From 31cd840297b58142ba8a87ac7954c0eef5457bef Mon Sep 17 00:00:00 2001 From: Clownacy Date: Tue, 21 Apr 2020 18:32:22 +0100 Subject: [PATCH] Fix Wii U software renderer --- src/Backends/WiiU/Window-Software-Polygon.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Backends/WiiU/Window-Software-Polygon.cpp b/src/Backends/WiiU/Window-Software-Polygon.cpp index 2af6fe38..8001fe74 100644 --- a/src/Backends/WiiU/Window-Software-Polygon.cpp +++ b/src/Backends/WiiU/Window-Software-Polygon.cpp @@ -19,7 +19,7 @@ #include "../../Attributes.h" -#include "newshader.gsh.h" +#include "shaders/texture.gsh.h" static unsigned char *fake_framebuffer; @@ -49,7 +49,7 @@ bool WindowBackend_Software_CreateWindow(const char *window_title, int screen_wi { WHBGfxInit(); - if (WHBGfxLoadGFDShaderGroup(&shader_group, 0, rnewshader)) + if (WHBGfxLoadGFDShaderGroup(&shader_group, 0, rtexture)) { WHBGfxInitShaderAttribute(&shader_group, "input_vertex_coordinates", 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32); WHBGfxInitShaderAttribute(&shader_group, "input_texture_coordinates", 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32);