Abstract-away keyboard input

Now, instead of keyboard input being completely-handled in the
backend, it's merely abstracted, while still otherwise being handled
in the game itself. This will be useful for the enhanced branch's
key-rebinding menu.
This commit is contained in:
Clownacy 2020-04-04 17:42:56 +01:00
parent c2f6ccdeb6
commit 39ddfd9791
4 changed files with 438 additions and 324 deletions

View file

@ -4,6 +4,7 @@
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <thread>
#include <GLFW/glfw3.h>
@ -13,15 +14,31 @@
#include "../../WindowsWrapper.h"
#include "GLFW3.h"
#include "../../KeyControl.h"
#include "../../Main.h"
#include "../../Organya.h"
#include "../../Profile.h"
#include "../../Resource.h"
#define DO_KEY(GLFW_KEY, BACKEND_KEY) \
case GLFW_KEY: \
switch (action) \
{ \
case GLFW_PRESS: \
backend_keyboard_state[BACKEND_KEY] = TRUE; \
break; \
\
case GLFW_RELEASE: \
backend_keyboard_state[BACKEND_KEY] = FALSE; \
break; \
} \
\
break;
GLFWwindow *window;
BOOL bActive = TRUE;
BOOL backend_keyboard_state[BACKEND_KEYBOARD_TOTAL];
BOOL backend_previous_keyboard_state[BACKEND_KEYBOARD_TOTAL];
static GLFWcursor* cursor;
@ -33,171 +50,87 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
switch (action)
{
case GLFW_RELEASE:
case GLFW_PRESS:
switch (key)
{
case GLFW_KEY_ESCAPE:
gKey |= KEY_ESCAPE;
break;
DO_KEY(GLFW_KEY_A, BACKEND_KEYBOARD_A)
DO_KEY(GLFW_KEY_B, BACKEND_KEYBOARD_B)
DO_KEY(GLFW_KEY_C, BACKEND_KEYBOARD_C)
DO_KEY(GLFW_KEY_D, BACKEND_KEYBOARD_D)
DO_KEY(GLFW_KEY_E, BACKEND_KEYBOARD_E)
DO_KEY(GLFW_KEY_F, BACKEND_KEYBOARD_F)
DO_KEY(GLFW_KEY_G, BACKEND_KEYBOARD_G)
DO_KEY(GLFW_KEY_H, BACKEND_KEYBOARD_H)
DO_KEY(GLFW_KEY_I, BACKEND_KEYBOARD_I)
DO_KEY(GLFW_KEY_J, BACKEND_KEYBOARD_J)
DO_KEY(GLFW_KEY_K, BACKEND_KEYBOARD_K)
DO_KEY(GLFW_KEY_L, BACKEND_KEYBOARD_L)
DO_KEY(GLFW_KEY_M, BACKEND_KEYBOARD_M)
DO_KEY(GLFW_KEY_N, BACKEND_KEYBOARD_N)
DO_KEY(GLFW_KEY_O, BACKEND_KEYBOARD_O)
DO_KEY(GLFW_KEY_P, BACKEND_KEYBOARD_P)
DO_KEY(GLFW_KEY_Q, BACKEND_KEYBOARD_Q)
DO_KEY(GLFW_KEY_R, BACKEND_KEYBOARD_R)
DO_KEY(GLFW_KEY_S, BACKEND_KEYBOARD_S)
DO_KEY(GLFW_KEY_T, BACKEND_KEYBOARD_T)
