More NPCs
This commit is contained in:
parent
c29543001d
commit
37dcdcda34
4 changed files with 400 additions and 17 deletions
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@ -51,6 +51,8 @@ void ActNpc046(NPCHAR *npc);
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void ActNpc048(NPCHAR *npc);
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void ActNpc055(NPCHAR *npc);
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void ActNpc058(NPCHAR *npc);
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void ActNpc059(NPCHAR *npc);
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void ActNpc060(NPCHAR *npc);
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@ -101,12 +103,12 @@ void ActNpc104(NPCHAR *npc);
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void ActNpc105(NPCHAR *npc);
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void ActNpc106(NPCHAR *npc);
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void ActNpc107(NPCHAR *npc);
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void ActNpc108(NPCHAR *npc);
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void ActNpc109(NPCHAR *npc);
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void ActNpc110(NPCHAR *npc);
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void ActNpc111(NPCHAR *npc);
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void ActNpc112(NPCHAR *npc);
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void ActNpc113(NPCHAR *npc);
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void ActNpc114(NPCHAR *npc);
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void ActNpc115(NPCHAR *npc);
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void ActNpc116(NPCHAR *npc);
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@ -498,19 +498,76 @@ void ActNpc048(NPCHAR *npc)
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npc->rect = rcLeft[npc->ani_no];
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}
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//Cairn
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void ActNpc055(NPCHAR *npc)
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{
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RECT rcLeft[6];
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RECT rcRight[6];
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rcLeft[0] = {192, 192, 208, 216};
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rcLeft[1] = {208, 192, 224, 216};
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rcLeft[2] = {192, 192, 208, 216};
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rcLeft[3] = {224, 192, 240, 216};
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rcLeft[4] = {192, 192, 208, 216};
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rcLeft[5] = {240, 192, 256, 216};
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rcRight[0] = {192, 216, 208, 240};
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rcRight[1] = {208, 216, 224, 240};
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rcRight[2] = {192, 216, 208, 240};
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rcRight[3] = {224, 216, 240, 240};
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rcRight[4] = {192, 216, 208, 240};
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rcRight[5] = {240, 216, 256, 240};
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switch (npc->act_no)
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{
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case 0:
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npc->act_no = 1;
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npc->ani_no = 0;
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npc->ani_wait = 0;
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break;
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case 3:
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npc->act_no = 4;
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npc->ani_no = 1;
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npc->ani_wait = 0;
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// Fallthrough
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case 4:
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if (++npc->ani_wait > 4)
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{
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npc->ani_wait = 0;
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++npc->ani_no;
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}
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if (npc->ani_no > 4)
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npc->ani_no = 1;
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if (npc->direct == 0)
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npc->x -= 0x200;
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else
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npc->x += 0x200;
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break;
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case 5:
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npc->ani_no = 5;
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break;
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}
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npc->ym += 0x20;
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if (npc->ym > 0x5FF)
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npc->ym = 0x5FF;
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npc->y += npc->ym;
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if (npc->direct == 0)
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npc->rect = rcLeft[npc->ani_no];
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else
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npc->rect = rcRight[npc->ani_no];
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}
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//Basu (Egg Corridor)
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void ActNpc058(NPCHAR *npc)
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{
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unsigned __int8 v1; // ST2F_1@42
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char v2; // ST2F_1@42
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int a5; // ST24_4@42
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int a4; // ST28_4@42
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RECT *v5; // edx@54
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RECT *v6; // eax@54
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RECT *v7; // edx@55
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RECT *v8; // eax@55
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int routine; // [sp+0h] [bp-70h]@1
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RECT rcLeft[3];
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RECT rcRight[3];
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@ -9,6 +9,7 @@
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#include "Back.h"
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#include "Triangle.h"
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#include "Frame.h"
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#include "Caret.h"
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//Grate
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void ActNpc100(NPCHAR *npc)
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@ -479,6 +480,42 @@ void ActNpc107(NPCHAR *npc)
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npc->rect = rcPoweron[npc->ani_no];
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}
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//Balfrog projectile
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void ActNpc108(NPCHAR *npc)
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{
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if (npc->flag & 0xFF)
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{
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SetCaret(npc->x, npc->y, 2, 0);
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npc->cond = 0;
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}
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npc->y += npc->ym;
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npc->x += npc->xm;
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RECT rect_left[3];
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rect_left[0] = {96, 48, 112, 64};
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rect_left[1] = {112, 48, 128, 64};
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rect_left[2] = {128, 48, 144, 64};
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if (++npc->ani_wait > 1)
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{
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npc->ani_wait = 0;
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++npc->ani_no;
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}
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if (npc->ani_no > 2)
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npc->ani_no = 0;
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npc->rect = rect_left[npc->ani_no];
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if (++npc->count1 > 300)
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{
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SetCaret(npc->x, npc->y, 2, 0);
