More NPCs

This commit is contained in:
Clownacy 2019-02-04 20:00:05 +00:00
parent c29543001d
commit 37dcdcda34
4 changed files with 400 additions and 17 deletions

View file

@ -51,6 +51,8 @@ void ActNpc046(NPCHAR *npc);
void ActNpc048(NPCHAR *npc);
void ActNpc055(NPCHAR *npc);
void ActNpc058(NPCHAR *npc);
void ActNpc059(NPCHAR *npc);
void ActNpc060(NPCHAR *npc);
@ -101,12 +103,12 @@ void ActNpc104(NPCHAR *npc);
void ActNpc105(NPCHAR *npc);
void ActNpc106(NPCHAR *npc);
void ActNpc107(NPCHAR *npc);
void ActNpc108(NPCHAR *npc);
void ActNpc109(NPCHAR *npc);
void ActNpc110(NPCHAR *npc);
void ActNpc111(NPCHAR *npc);
void ActNpc112(NPCHAR *npc);
void ActNpc113(NPCHAR *npc);
void ActNpc114(NPCHAR *npc);
void ActNpc115(NPCHAR *npc);
void ActNpc116(NPCHAR *npc);

View file

@ -498,19 +498,76 @@ void ActNpc048(NPCHAR *npc)
npc->rect = rcLeft[npc->ani_no];
}
//Cairn
void ActNpc055(NPCHAR *npc)
{
RECT rcLeft[6];
RECT rcRight[6];
rcLeft[0] = {192, 192, 208, 216};
rcLeft[1] = {208, 192, 224, 216};
rcLeft[2] = {192, 192, 208, 216};
rcLeft[3] = {224, 192, 240, 216};
rcLeft[4] = {192, 192, 208, 216};
rcLeft[5] = {240, 192, 256, 216};
rcRight[0] = {192, 216, 208, 240};
rcRight[1] = {208, 216, 224, 240};
rcRight[2] = {192, 216, 208, 240};
rcRight[3] = {224, 216, 240, 240};
rcRight[4] = {192, 216, 208, 240};
rcRight[5] = {240, 216, 256, 240};
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
npc->ani_no = 0;
npc->ani_wait = 0;
break;
case 3:
npc->act_no = 4;
npc->ani_no = 1;
npc->ani_wait = 0;
// Fallthrough
case 4:
if (++npc->ani_wait > 4)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 4)
npc->ani_no = 1;
if (npc->direct == 0)
npc->x -= 0x200;
else
npc->x += 0x200;
break;
case 5:
npc->ani_no = 5;
break;
}
npc->ym += 0x20;
if (npc->ym > 0x5FF)
npc->ym = 0x5FF;
npc->y += npc->ym;
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
}
//Basu (Egg Corridor)
void ActNpc058(NPCHAR *npc)
{
unsigned __int8 v1; // ST2F_1@42
char v2; // ST2F_1@42
int a5; // ST24_4@42
int a4; // ST28_4@42
RECT *v5; // edx@54
RECT *v6; // eax@54
RECT *v7; // edx@55
RECT *v8; // eax@55
int routine; // [sp+0h] [bp-70h]@1
RECT rcLeft[3];
RECT rcRight[3];

