Sound.cpp variable arrangement tweaks

Not much can be done for this file, considering how heavily it was
modified in the Linux port.

While I was here, I noted the unused .wav loading function.
This commit is contained in:
Clownacy 2020-01-07 22:03:49 +00:00
parent e459364a33
commit 32d635581a

View file

@ -131,6 +131,8 @@ BOOL InitSoundObject(LPCSTR resname, int no)
return TRUE; return TRUE;
} }
// Completely unused function for loading a .wav file as a sound effect.
// Some say that sounds heard in CS Beta footage don't sound like PixTone...
BOOL LoadSoundObject(LPCSTR file_name, int no) BOOL LoadSoundObject(LPCSTR file_name, int no)
{ {
char path[MAX_PATH]; char path[MAX_PATH];
@ -290,12 +292,11 @@ int MakePixToneObject(const PIXTONEPARAMETER *ptp, int ptp_num, int no)
unsigned long data_bytes; unsigned long data_bytes;
} WavHeader; } WavHeader;
int i; int sample_count;
int j; int i, j;
DSBUFFERDESC dsbd; DSBUFFERDESC dsbd;
WavHeader wav_header; WavHeader wav_header;
const PIXTONEPARAMETER *ptp_pointer; const PIXTONEPARAMETER *ptp_pointer;
int sample_count;
unsigned char *pcm_buffer; unsigned char *pcm_buffer;
unsigned char *mixed_pcm_buffer; unsigned char *mixed_pcm_buffer;