DO_KEY(GLFW_KEY_U, BACKEND_KEYBOARD_U)
DO_KEY(GLFW_KEY_V, BACKEND_KEYBOARD_V)
DO_KEY(GLFW_KEY_W, BACKEND_KEYBOARD_W)
DO_KEY(GLFW_KEY_X, BACKEND_KEYBOARD_X)
DO_KEY(GLFW_KEY_Y, BACKEND_KEYBOARD_Y)
DO_KEY(GLFW_KEY_Z, BACKEND_KEYBOARD_Z)
DO_KEY(GLFW_KEY_0, BACKEND_KEYBOARD_0)
DO_KEY(GLFW_KEY_1, BACKEND_KEYBOARD_1)
DO_KEY(GLFW_KEY_2, BACKEND_KEYBOARD_2)
DO_KEY(GLFW_KEY_3, BACKEND_KEYBOARD_3)
DO_KEY(GLFW_KEY_4, BACKEND_KEYBOARD_4)
DO_KEY(GLFW_KEY_5, BACKEND_KEYBOARD_5)
DO_KEY(GLFW_KEY_6, BACKEND_KEYBOARD_6)
DO_KEY(GLFW_KEY_7, BACKEND_KEYBOARD_7)
DO_KEY(GLFW_KEY_8, BACKEND_KEYBOARD_8)
DO_KEY(GLFW_KEY_9, BACKEND_KEYBOARD_9)
DO_KEY(GLFW_KEY_F1, BACKEND_KEYBOARD_F1)
DO_KEY(GLFW_KEY_F2, BACKEND_KEYBOARD_F2)
DO_KEY(GLFW_KEY_F3, BACKEND_KEYBOARD_F3)
DO_KEY(GLFW_KEY_F4, BACKEND_KEYBOARD_F4)
DO_KEY(GLFW_KEY_F5, BACKEND_KEYBOARD_F5)
DO_KEY(GLFW_KEY_F6, BACKEND_KEYBOARD_F6)
DO_KEY(GLFW_KEY_F7, BACKEND_KEYBOARD_F7)
DO_KEY(GLFW_KEY_F8, BACKEND_KEYBOARD_F8)
DO_KEY(GLFW_KEY_F9, BACKEND_KEYBOARD_F9)
DO_KEY(GLFW_KEY_F10, BACKEND_KEYBOARD_F10)
DO_KEY(GLFW_KEY_F11, BACKEND_KEYBOARD_F11)
DO_KEY(GLFW_KEY_F12, BACKEND_KEYBOARD_F12)
DO_KEY(GLFW_KEY_UP, BACKEND_KEYBOARD_UP)
DO_KEY(GLFW_KEY_DOWN, BACKEND_KEYBOARD_DOWN)
DO_KEY(GLFW_KEY_LEFT, BACKEND_KEYBOARD_LEFT)
DO_KEY(GLFW_KEY_RIGHT, BACKEND_KEYBOARD_RIGHT)
DO_KEY(GLFW_KEY_ESCAPE, BACKEND_KEYBOARD_ESCAPE)
DO_KEY(GLFW_KEY_GRAVE_ACCENT, BACKEND_KEYBOARD_BACK_QUOTE)
DO_KEY(GLFW_KEY_TAB, BACKEND_KEYBOARD_TAB)
DO_KEY(GLFW_KEY_CAPS_LOCK, BACKEND_KEYBOARD_CAPS_LOCK)
DO_KEY(GLFW_KEY_LEFT_SHIFT, BACKEND_KEYBOARD_LEFT_SHIFT)
DO_KEY(GLFW_KEY_LEFT_CONTROL, BACKEND_KEYBOARD_LEFT_CTRL)
DO_KEY(GLFW_KEY_LEFT_ALT, BACKEND_KEYBOARD_LEFT_ALT)
DO_KEY(GLFW_KEY_SPACE, BACKEND_KEYBOARD_SPACE)
DO_KEY(GLFW_KEY_RIGHT_ALT, BACKEND_KEYBOARD_RIGHT_ALT)
DO_KEY(GLFW_KEY_RIGHT_CONTROL, BACKEND_KEYBOARD_RIGHT_CTRL)
DO_KEY(GLFW_KEY_RIGHT_SHIFT, BACKEND_KEYBOARD_RIGHT_SHIFT)
DO_KEY(GLFW_KEY_ENTER, BACKEND_KEYBOARD_ENTER)
DO_KEY(GLFW_KEY_BACKSPACE, BACKEND_KEYBOARD_BACKSPACE)
DO_KEY(GLFW_KEY_MINUS, BACKEND_KEYBOARD_MINUS)
DO_KEY(GLFW_KEY_EQUAL, BACKEND_KEYBOARD_EQUALS)
DO_KEY(GLFW_KEY_LEFT_BRACKET, BACKEND_KEYBOARD_LEFT_BRACKET)
