Fix declarations formatting (to be consistent)
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
parent
44edb7d26e
commit
2fd3ed2245
2 changed files with 95 additions and 56 deletions
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@ -344,7 +344,7 @@ void HitBulletMap()
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if (gBul[i].bbits & 4)
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{
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// For some reason a 'continue' just doesn't produce the same assembly
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// A "continue" doesn't produce the same assembly, likely because that would jump to the generated "continue" label instead of the "endif" label
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}
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else
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{
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@ -401,3 +401,4 @@ void HitBulletMap()
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}
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}
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}
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114
src/Bullet.cpp
114
src/Bullet.cpp
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@ -222,14 +222,16 @@ void ActBullet_Frontia1(BULLET *bul)
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if (bul->ani_no > 3)
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bul->ani_no = 0;
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RECT rcLeft[4] = {
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RECT rcLeft[4] =
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{
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{136, 80, 152, 80},
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{120, 80, 136, 96},
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{136, 64, 152, 80},
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{120, 64, 136, 80},
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};
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RECT rcRight[4] = {
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RECT rcRight[4] =
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{
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{120, 64, 136, 80},
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{136, 64, 152, 80},
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{120, 80, 136, 96},
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@ -355,7 +357,8 @@ void ActBullet_Frontia2(BULLET *bul, int level)
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if (bul->ani_no > 2)
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bul->ani_no = 0;
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RECT rect[3] = {
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RECT rect[3] =
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{
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{192, 16, 208, 32},
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{208, 16, 224, 32},
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{224, 16, 240, 32},
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@ -634,21 +637,24 @@ void ActBullet_MachineGun(BULLET *bul, int level)
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{
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int move;
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RECT rect1[4] = {
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RECT rect1[4] =
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{
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{64, 0, 80, 16},
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{80, 0, 96, 16},
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{96, 0, 112, 16},
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{112, 0, 128, 16},
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};
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RECT rect2[4] = {
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RECT rect2[4] =
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{
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{64, 16, 80, 32},
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{80, 16, 96, 32},
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{96, 16, 112, 32},
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{112, 16, 128, 32},
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};
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RECT rect3[4] = {
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RECT rect3[4] =
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{
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{64, 32, 80, 48},
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{80, 32, 96, 48},
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{96, 32, 112, 48},
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@ -904,21 +910,24 @@ void ActBullet_Missile(BULLET *bul, int level)
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}
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}
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RECT rect1[4] = {
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RECT rect1[4] =
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{
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{0, 0, 16, 16},
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{16, 0, 32, 16},
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{32, 0, 48, 16},
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{48, 0, 64, 16},
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};
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RECT rect2[4] = {
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RECT rect2[4] =
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{
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{0, 16, 16, 32},
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{16, 16, 32, 32},
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{32, 16, 48, 32},
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{48, 16, 64, 32},
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};
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RECT rect3[4] = {
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RECT rect3[4] =
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{
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{0, 32, 16, 48},
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{16, 32, 32, 48},
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{32, 32, 48, 48},
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@ -1226,7 +1235,8 @@ void ActBullet_Bubblin3(BULLET *bul)
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bul->x += bul->xm;
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bul->y += bul->ym;
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RECT rect[4] = {
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RECT rect[4] =
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{
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{240, 16, 248, 24},
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{248, 16, 256, 24},
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{240, 24, 248, 32},
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@ -1290,17 +1300,20 @@ void ActBullet_Spine(BULLET *bul)
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if (bul->ani_no > 1)
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bul->ani_no = 0;
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RECT rcLeft[2] = {
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RECT rcLeft[2] =
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{
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{224, 0, 232, 8},
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{232, 0, 240, 8},
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};
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RECT rcRight[2] = {
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RECT rcRight[2] =
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{
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{224, 0, 232, 8},
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{232, 0, 240, 8},
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};
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RECT rcDown[2] = {
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RECT rcDown[2] =
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{
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{224, 8, 232, 16},
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{232, 8, 240, 16},
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};
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@ -1364,14 +1377,16 @@ void ActBullet_Sword1(BULLET *bul)
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bul->y += bul->ym;
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}
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RECT rcLeft[4] = {
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RECT rcLeft[4] =
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{
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{0, 48, 16, 64},
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{16, 48, 32, 64},
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{32, 48, 48, 64},
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{48, 48, 64, 64},
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};
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RECT rcRight[4] = {
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RECT rcRight[4] =
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{
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{64, 48, 80, 64},
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{80, 48, 96, 64},
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{96, 48, 112, 64},
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@ -1435,14 +1450,16 @@ void ActBullet_Sword2(BULLET *bul)
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bul->y += bul->ym;
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}
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RECT rcLeft[4] = {
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RECT rcLeft[4] =
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{
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{160, 48, 184, 72},
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{184, 48, 208, 72},
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{208, 48, 232, 72},
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{232, 48, 256, 72},
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};
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RECT rcRight[4] = {
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RECT rcRight[4] =
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{
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{160, 72, 184, 96},
