Commented some code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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4766172c3b
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3a837a1090
1 changed files with 11 additions and 9 deletions
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@ -42,10 +42,10 @@ BOOL AddArmsData(long code, long max_num)
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while (i < ARMS_MAX)
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{
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if (gArmsData[i].code == code)
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break;
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break; // Found identical
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if (gArmsData[i].code == 0)
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break;
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break; // Found free slot
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++i;
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}
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@ -55,6 +55,7 @@ BOOL AddArmsData(long code, long max_num)
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if (gArmsData[i].code == 0)
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{
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// Initialize new weapon
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memset(&gArmsData[i], 0, sizeof(ARMS));
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gArmsData[i].level = 1;
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}
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@ -77,12 +78,12 @@ BOOL SubArmsData(long code)
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int i;
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for (i = 0; i < ARMS_MAX; ++i)
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if (gArmsData[i].code == code)
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break;
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break; // Found
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#ifdef FIX_BUGS
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if (i == ARMS_MAX)
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#else
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if (i == ITEM_MAX) // Oops
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if (i == ITEM_MAX) // Wrong
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#endif
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return FALSE; // Not found
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@ -103,14 +104,15 @@ BOOL TradeArms(long code1, long code2, long max_num)
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while (i < ARMS_MAX)
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{
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if (gArmsData[i].code == code1)
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break;
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break; // Found
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++i;
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}
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if (i == ARMS_MAX)
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return FALSE;
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return FALSE; // Not found
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// Initialize new weapon replacing old one, but adding the maximum ammunition to that of the old weapon.
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gArmsData[i].level = 1;
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gArmsData[i].code = code2;
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gArmsData[i].max_num += max_num;
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@ -126,16 +128,16 @@ BOOL AddItemData(long code)
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while (i < ITEM_MAX)
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{
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if (gItemData[i].code == code)
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break; // Really, this could just return as the following code won't do anything meaningful in this case
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break; // Found identical. Really, this could just return as the following code won't do anything meaningful in this case
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if (gItemData[i].code == 0)
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break;
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break; // Found free slot
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++i;
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}
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if (i == ITEM_MAX)
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return FALSE;
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return FALSE; // Not found
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gItemData[i].code = code;
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