DO_KEY(GLFW_KEY_RIGHT_BRACKET, BACKEND_KEYBOARD_RIGHT_BRACKET)
DO_KEY(GLFW_KEY_BACKSLASH, BACKEND_KEYBOARD_BACK_SLASH)
DO_KEY(GLFW_KEY_SEMICOLON, BACKEND_KEYBOARD_SEMICOLON)
DO_KEY(GLFW_KEY_APOSTROPHE, BACKEND_KEYBOARD_APOSTROPHE)
DO_KEY(GLFW_KEY_COMMA, BACKEND_KEYBOARD_COMMA)
DO_KEY(GLFW_KEY_PERIOD, BACKEND_KEYBOARD_PERIOD)
DO_KEY(GLFW_KEY_SLASH, BACKEND_KEYBOARD_FORWARD_SLASH)
case GLFW_KEY_W:
gKey |= KEY_MAP;
break;
case GLFW_KEY_LEFT:
gKey |= KEY_LEFT;
break;
case GLFW_KEY_RIGHT:
gKey |= KEY_RIGHT;
break;
case GLFW_KEY_UP:
gKey |= KEY_UP;
break;
case GLFW_KEY_DOWN:
gKey |= KEY_DOWN;
break;
case GLFW_KEY_X:
gKey |= KEY_X;
break;
case GLFW_KEY_Z:
gKey |= KEY_Z;
break;
case GLFW_KEY_S:
gKey |= KEY_ARMS;
break;
case GLFW_KEY_A:
gKey |= KEY_ARMSREV;
break;
case GLFW_KEY_LEFT_SHIFT:
case GLFW_KEY_RIGHT_SHIFT:
gKey |= KEY_SHIFT;
break;
case GLFW_KEY_F1:
gKey |= KEY_F1;
break;
case GLFW_KEY_F2:
gKey |= KEY_F2;
break;
case GLFW_KEY_Q:
gKey |= KEY_ITEM;
break;
case GLFW_KEY_COMMA:
gKey |= KEY_ALT_LEFT;
break;
case GLFW_KEY_PERIOD:
gKey |= KEY_ALT_DOWN;
break;
case GLFW_KEY_SLASH:
gKey |= KEY_ALT_RIGHT;
break;
case GLFW_KEY_L:
gKey |= KEY_L;
break;
case GLFW_KEY_EQUAL:
gKey |= KEY_PLUS;
break;
case GLFW_KEY_F5:
gbUseJoystick = FALSE;
break;
}
break;
case GLFW_RELEASE:
switch (key)
{
case GLFW_KEY_ESCAPE:
gKey &= ~KEY_ESCAPE;
break;
case GLFW_KEY_W:
gKey &= ~KEY_MAP;
break;
case GLFW_KEY_LEFT:
gKey &= ~KEY_LEFT;
break;
case GLFW_KEY_RIGHT:
gKey &= ~KEY_RIGHT;
break;
case GLFW_KEY_UP:
gKey &= ~KEY_UP;
break;
case GLFW_KEY_DOWN:
gKey &= ~KEY_DOWN;
break;
case GLFW_KEY_X:
gKey &= ~KEY_X;
break;
case GLFW_KEY_Z:
gKey &= ~KEY_Z;
break;
case GLFW_KEY_S:
gKey &= ~KEY_ARMS;
break;
case GLFW_KEY_A:
gKey &= ~KEY_ARMSREV;
break;
case GLFW_KEY_LEFT_SHIFT:
case GLFW_KEY_RIGHT_SHIFT:
gKey &= ~KEY_SHIFT;
break;
case GLFW_KEY_F1:
gKey &= ~KEY_F1;
break;
case GLFW_KEY_F2:
gKey &= ~KEY_F2;
break;
case GLFW_KEY_Q:
gKey &= ~KEY_ITEM;
break;
case GLFW_KEY_COMMA:
gKey &= ~KEY_ALT_LEFT;
break;
case GLFW_KEY_PERIOD:
gKey &= ~KEY_ALT_DOWN;
break;
case GLFW_KEY_SLASH:
gKey &= ~KEY_ALT_RIGHT;