View file

@ -9,6 +9,7 @@
#include "Back.h"
#include "Triangle.h"
#include "Frame.h"
#include "Caret.h"
//Grate
void ActNpc100(NPCHAR *npc)
@ -479,6 +480,42 @@ void ActNpc107(NPCHAR *npc)
npc->rect = rcPoweron[npc->ani_no];
}
//Balfrog projectile
void ActNpc108(NPCHAR *npc)
{
if (npc->flag & 0xFF)
{
SetCaret(npc->x, npc->y, 2, 0);
npc->cond = 0;
}
npc->y += npc->ym;
npc->x += npc->xm;
RECT rect_left[3];
rect_left[0] = {96, 48, 112, 64};
rect_left[1] = {112, 48, 128, 64};
rect_left[2] = {128, 48, 144, 64};
if (++npc->ani_wait > 1)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 2)
npc->ani_no = 0;
npc->rect = rect_left[npc->ani_no];
if (++npc->count1 > 300)
{
SetCaret(npc->x, npc->y, 2, 0);
npc->cond = 0;
}
}
//Malco (broken)
void ActNpc109(NPCHAR *npc)
{
@ -549,6 +586,163 @@ void ActNpc109(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no];
}
//Puchi
void ActNpc110(NPCHAR *npc)
{
RECT rcLeft[3];
RECT rcRight[3];
rcLeft[0] = {96, 128, 112, 144};
rcLeft[1] = {112, 128, 128, 144};
rcLeft[2] = {128, 128, 144, 144};
rcRight[0] = {96, 144, 112, 160};
rcRight[1] = {112, 144, 128, 160};
rcRight[2] = {128, 144, 144, 160};
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
npc->act_wait = 0;
npc->xm = 0;
npc->ym = 0;
if (npc->direct == 4)
{
if (Random(0, 1) != 0)
npc->direct = 0;
else
npc->direct = 2;
npc->bits |= 8;
npc->ani_no = 2;
npc->act_no = 3;
break;
}
else
{
npc->bits &= ~8;
}
// Fallthrough
case 1:
++npc->act_wait;
if (Random(0, 50) == 1)
{
npc->act_no = 2;
npc->act_wait = 0;
npc->ani_no = 0;
npc->ani_wait = 0;
}
break;
case 2:
++npc->act_wait;
if (++npc->ani_wait > 2)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 1)
npc->ani_no = 0;
if (npc->act_wait > 18)
{
npc->act_no = 1;
npc->act_no = 1;
}
break;
case 3:
if (++npc->act_wait > 40)
npc->bits &= ~8;
if (npc->flag & 8)
{
npc->act_no = 0;
npc->ani_no = 0;
npc->act_wait = 0;
}
break;
case 10:
npc->act_no = 11;
// Fallthrough
case 11:
if (npc->flag & 1 && npc->xm < 0)
{
npc->xm = -npc->xm;
npc->direct = 2;
}
if (npc->flag & 4 && npc->xm > 0)
{
npc->xm = -npc->xm;
npc->direct = 0;
}
if (npc->flag & 8)
{
npc->act_no = 0;
npc->ani_no = 0;
npc->act_wait = 0;
}
break;
}
bool bJump = false;
if (npc->act_no < 10 && npc->act_no != 3 && npc->act_wait > 10)
{
if (npc->shock)
bJump = true;
if (npc->x >= gMC.x - 0x14000 && npc->x <= gMC.x + 0x14000 && npc->y >= gMC.y - 0x8000 && npc->y <= gMC.y + 0x8000)
{
if (Random(0, 50) == 2)
bJump = true;
}
}
if (bJump)
{
if (gMC.x > npc->x)
npc->direct = 2;
else
npc->direct = 0;
npc->act_no = 10;
npc->ani_no = 2;
npc->ym = -0x2FF;
PlaySoundObject(6, 1);
if (npc->direct == 0)
npc->xm = -0x100u;
else
npc->xm = 0x100;
}
npc->ym += 0x80;
if (npc->ym > 0x5FF)
npc->ym = 0x5FF;
npc->x += npc->xm;
npc->y += npc->ym;
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
}
//Quote (teleport out)
void ActNpc111(NPCHAR *npc)
{
@ -711,6 +905,136 @@ void ActNpc112(NPCHAR *npc)
}
}
//Professor Booster
void ActNpc113(NPCHAR *npc)
{
RECT rcLeft[7];
RECT rcRight[7];
rcLeft[0] = {224, 0, 240, 16};
rcLeft[1] = {240, 0, 256, 16};
rcLeft[2] = {256, 0, 272, 16};
rcLeft[3] = {224, 0, 240, 16};
rcLeft[4] = {272, 0, 288, 16};
rcLeft[5] = {224, 0, 240, 16};
rcLeft[6] = {288, 0, 304, 16};
rcRight[0] = {224, 16, 240, 32};
rcRight[1] = {240, 16, 256, 32};
rcRight[2] = {256, 16, 272, 32};
rcRight[3] = {224, 16, 240, 32};
rcRight[4] = {272, 16, 288, 32};
rcRight[5] = {224, 16, 240, 32};
rcRight[6] = {288, 16, 304, 32};
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
npc->ani_no = 0;
npc->ani_wait = 0;
// Fallthrough
case 1:
if (Random(0, 120) == 10)
{
npc->act_no = 2;
npc->act_wait = 0;
npc->ani_no = 1;
}
break;
case 2:
if (++npc->act_wait > 8)
{
npc->act_no = 1;
npc->ani_no = 0;
}
break;
case 3:
npc->act_no = 4;
npc->ani_no = 2;
npc->ani_wait = 0;
// Fallthrough
case 4:
if (++npc->ani_wait > 4)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 5)
npc->ani_no = 2;
if (npc->direct == 0)
npc->x -= 0x200;
else
npc->x += 0x200;
break;
case 5:
npc->ani_no = 6;
break;
case 30:
npc->act_no = 31;
npc->ani_no = 0;
npc->ani_wait = 0;
npc->hit.bottom = 0x2000;
npc->x -= 0x2000;
npc->y += 0x1000;
PlaySoundObject(29, 1);
// Fallthrough
case 31:
if (++npc->act_wait == 64)
{
npc->act_no = 32;
npc->act_wait = 0;
}
break;
case 32:
if (++npc->act_wait > 20)
{
npc->act_no = 33;
npc->ani_no = 1;
npc->hit.bottom = 0x1000;
}
break;
case 33:
if (npc->flag & 8)
{
npc->act_no = 34;
npc->act_wait = 0;
npc->ani_no = 0;
}
break;
}
npc->ym += 0x40;
npc->y += npc->ym;
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
if (npc->act_no == 31)
{
npc->rect.bottom = npc->rect.top + npc->act_wait / 4;
if (npc->act_wait / 2 % 2)
++npc->rect.left;
}
}
//Press
void ActNpc114(NPCHAR *npc)
{

View file

@ -111,7 +111,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
nullptr,
nullptr,
nullptr,
nullptr,
ActNpc055,
nullptr,
nullptr,
ActNpc058,
@ -164,12 +164,12 @@ NPCFUNCTION gpNpcFuncTbl[361] =
ActNpc105,
ActNpc106,
ActNpc107,
nullptr,
ActNpc108,
ActNpc109,
nullptr,
ActNpc110,
ActNpc111,
ActNpc112,
nullptr,
ActNpc113,
ActNpc114,
ActNpc115,
ActNpc116,