diff --git a/src/BulHit.cpp b/src/BulHit.cpp index 75621070..0997b69d 100644 --- a/src/BulHit.cpp +++ b/src/BulHit.cpp @@ -28,7 +28,7 @@ int JudgeHitBulletBlock(int x, int y, BULLET *bul) if (bul->x - bul->blockXL < (0x10 * x + 8) * 0x200 && bul->x + bul->blockXL > (0x10 * x - 8) * 0x200 && bul->y - bul->blockYL < (0x10 * y + 8) * 0x200 - && bul->y + bul->blockYL> (0x10 * y - 8) * 0x200) + && bul->y + bul->blockYL > (0x10 * y - 8) * 0x200) hit |= 0x200; if (hit && (bul->bbits & 0x60) && GetAttribute(x, y) == 0x43) @@ -81,7 +81,7 @@ int JudgeHitBulletBlock2(int x, int y, uint8_t *atrb, BULLET *bul) workX = (0x10 * x + 8) * 0x200; workY = (0x10 * y + 8) * 0x200; - //Left wall + // Left wall if (block[0] && block[2]) { if (bul->x - bul->blockXL < workX) @@ -98,7 +98,7 @@ int JudgeHitBulletBlock2(int x, int y, uint8_t *atrb, BULLET *bul) hit |= 1; } - //Right wall + // Right wall if (block[1] && block[3]) { if (bul->x + bul->blockXL > workX) @@ -115,7 +115,7 @@ int JudgeHitBulletBlock2(int x, int y, uint8_t *atrb, BULLET *bul) hit |= 4; } - //Ceiling + // Ceiling if (block[0] && block[1]) { if (bul->y - bul->blockYL < workY) @@ -132,7 +132,7 @@ int JudgeHitBulletBlock2(int x, int y, uint8_t *atrb, BULLET *bul) hit |= 2; } - //Ground + // Ground if (block[2] && block[3]) { if (bul->y + bul->blockYL > workY) @@ -149,7 +149,7 @@ int JudgeHitBulletBlock2(int x, int y, uint8_t *atrb, BULLET *bul) hit |= 8; } - //Clip + // Clip if (bul->bbits & 8) { if (hit & 1) @@ -324,7 +324,7 @@ void HitBulletMap() x = gBul[i].x / 0x10 / 0x200; y = gBul[i].y / 0x10 / 0x200; - //Get surrounding tiles + // Get surrounding tiles offx[0] = 0; offx[1] = 1; offx[2] = 0; @@ -339,12 +339,13 @@ void HitBulletMap() atrb[2] = GetAttribute(x, y + 1); atrb[3] = GetAttribute(x + 1, y + 1); - //Clear hit tiles + // Clear hit tiles gBul[i].flag = 0; if (gBul[i].bbits & 4) { - // For some reason a 'continue' just doesn't produce the same assembly + // Using "continue" here doesn't produce accurate assembly + // TODO Figure out what Pixel actually did (it's unlikely he left the brackets empty) } else { @@ -401,3 +402,4 @@ void HitBulletMap() } } } + diff --git a/src/Bullet.cpp b/src/Bullet.cpp index 135cfc3b..3c00fa2f 100644 --- a/src/Bullet.cpp +++ b/src/Bullet.cpp @@ -346,13 +346,13 @@ void ActBullet_Frontia2(BULLET *bul, int level) bul->y += bul->ym; } - if ( ++bul->ani_wait > 0 ) + if (++bul->ani_wait > 0) { bul->ani_wait = 0; ++bul->ani_no; } - if ( bul->ani_no > 2 ) + if (bul->ani_no > 2) bul->ani_no = 0; RECT rect[3] = { @@ -387,7 +387,7 @@ void ActBullet_PoleStar(BULLET *bul, int level) { bul->act_no = 1; - //Set speed + // Set speed switch (bul->direct) { case 0: @@ -404,7 +404,7 @@ void ActBullet_PoleStar(BULLET *bul, int level) break; } - //Set hitbox + // Set hitbox switch (level) { case 1: @@ -445,7 +445,7 @@ void ActBullet_PoleStar(BULLET *bul, int level) } else { - //Move + // Move bul->x += bul->xm; bul->y += bul->ym; } @@ -1800,7 +1800,7 @@ void ActBullet_SuperMissile(BULLET *bul, int level) if (bul->xm < -0x1400) bul->xm = -0x1400; - if (bul->xm > 0x1400 ) + if (bul->xm > 0x1400) bul->xm = 0x1400; if (bul->ym < -0x1400) @@ -2147,11 +2147,11 @@ void ActBullet_Spur(BULLET *bul, int level) void ActBullet_SpurTail(BULLET *bul, int level) { - if ( ++bul->count1 > 20 ) + if (++bul->count1 > 20) bul->ani_no = bul->count1 - 20; - if ( bul->ani_no > 2 ) + if (bul->ani_no > 2) bul->cond = 0; - if ( bul->damage && bul->life != 100 ) + if (bul->damage && bul->life != 100) bul->damage = 0; RECT rc_h_lv1[3] = {