break;
case GLFW_KEY_L:
gKey &= ~KEY_L;
break;
case GLFW_KEY_EQUAL:
gKey &= ~KEY_PLUS;
default:
break;
}
@ -344,6 +277,8 @@ BOOL PlatformBackend_SystemTask(void)
return FALSE;
}
memcpy(backend_previous_keyboard_state, backend_keyboard_state, sizeof(backend_keyboard_state));
glfwPollEvents();
while (!bActive)

View file

@ -2,7 +2,90 @@
#include "../WindowsWrapper.h"
enum
{
// Based on US QWERTY
BACKEND_KEYBOARD_A,
BACKEND_KEYBOARD_B,
BACKEND_KEYBOARD_C,
BACKEND_KEYBOARD_D,
BACKEND_KEYBOARD_E,
BACKEND_KEYBOARD_F,
BACKEND_KEYBOARD_G,
BACKEND_KEYBOARD_H,
BACKEND_KEYBOARD_I,
BACKEND_KEYBOARD_J,
BACKEND_KEYBOARD_K,
BACKEND_KEYBOARD_L,
BACKEND_KEYBOARD_M,
BACKEND_KEYBOARD_N,
BACKEND_KEYBOARD_O,
BACKEND_KEYBOARD_P,
BACKEND_KEYBOARD_Q,
BACKEND_KEYBOARD_R,
BACKEND_KEYBOARD_S,
BACKEND_KEYBOARD_T,
BACKEND_KEYBOARD_U,
BACKEND_KEYBOARD_V,
BACKEND_KEYBOARD_W,
BACKEND_KEYBOARD_X,
BACKEND_KEYBOARD_Y,
BACKEND_KEYBOARD_Z,
BACKEND_KEYBOARD_0,
BACKEND_KEYBOARD_1,
BACKEND_KEYBOARD_2,
BACKEND_KEYBOARD_3,
BACKEND_KEYBOARD_4,
BACKEND_KEYBOARD_5,
BACKEND_KEYBOARD_6,
BACKEND_KEYBOARD_7,
BACKEND_KEYBOARD_8,
BACKEND_KEYBOARD_9,
BACKEND_KEYBOARD_F1,
BACKEND_KEYBOARD_F2,
BACKEND_KEYBOARD_F3,
BACKEND_KEYBOARD_F4,
BACKEND_KEYBOARD_F5,
BACKEND_KEYBOARD_F6,
BACKEND_KEYBOARD_F7,
BACKEND_KEYBOARD_F8,
BACKEND_KEYBOARD_F9,
BACKEND_KEYBOARD_F10,
BACKEND_KEYBOARD_F11,
BACKEND_KEYBOARD_F12,
BACKEND_KEYBOARD_UP,
BACKEND_KEYBOARD_DOWN,
BACKEND_KEYBOARD_LEFT,
BACKEND_KEYBOARD_RIGHT,
BACKEND_KEYBOARD_ESCAPE,
BACKEND_KEYBOARD_BACK_QUOTE,
BACKEND_KEYBOARD_TAB,
BACKEND_KEYBOARD_CAPS_LOCK,
BACKEND_KEYBOARD_LEFT_SHIFT,
BACKEND_KEYBOARD_LEFT_CTRL,
BACKEND_KEYBOARD_LEFT_ALT,
BACKEND_KEYBOARD_SPACE,
BACKEND_KEYBOARD_RIGHT_ALT,
BACKEND_KEYBOARD_RIGHT_CTRL,
BACKEND_KEYBOARD_RIGHT_SHIFT,
BACKEND_KEYBOARD_ENTER,
BACKEND_KEYBOARD_BACKSPACE,
BACKEND_KEYBOARD_MINUS,
BACKEND_KEYBOARD_EQUALS,
BACKEND_KEYBOARD_LEFT_BRACKET,
BACKEND_KEYBOARD_RIGHT_BRACKET,
BACKEND_KEYBOARD_BACK_SLASH,
BACKEND_KEYBOARD_SEMICOLON,
BACKEND_KEYBOARD_APOSTROPHE,
BACKEND_KEYBOARD_COMMA,
BACKEND_KEYBOARD_PERIOD,
BACKEND_KEYBOARD_FORWARD_SLASH,
BACKEND_KEYBOARD_TOTAL
};