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npc->cond = 0;
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}
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}
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//Malco (broken)
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void ActNpc109(NPCHAR *npc)
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{
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@ -549,6 +586,163 @@ void ActNpc109(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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}
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//Puchi
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void ActNpc110(NPCHAR *npc)
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{
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RECT rcLeft[3];
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RECT rcRight[3];
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rcLeft[0] = {96, 128, 112, 144};
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rcLeft[1] = {112, 128, 128, 144};
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rcLeft[2] = {128, 128, 144, 144};
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rcRight[0] = {96, 144, 112, 160};
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rcRight[1] = {112, 144, 128, 160};
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rcRight[2] = {128, 144, 144, 160};
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switch (npc->act_no)
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{
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case 0:
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npc->act_no = 1;
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npc->act_wait = 0;
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npc->xm = 0;
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npc->ym = 0;
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if (npc->direct == 4)
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{
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if (Random(0, 1) != 0)
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npc->direct = 0;
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else
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npc->direct = 2;
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npc->bits |= 8;
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npc->ani_no = 2;
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npc->act_no = 3;
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break;
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}
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else
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{
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npc->bits &= ~8;
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}
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// Fallthrough
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case 1:
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++npc->act_wait;
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if (Random(0, 50) == 1)
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{
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npc->act_no = 2;
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npc->act_wait = 0;
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npc->ani_no = 0;
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npc->ani_wait = 0;
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}
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break;
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case 2:
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++npc->act_wait;
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if (++npc->ani_wait > 2)
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{
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npc->ani_wait = 0;
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++npc->ani_no;
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}
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if (npc->ani_no > 1)
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npc->ani_no = 0;
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if (npc->act_wait > 18)
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{
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npc->act_no = 1;
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npc->act_no = 1;
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}
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break;
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case 3:
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if (++npc->act_wait > 40)
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npc->bits &= ~8;
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if (npc->flag & 8)
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{
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npc->act_no = 0;
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npc->ani_no = 0;
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npc->act_wait = 0;
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}
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break;
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case 10:
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npc->act_no = 11;
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// Fallthrough
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case 11:
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if (npc->flag & 1 && npc->xm < 0)
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{
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npc->xm = -npc->xm;
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npc->direct = 2;
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}
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if (npc->flag & 4 && npc->xm > 0)
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{
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npc->xm = -npc->xm;
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npc->direct = 0;
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}
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if (npc->flag & 8)
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{
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npc->act_no = 0;
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npc->ani_no = 0;
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npc->act_wait = 0;
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}
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break;
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}
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bool bJump = false;
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if (npc->act_no < 10 && npc->act_no != 3 && npc->act_wait > 10)
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{
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if (npc->shock)
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bJump = true;
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if (npc->x >= gMC.x - 0x14000 && npc->x <= gMC.x + 0x14000 && npc->y >= gMC.y - 0x8000 && npc->y <= gMC.y + 0x8000)
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{
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if (Random(0, 50) == 2)
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bJump = true;
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}
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}
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if (bJump)
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{
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if (gMC.x > npc->x)
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npc->direct = 2;
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else
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npc->direct = 0;
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npc->act_no = 10;
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npc->ani_no = 2;
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npc->ym = -0x2FF;
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PlaySoundObject(6, 1);
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if (npc->direct == 0)
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npc->xm = -0x100u;
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else
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npc->xm = 0x100;
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}
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npc->ym += 0x80;
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if (npc->ym > 0x5FF)
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npc->ym = 0x5FF;
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npc->x += npc->xm;
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npc->y += npc->ym;
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if (npc->direct == 0)
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npc->rect = rcLeft[npc->ani_no];
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else
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npc->rect = rcRight[npc->ani_no];
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}
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//Quote (teleport out)
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void ActNpc111(NPCHAR *npc)
