Sound.cpp variable arrangement tweaks
Not much can be done for this file, considering how heavily it was modified in the Linux port. While I was here, I noted the unused .wav loading function.
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1 changed files with 4 additions and 3 deletions
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@ -131,6 +131,8 @@ BOOL InitSoundObject(LPCSTR resname, int no)
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return TRUE;
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return TRUE;
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}
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}
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// Completely unused function for loading a .wav file as a sound effect.
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// Some say that sounds heard in CS Beta footage don't sound like PixTone...
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BOOL LoadSoundObject(LPCSTR file_name, int no)
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BOOL LoadSoundObject(LPCSTR file_name, int no)
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{
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{
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char path[MAX_PATH];
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char path[MAX_PATH];
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@ -290,12 +292,11 @@ int MakePixToneObject(const PIXTONEPARAMETER *ptp, int ptp_num, int no)
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unsigned long data_bytes;
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unsigned long data_bytes;
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} WavHeader;
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} WavHeader;
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int i;
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int sample_count;
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int j;
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int i, j;
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DSBUFFERDESC dsbd;
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DSBUFFERDESC dsbd;
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WavHeader wav_header;
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WavHeader wav_header;
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const PIXTONEPARAMETER *ptp_pointer;
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const PIXTONEPARAMETER *ptp_pointer;
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int sample_count;
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unsigned char *pcm_buffer;
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unsigned char *pcm_buffer;
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unsigned char *mixed_pcm_buffer;
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unsigned char *mixed_pcm_buffer;
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