extern BOOL bActive;
extern BOOL backend_keyboard_state[BACKEND_KEYBOARD_TOTAL];
extern BOOL backend_previous_keyboard_state[BACKEND_KEYBOARD_TOTAL];
void PlatformBackend_Init(void);
void PlatformBackend_Deinit(void);

View file

@ -11,15 +11,21 @@
#include "../../WindowsWrapper.h"
#include "SDL2.h"
#include "../../KeyControl.h"
#include "../../Main.h"
#include "../../Organya.h"
#include "../../Profile.h"
#include "../../Resource.h"
#define DO_KEY(SDL_KEY, BACKEND_KEY) \
case SDL_KEY: \
backend_keyboard_state[BACKEND_KEY] = event.key.type == SDL_KEYDOWN; \
break;
SDL_Window *window;
BOOL bActive = TRUE;
BOOL backend_keyboard_state[BACKEND_KEYBOARD_TOTAL];
BOOL backend_previous_keyboard_state[BACKEND_KEYBOARD_TOTAL];
static SDL_Surface *cursor_surface;
static SDL_Cursor *cursor;
@ -93,6 +99,8 @@ void PlaybackBackend_EnableDragAndDrop(void)
BOOL PlatformBackend_SystemTask(void)
{
memcpy(backend_previous_keyboard_state, backend_keyboard_state, sizeof(backend_keyboard_state));
while (SDL_PollEvent(NULL) || !bActive)
{
SDL_Event event;
@ -102,171 +110,87 @@ BOOL PlatformBackend_SystemTask(void)
switch (event.type)
{
case SDL_KEYUP:
case SDL_KEYDOWN:
switch (event.key.keysym.sym)
{
case SDLK_ESCAPE:
gKey |= KEY_ESCAPE;
break;
DO_KEY(SDLK_a, BACKEND_KEYBOARD_A)
DO_KEY(SDLK_b, BACKEND_KEYBOARD_B)
DO_KEY(SDLK_c, BACKEND_KEYBOARD_C)
DO_KEY(SDLK_d, BACKEND_KEYBOARD_D)
DO_KEY(SDLK_e, BACKEND_KEYBOARD_E)
DO_KEY(SDLK_f, BACKEND_KEYBOARD_F)
DO_KEY(SDLK_g, BACKEND_KEYBOARD_G)
DO_KEY(SDLK_h, BACKEND_KEYBOARD_H)
DO_KEY(SDLK_i, BACKEND_KEYBOARD_I)
DO_KEY(SDLK_j, BACKEND_KEYBOARD_J)
DO_KEY(SDLK_k, BACKEND_KEYBOARD_K)
DO_KEY(SDLK_l, BACKEND_KEYBOARD_L)
DO_KEY(SDLK_m, BACKEND_KEYBOARD_M)
DO_KEY(SDLK_n, BACKEND_KEYBOARD_N)
DO_KEY(SDLK_o, BACKEND_KEYBOARD_O)
DO_KEY(SDLK_p, BACKEND_KEYBOARD_P)
DO_KEY(SDLK_q, BACKEND_KEYBOARD_Q)
DO_KEY(SDLK_r, BACKEND_KEYBOARD_R)
DO_KEY(SDLK_s, BACKEND_KEYBOARD_S)
DO_KEY(SDLK_t, BACKEND_KEYBOARD_T)
DO_KEY(SDLK_u, BACKEND_KEYBOARD_U)
DO_KEY(SDLK_v, BACKEND_KEYBOARD_V)
DO_KEY(SDLK_w, BACKEND_KEYBOARD_W)
DO_KEY(SDLK_x, BACKEND_KEYBOARD_X)
DO_KEY(SDLK_y, BACKEND_KEYBOARD_Y)