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{
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@ -711,6 +905,136 @@ void ActNpc112(NPCHAR *npc)
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}
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}
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//Professor Booster
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void ActNpc113(NPCHAR *npc)
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{
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RECT rcLeft[7];
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RECT rcRight[7];
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rcLeft[0] = {224, 0, 240, 16};
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rcLeft[1] = {240, 0, 256, 16};
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rcLeft[2] = {256, 0, 272, 16};
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rcLeft[3] = {224, 0, 240, 16};
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rcLeft[4] = {272, 0, 288, 16};
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rcLeft[5] = {224, 0, 240, 16};
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rcLeft[6] = {288, 0, 304, 16};
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rcRight[0] = {224, 16, 240, 32};
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rcRight[1] = {240, 16, 256, 32};
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rcRight[2] = {256, 16, 272, 32};
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rcRight[3] = {224, 16, 240, 32};
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rcRight[4] = {272, 16, 288, 32};
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rcRight[5] = {224, 16, 240, 32};
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rcRight[6] = {288, 16, 304, 32};
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switch (npc->act_no)
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{
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case 0:
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npc->act_no = 1;
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npc->ani_no = 0;
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npc->ani_wait = 0;
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// Fallthrough
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case 1:
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if (Random(0, 120) == 10)
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{
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npc->act_no = 2;
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npc->act_wait = 0;
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npc->ani_no = 1;
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}
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break;
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case 2:
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if (++npc->act_wait > 8)
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{
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npc->act_no = 1;
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npc->ani_no = 0;
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}
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break;
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case 3:
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npc->act_no = 4;
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npc->ani_no = 2;
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npc->ani_wait = 0;
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// Fallthrough
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case 4:
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if (++npc->ani_wait > 4)
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{
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npc->ani_wait = 0;
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++npc->ani_no;
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}
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if (npc->ani_no > 5)
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npc->ani_no = 2;
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if (npc->direct == 0)
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npc->x -= 0x200;
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else
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npc->x += 0x200;
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break;
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case 5:
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npc->ani_no = 6;
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break;
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case 30:
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npc->act_no = 31;
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npc->ani_no = 0;
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npc->ani_wait = 0;
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npc->hit.bottom = 0x2000;
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npc->x -= 0x2000;
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npc->y += 0x1000;
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PlaySoundObject(29, 1);
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// Fallthrough
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case 31:
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if (++npc->act_wait == 64)
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{
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npc->act_no = 32;
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npc->act_wait = 0;
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}
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break;
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case 32:
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if (++npc->act_wait > 20)
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{
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npc->act_no = 33;
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npc->ani_no = 1;
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npc->hit.bottom = 0x1000;
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}
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break;
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case 33:
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if (npc->flag & 8)
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{
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npc->act_no = 34;
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npc->act_wait = 0;
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npc->ani_no = 0;
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}
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break;
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}
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npc->ym += 0x40;
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npc->y += npc->ym;
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if (npc->direct == 0)
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npc->rect = rcLeft[npc->ani_no];
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else
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npc->rect = rcRight[npc->ani_no];
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if (npc->act_no == 31)
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{
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npc->rect.bottom = npc->rect.top + npc->act_wait / 4;
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if (npc->act_wait / 2 % 2)
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++npc->rect.left;
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}
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}
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//Press
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void ActNpc114(NPCHAR *npc)
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{
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@ -111,7 +111,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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ActNpc055,
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nullptr,
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nullptr,
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ActNpc058,
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@ -164,12 +164,12 @@ NPCFUNCTION gpNpcFuncTbl[361] =
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ActNpc105,
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ActNpc106,
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ActNpc107,
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nullptr,
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ActNpc108,
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ActNpc109,
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nullptr,
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ActNpc110,
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ActNpc111,
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ActNpc112,
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nullptr,
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ActNpc113,
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ActNpc114,
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ActNpc115,
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ActNpc116,
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