Some comments and a FIX_BUGS
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2 changed files with 8 additions and 4 deletions
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@ -27,6 +27,9 @@ static int gCampTitleY;
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void ClearArmsData()
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{
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#ifdef FIX_BUGS
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gSelectedArms = 0; // Should probably be done in order to avoid potential problems
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#endif
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gArmsEnergyX = 0x20;
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memset(gArmsData, 0, sizeof(gArmsData));
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}
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@ -149,10 +152,10 @@ BOOL SubItemData(long code)
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int i;
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for (i = 0; i < ITEM_MAX; ++i)
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if (gItemData[i].code == code)
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break;
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break; // Found
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if (i == ITEM_MAX)
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return FALSE;
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return FALSE; // Not found
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// Shift all items from the right to the left
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for (++i; i < ITEM_MAX; ++i)
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@ -164,6 +167,7 @@ BOOL SubItemData(long code)
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return TRUE;
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}
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/// Handle the moving
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static void MoveCampCursor()
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{
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int arms_num = 0;
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@ -44,10 +44,10 @@ extern ARMS gArmsData[ARMS_MAX];
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extern ITEM gItemData[ITEM_MAX];
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/// Clear the weapons array, reverting it to the default state (no weapons)
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/// Clear the weapons array, reverting it to the default state (no weapons) and adjust variables (initialize weapons basically)
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void ClearArmsData();
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/// Clear the item array, reverting it to the default state (no items)
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/// Clear the item array, reverting it to the default state (no items) (initialize items basically)
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void ClearItemData();
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