DO_KEY(SDLK_z, BACKEND_KEYBOARD_Z)
DO_KEY(SDLK_0, BACKEND_KEYBOARD_0)
DO_KEY(SDLK_1, BACKEND_KEYBOARD_1)
DO_KEY(SDLK_2, BACKEND_KEYBOARD_2)
DO_KEY(SDLK_3, BACKEND_KEYBOARD_3)
DO_KEY(SDLK_4, BACKEND_KEYBOARD_4)
DO_KEY(SDLK_5, BACKEND_KEYBOARD_5)
DO_KEY(SDLK_6, BACKEND_KEYBOARD_6)
DO_KEY(SDLK_7, BACKEND_KEYBOARD_7)
DO_KEY(SDLK_8, BACKEND_KEYBOARD_8)
DO_KEY(SDLK_9, BACKEND_KEYBOARD_9)
DO_KEY(SDLK_F1, BACKEND_KEYBOARD_F1)
DO_KEY(SDLK_F2, BACKEND_KEYBOARD_F2)
DO_KEY(SDLK_F3, BACKEND_KEYBOARD_F3)
DO_KEY(SDLK_F4, BACKEND_KEYBOARD_F4)
DO_KEY(SDLK_F5, BACKEND_KEYBOARD_F5)
DO_KEY(SDLK_F6, BACKEND_KEYBOARD_F6)
DO_KEY(SDLK_F7, BACKEND_KEYBOARD_F7)
DO_KEY(SDLK_F8, BACKEND_KEYBOARD_F8)
DO_KEY(SDLK_F9, BACKEND_KEYBOARD_F9)
DO_KEY(SDLK_F10, BACKEND_KEYBOARD_F10)
DO_KEY(SDLK_F11, BACKEND_KEYBOARD_F11)
DO_KEY(SDLK_F12, BACKEND_KEYBOARD_F12)
DO_KEY(SDLK_UP, BACKEND_KEYBOARD_UP)
DO_KEY(SDLK_DOWN, BACKEND_KEYBOARD_DOWN)
DO_KEY(SDLK_LEFT, BACKEND_KEYBOARD_LEFT)
DO_KEY(SDLK_RIGHT, BACKEND_KEYBOARD_RIGHT)
DO_KEY(SDLK_ESCAPE, BACKEND_KEYBOARD_ESCAPE)
DO_KEY(SDLK_BACKQUOTE, BACKEND_KEYBOARD_BACK_QUOTE)
DO_KEY(SDLK_TAB, BACKEND_KEYBOARD_TAB)
DO_KEY(SDLK_CAPSLOCK, BACKEND_KEYBOARD_CAPS_LOCK)
DO_KEY(SDLK_LSHIFT, BACKEND_KEYBOARD_LEFT_SHIFT)
DO_KEY(SDLK_LCTRL, BACKEND_KEYBOARD_LEFT_CTRL)
DO_KEY(SDLK_LALT, BACKEND_KEYBOARD_LEFT_ALT)
DO_KEY(SDLK_SPACE, BACKEND_KEYBOARD_SPACE)
DO_KEY(SDLK_RALT, BACKEND_KEYBOARD_RIGHT_ALT)
DO_KEY(SDLK_RCTRL, BACKEND_KEYBOARD_RIGHT_CTRL)
DO_KEY(SDLK_RSHIFT, BACKEND_KEYBOARD_RIGHT_SHIFT)
DO_KEY(SDLK_RETURN, BACKEND_KEYBOARD_ENTER)
DO_KEY(SDLK_BACKSPACE, BACKEND_KEYBOARD_BACKSPACE)
DO_KEY(SDLK_MINUS, BACKEND_KEYBOARD_MINUS)
DO_KEY(SDLK_EQUALS, BACKEND_KEYBOARD_EQUALS)
DO_KEY(SDLK_LEFTBRACKET, BACKEND_KEYBOARD_LEFT_BRACKET)
DO_KEY(SDLK_RIGHTBRACKET, BACKEND_KEYBOARD_RIGHT_BRACKET)
DO_KEY(SDLK_BACKSLASH, BACKEND_KEYBOARD_BACK_SLASH)
DO_KEY(SDLK_SEMICOLON, BACKEND_KEYBOARD_SEMICOLON)
DO_KEY(SDLK_QUOTE, BACKEND_KEYBOARD_APOSTROPHE)
DO_KEY(SDLK_COMMA, BACKEND_KEYBOARD_COMMA)
DO_KEY(SDLK_PERIOD, BACKEND_KEYBOARD_PERIOD)
DO_KEY(SDLK_SLASH, BACKEND_KEYBOARD_FORWARD_SLASH)
case SDLK_w:
gKey |= KEY_MAP;
break;
