->ym; bul->y += bul->ym;
} }
RECT rect1[2] = { RECT rect1[2] =
{
{128, 32, 144, 48}, {128, 32, 144, 48},
{144, 32, 160, 48}, {144, 32, 160, 48},
}; };
RECT rect2[2] = { RECT rect2[2] =
{
{160, 32, 176, 48}, {160, 32, 176, 48},
{176, 32, 192, 48}, {176, 32, 192, 48},
}; };
RECT rect3[2] = { RECT rect3[2] =
{
{128, 48, 144, 64}, {128, 48, 144, 64},
{144, 48, 160, 64}, {144, 48, 160, 64},
}; };
@ -2154,37 +2186,43 @@ void ActBullet_SpurTail(BULLET *bul, int level)
if (bul->damage && bul->life != 100) if (bul->damage && bul->life != 100)
bul->damage = 0; bul->damage = 0;
RECT rc_h_lv1[3] = { RECT rc_h_lv1[3] =
{
{192, 32, 200, 40}, {192, 32, 200, 40},
{200, 32, 208, 40}, {200, 32, 208, 40},
{208, 32, 216, 40}, {208, 32, 216, 40},
}; };
RECT rc_v_lv1[3] = { RECT rc_v_lv1[3] =
{
{192, 40, 200, 48}, {192, 40, 200, 48},
{200, 40, 208, 48}, {200, 40, 208, 48},
{208, 40, 216, 48}, {208, 40, 216, 48},
}; };
RECT rc_h_lv2[3] = { RECT rc_h_lv2[3] =
{
{216, 32, 224, 40}, {216, 32, 224, 40},
{224, 32, 232, 40}, {224, 32, 232, 40},
{232, 32, 240, 40}, {232, 32, 240, 40},
}; };
RECT rc_v_lv2[3] = { RECT rc_v_lv2[3] =
{
{216, 40, 224, 48}, {216, 40, 224, 48},
{224, 40, 232, 48}, {224, 40, 232, 48},
{232, 40, 240, 48}, {232, 40, 240, 48},
}; };
RECT rc_h_lv3[3] = { RECT rc_h_lv3[3] =
{
{240, 32, 248, 40}, {240, 32, 248, 40},
{248, 32, 256, 40}, {248, 32, 256, 40},
{256, 32, 264, 40}, {256, 32, 264, 40},
}; };
RECT rc_v_lv3[3] = { RECT rc_v_lv3[3] =
{
{240, 32, 248, 40}, {240, 32, 248, 40},
{248, 32, 256, 40}, {248, 32, 256, 40},
{256, 32, 264, 40}, {256, 32, 264, 40},