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{184, 72, 208, 96},
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{208, 72, 232, 96},
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@ -1467,22 +1484,26 @@ void ActBullet_Sword2(BULLET *bul)
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void ActBullet_Sword3(BULLET *bul)
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{
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RECT rcLeft[2] = {
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RECT rcLeft[2] =
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{
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{272, 0, 296, 24},
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{296, 0, 320, 24},
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};
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RECT rcUp[2] = {
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RECT rcUp[2] =
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{
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{272, 48, 296, 72},
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{296, 0, 320, 24},
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};
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RECT rcRight[2] = {
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RECT rcRight[2] =
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{
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{272, 24, 296, 48},
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{296, 24, 320, 48},
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};
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RECT rcDown[2] = {
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RECT rcDown[2] =
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{
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{296, 48, 320, 72},
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{296, 24, 320, 48},
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};
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@ -1621,7 +1642,8 @@ void ActBullet_Edge(BULLET *bul)
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break;
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}
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RECT rcLeft[5] = {
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RECT rcLeft[5] =
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{
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{0, 64, 24, 88},
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{24, 64, 48, 88},
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{48, 64, 72, 88},
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@ -1629,7 +1651,8 @@ void ActBullet_Edge(BULLET *bul)
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{96, 64, 120, 88},
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};
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RECT rcRight[5] = {
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RECT rcRight[5] =
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{
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{0, 88, 24, 112},
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{24, 88, 48, 112},
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{48, 88, 72, 112},
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@ -1835,14 +1858,16 @@ void ActBullet_SuperMissile(BULLET *bul, int level)
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}
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}
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RECT rect1[4] = {
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RECT rect1[4] =
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{
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{120, 96, 136, 112},
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{136, 96, 152, 112},
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{152, 96, 168, 112},
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{168, 96, 184, 112},
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};
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RECT rect2[4] = {
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RECT rect2[4] =
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{
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{184, 96, 200, 112},
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{200, 96, 216, 112},
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{216, 96, 232, 112},
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@ -1975,22 +2000,26 @@ void ActBullet_Nemesis(BULLET *bul, int level)
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if (++bul->ani_no > 1)
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bul->ani_no = 0;
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RECT rcL[2] = {
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RECT rcL[2] =
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{
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{0, 112, 32, 128},
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{0, 128, 32, 144},
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};
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RECT rcU[2] = {
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RECT rcU[2] =
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{
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{32, 112, 48, 144},
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{48, 112, 64, 144},
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};
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RECT rcR[2] = {
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RECT rcR[2] =
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{
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{64, 112, 96, 128},
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{64, 128, 96, 144},
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};
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RECT rcD[2] = {
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RECT rcD[2] =
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{
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{96, 112, 112, 144},
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{112, 112, 128, 144},
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};
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@ -2097,17 +2126,20 @@ void ActBullet_Spur(BULLET *bul, int level)
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bul->y += bul->ym;
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}
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RECT rect1[2] = {
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RECT rect1[2] =
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{
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{128, 32, 144, 48},
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{144, 32, 160, 48},
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};
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RECT rect2[2] = {
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RECT rect2[2] =
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{
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{160, 32, 176, 48},
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{176, 32, 192, 48},
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};
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RECT rect3[2] = {
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RECT rect3[2] =
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{
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{128, 48, 144, 64},
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{144, 48, 160, 64},
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};
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@ -2154,37 +2186,43 @@ void ActBullet_SpurTail(BULLET *bul, int level)
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if (bul->damage && bul->life != 100)
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bul->damage = 0;
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RECT rc_h_lv1[3] = {
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RECT rc_h_lv1[3] =
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{
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{192, 32, 200, 40},
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{200, 32, 208, 40},
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{208, 32, 216, 40},
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};
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RECT rc_v_lv1[3] = {
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RECT rc_v_lv1[3] =
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{
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{192, 40, 200, 48},
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{200, 40, 208, 48},
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{208, 40, 216, 48},
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};
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RECT rc_h_lv2[3] = {
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RECT rc_h_lv2[3] =
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{
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{216, 32, 224, 40},
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{224, 32, 232, 40},
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{232, 32, 240, 40},
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};
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RECT rc_v_lv2[3] = {
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RECT rc_v_lv2[3] =
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{
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{216, 40, 224, 48},
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{224, 40, 232, 48},
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{232, 40, 240, 48},
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};
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RECT rc_h_lv3[3] = {
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RECT rc_h_lv3[3] =
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{
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{240, 32, 248, 40},
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{248, 32, 256, 40},
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{256, 32, 264, 40},
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};
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RECT rc_v_lv3[3] = {
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RECT rc_v_lv3[3] =
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{
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{240, 32, 248, 40},
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{248, 32, 256, 40},
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{256, 32, 264, 40},
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