case SDLK_LEFT:
gKey |= KEY_LEFT;
break;
case SDLK_RIGHT:
gKey |= KEY_RIGHT;
break;
case SDLK_UP:
gKey |= KEY_UP;
break;
case SDLK_DOWN:
gKey |= KEY_DOWN;
break;
case SDLK_x:
gKey |= KEY_X;
break;
case SDLK_z:
gKey |= KEY_Z;
break;
case SDLK_s:
gKey |= KEY_ARMS;
break;
case SDLK_a:
gKey |= KEY_ARMSREV;
break;
case SDLK_LSHIFT:
case SDLK_RSHIFT:
gKey |= KEY_SHIFT;
break;
case SDLK_F1:
gKey |= KEY_F1;
break;
case SDLK_F2:
gKey |= KEY_F2;
break;
case SDLK_q:
gKey |= KEY_ITEM;
break;
case SDLK_COMMA:
gKey |= KEY_ALT_LEFT;
break;
case SDLK_PERIOD:
gKey |= KEY_ALT_DOWN;
break;
case SDLK_SLASH:
gKey |= KEY_ALT_RIGHT;
break;
case SDLK_l:
gKey |= KEY_L;
break;
case SDLK_PLUS:
gKey |= KEY_PLUS;
break;
case SDLK_F5:
gbUseJoystick = FALSE;
break;
}
break;
case SDL_KEYUP:
switch (event.key.keysym.sym)
{
case SDLK_ESCAPE:
gKey &= ~KEY_ESCAPE;
break;
case SDLK_w:
gKey &= ~KEY_MAP;
break;
case SDLK_LEFT:
gKey &= ~KEY_LEFT;
break;
case SDLK_RIGHT:
gKey &= ~KEY_RIGHT;
break;
case SDLK_UP:
gKey &= ~KEY_UP;
break;
case SDLK_DOWN:
gKey &= ~KEY_DOWN;
break;
case SDLK_x:
gKey &= ~KEY_X;
break;
case SDLK_z:
gKey &= ~KEY_Z;
break;
case SDLK_s:
gKey &= ~KEY_ARMS;
break;
case SDLK_a:
gKey &= ~KEY_ARMSREV;
break;
case SDLK_LSHIFT:
case SDLK_RSHIFT:
gKey &= ~KEY_SHIFT;
break;
case SDLK_F1:
gKey &= ~KEY_F1;
break;
case SDLK_F2:
gKey &= ~KEY_F2;
break;
case SDLK_q:
gKey &= ~KEY_ITEM;
break;
case SDLK_COMMA:
gKey &= ~KEY_ALT_LEFT;
break;
case SDLK_PERIOD:
gKey &= ~KEY_ALT_DOWN;
break;
case SDLK_SLASH:
gKey &= ~KEY_ALT_RIGHT;
break;
case SDLK_l:
gKey &= ~KEY_L;
break;
case SDLK_PLUS:
gKey &= ~KEY_PLUS;
default:
break;
}

View file

@ -382,6 +382,178 @@ BOOL SystemTask(void)
if (!PlatformBackend_SystemTask())
return FALSE;
for (unsigned int i = 0; i < BACKEND_KEYBOARD_TOTAL; ++i)
{
if ((backend_keyboard_state[i] ^ backend_previous_keyboard_state[i]) & backend_keyboard_state[i])
{
switch (i)
{
case BACKEND_KEYBOARD_ESCAPE:
gKey |= KEY_ESCAPE;
break;
case BACKEND_KEYBOARD_W:
gKey |= KEY_MAP;
break;
case BACKEND_KEYBOARD_LEFT:
gKey |= KEY_LEFT;
break;
case BACKEND_KEYBOARD_RIGHT:
gKey |= KEY_RIGHT;
break;
case BACKEND_KEYBOARD_UP:
