From 36f9fb6fec62e7db532a7eaffedf03e7b1855c38 Mon Sep 17 00:00:00 2001 From: Clownacy Date: Tue, 13 Oct 2020 21:35:36 +0100 Subject: [PATCH] 3DS - Avoid redundant code I love C's syntax so much --- src/Backends/Rendering/3DS.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Backends/Rendering/3DS.cpp b/src/Backends/Rendering/3DS.cpp index a0c90c2a..34c2920f 100644 --- a/src/Backends/Rendering/3DS.cpp +++ b/src/Backends/Rendering/3DS.cpp @@ -180,7 +180,7 @@ RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height, memset(&surface->texture, 0, sizeof(surface->texture)); - if (render_target ? C3D_TexInitVRAM(&surface->texture, NextPowerOfTwo(width), NextPowerOfTwo(height), GPU_RGBA8) : C3D_TexInit(&surface->texture, NextPowerOfTwo(width), NextPowerOfTwo(height), GPU_RGBA8)) + if ((render_target ? C3D_TexInitVRAM : C3D_TexInit)(&surface->texture, NextPowerOfTwo(width), NextPowerOfTwo(height), GPU_RGBA8)) { C3D_TexSetFilter(&surface->texture, GPU_NEAREST, GPU_NEAREST);