gKey |= KEY_UP;
break;
case BACKEND_KEYBOARD_DOWN:
gKey |= KEY_DOWN;
break;
case BACKEND_KEYBOARD_X:
gKey |= KEY_X;
break;
case BACKEND_KEYBOARD_Z:
gKey |= KEY_Z;
break;
case BACKEND_KEYBOARD_S:
gKey |= KEY_ARMS;
break;
case BACKEND_KEYBOARD_A:
gKey |= KEY_ARMSREV;
break;
case BACKEND_KEYBOARD_LEFT_SHIFT:
case BACKEND_KEYBOARD_RIGHT_SHIFT:
gKey |= KEY_SHIFT;
break;
case BACKEND_KEYBOARD_F1:
gKey |= KEY_F1;
break;
case BACKEND_KEYBOARD_F2:
gKey |= KEY_F2;
break;
case BACKEND_KEYBOARD_Q:
gKey |= KEY_ITEM;
break;
case BACKEND_KEYBOARD_COMMA:
gKey |= KEY_ALT_LEFT;
break;
case BACKEND_KEYBOARD_PERIOD:
gKey |= KEY_ALT_DOWN;
break;
case BACKEND_KEYBOARD_FORWARD_SLASH:
gKey |= KEY_ALT_RIGHT;
break;
case BACKEND_KEYBOARD_L:
gKey |= KEY_L;
break;
case BACKEND_KEYBOARD_EQUALS:
gKey |= KEY_PLUS;
break;
case BACKEND_KEYBOARD_F5:
gbUseJoystick = FALSE;
break;
}
}
else if ((backend_keyboard_state[i] ^ backend_previous_keyboard_state[i]) & backend_previous_keyboard_state[i])
{
switch (i)
{
case BACKEND_KEYBOARD_ESCAPE:
gKey &= ~KEY_ESCAPE;
break;
case BACKEND_KEYBOARD_W:
gKey &= ~KEY_MAP;
break;
case BACKEND_KEYBOARD_LEFT:
gKey &= ~KEY_LEFT;
break;
case BACKEND_KEYBOARD_RIGHT:
gKey &= ~KEY_RIGHT;
break;
case BACKEND_KEYBOARD_UP:
gKey &= ~KEY_UP;
break;
case BACKEND_KEYBOARD_DOWN:
gKey &= ~KEY_DOWN;
break;
case BACKEND_KEYBOARD_X:
gKey &= ~KEY_X;
break;
case BACKEND_KEYBOARD_Z:
gKey &= ~KEY_Z;
break;
case BACKEND_KEYBOARD_S:
gKey &= ~KEY_ARMS;
break;
case BACKEND_KEYBOARD_A:
gKey &= ~KEY_ARMSREV;
break;
case BACKEND_KEYBOARD_LEFT_SHIFT:
case BACKEND_KEYBOARD_RIGHT_SHIFT:
gKey &= ~KEY_SHIFT;
break;
case BACKEND_KEYBOARD_F1:
gKey &= ~KEY_F1;
break;
case BACKEND_KEYBOARD_F2:
gKey &= ~KEY_F2;
break;
case BACKEND_KEYBOARD_Q:
gKey &= ~KEY_ITEM;
break;
case BACKEND_KEYBOARD_COMMA:
gKey &= ~KEY_ALT_LEFT;
break;
case BACKEND_KEYBOARD_PERIOD:
gKey &= ~KEY_ALT_DOWN;
break;
case BACKEND_KEYBOARD_FORWARD_SLASH:
gKey &= ~KEY_ALT_RIGHT;
break;
case BACKEND_KEYBOARD_L:
gKey &= ~KEY_L;
break;
case BACKEND_KEYBOARD_EQUALS:
gKey &= ~KEY_PLUS;
break;
}
}
}
// Run joystick code
if (gbUseJoystick)
JoystickProc();