Fix parentheses and comments in Game.cpp, Generic.cpp
Also fixed formatting for a break (two spaces instead of a tab) Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
parent
71015da19b
commit
3d94702bea
2 changed files with 50 additions and 50 deletions
96
src/Game.cpp
96
src/Game.cpp
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@ -58,7 +58,7 @@ int Random(int min, int max)
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void PutNumber4(int x, int y, int value, bool bZero)
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{
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//Define rects
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// Define rects
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RECT rcClient = grcFull;
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RECT rect[10] = {
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@ -74,19 +74,19 @@ void PutNumber4(int x, int y, int value, bool bZero)
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{72, 56, 80, 64},
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};
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//Digits
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// Digits
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int tbl[4] = {1000, 100, 10, 1};
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//Limit value
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if ( value > 9999 )
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// Limit value
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if (value > 9999)
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value = 9999;
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//Go through number and draw digits
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// Go through number and draw digits
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int offset = 0;
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int sw = 0;
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while (offset < 4)
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{
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//Get the digit that this is
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// Get the digit that this is
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int a = 0;
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while (tbl[offset] <= value)
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@ -96,11 +96,11 @@ void PutNumber4(int x, int y, int value, bool bZero)
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++sw;
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}
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//Draw digit
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if ((bZero && offset == 2) || sw != 0 || offset == 3 )
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// Draw digit
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if ((bZero && offset == 2) || sw != 0 || offset == 3)
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PutBitmap3(&rcClient, x + 8 * offset, y, &rect[a], SURFACE_ID_TEXT_BOX);
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//Go to next digit
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// Go to next digit
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++offset;
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}
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}
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@ -118,9 +118,9 @@ int ModeOpening()
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SetFrameTargetMyChar(16);
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SetFadeMask();
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//Reset cliprect and flags
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// Reset cliprect and flags
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grcGame.left = 0;
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//Non-vanilla: these three lines are widescreen-related(?)
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// Non-vanilla: these three lines are widescreen-related(?)
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grcGame.top = 0;
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grcGame.right = WINDOW_WIDTH;
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grcGame.bottom = WINDOW_HEIGHT;
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@ -132,13 +132,13 @@ int ModeOpening()
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unsigned int wait = 0;
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while (wait < 500)
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{
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//Increase timer
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// Increase timer
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++wait;
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//Get pressed keys
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// Get pressed keys
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GetTrg();
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//Escape menu
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// Escape menu
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if (gKey & KEY_ESCAPE)
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{
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int escRet = Call_Escape();
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@ -148,11 +148,11 @@ int ModeOpening()
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return 1;
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}
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//Skip intro if OK is pressed
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// Skip intro if OK is pressed
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if (gKey & gKeyOk)
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break;
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//Update everything
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// Update everything
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ActNpChar();
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ActBossChar();
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ActBack();
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@ -167,7 +167,7 @@ int ModeOpening()
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MoveFrame3();
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ProcFade();
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//Draw everything
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// Draw everything
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CortBox(&grcFull, 0x000000);
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int frame_x, frame_y;
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@ -182,7 +182,7 @@ int ModeOpening()
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PutCaret(frame_x, frame_y);
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PutFade();
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//Update Text Script
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// Update Text Script
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int tscRet = TextScriptProc();
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if (tscRet == 0)
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return 0;
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@ -212,7 +212,7 @@ int ModeOpening()
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int ModeTitle()
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{
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//Set rects
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// Set rects
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RECT rcTitle = {0, 0, 144, 32};
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RECT rcPixel = {0, 0, 160, 16};
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@ -222,7 +222,7 @@ int ModeTitle()
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RECT rcVersion = {152, 80, 208, 88};
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RECT rcPeriod = {152, 88, 208, 96};
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//Character rects
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// Character rects
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RECT rcMyChar[4] = {
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{0, 16, 16, 32},
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{16, 16, 32, 32},
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@ -258,21 +258,21 @@ int ModeTitle()
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{48, 16, 64, 32},
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};
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//Reset everything
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// Reset everything
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InitCaret();
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InitStar();
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CutNoise();
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//Create variables
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// Create variables
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int anime = 0;
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int char_type = 0;
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int time_counter = 0;
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unsigned long back_color = GetCortBoxColor(RGB(0x20, 0x20, 0x20));
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//Set state
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// Set state
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bContinue = IsProfile();
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//Set character
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// Set character
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time_counter = LoadTimeCounter();
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if (time_counter && time_counter < 18000)
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@ -284,7 +284,7 @@ int ModeTitle()
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if (time_counter && time_counter < 9000)
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char_type = 4;
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//Set music to character's specific music
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// Set music to character's specific music
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switch (char_type)
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{
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case 1:
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@ -304,9 +304,9 @@ int ModeTitle()
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break;
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}
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//Reset cliprect, flags, and give the player the nikumaru counter
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// Reset cliprect, flags, and give the player the nikumaru counter
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grcGame.left = 0;
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//Non-vanilla: these three lines are widescreen-related(?)
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// Non-vanilla: these three lines are widescreen-related(?)
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grcGame.top = 0;
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grcGame.right = WINDOW_WIDTH;
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grcGame.bottom = WINDOW_HEIGHT;
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@ -314,19 +314,19 @@ int ModeTitle()
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g_GameFlags = 0;
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gMC.equip |= 0x100;
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//Start loop
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// Start loop
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unsigned int wait = 0;
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while (true)
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{
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//Don't accept selection for 10 frames
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// Don't accept selection for 10 frames
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if (wait < 10)
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++wait;
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//Get pressed keys
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// Get pressed keys
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GetTrg();
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//Quit when OK is pressed
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// Quit when OK is pressed
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if (wait >= 10)
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{
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if (gKeyTrg & gKeyOk)
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@ -342,24 +342,24 @@ int ModeTitle()
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return 1;
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}
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//Move cursor
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// Move cursor
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if ((gKeyDown | gKeyUp) & gKeyTrg)
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{
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PlaySoundObject(1, 1);
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bContinue = !bContinue;
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}
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//Update carets
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// Update carets
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ActCaret();
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//Animate character cursor
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if ( ++anime >= 40 )
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// Animate character cursor
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if (++anime >= 40)
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anime = 0;
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//Draw title
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// Draw title
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CortBox(&grcGame, back_color);
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//Draw version
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// Draw version
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PutBitmap3(&grcGame, (WINDOW_WIDTH - 120) / 2, WINDOW_HEIGHT - 24, &rcVersion, SURFACE_ID_TEXT_BOX);
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PutBitmap3(&grcGame, (WINDOW_WIDTH - 8) / 2, WINDOW_HEIGHT - 24, &rcPeriod, SURFACE_ID_TEXT_BOX);
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@ -370,17 +370,17 @@ int ModeTitle()
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PutNumber4((WINDOW_WIDTH + 24) / 2, WINDOW_HEIGHT - 24, v3, 0);
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PutNumber4((WINDOW_WIDTH + 56) / 2, WINDOW_HEIGHT - 24, v4, 0);
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//Draw main title
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// Draw main title
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PutBitmap3(&grcGame, (WINDOW_WIDTH - 144) / 2, 40, &rcTitle, SURFACE_ID_TITLE);
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PutBitmap3(&grcGame, (WINDOW_WIDTH - 48) / 2, (WINDOW_HEIGHT + 16) / 2, &rcNew, SURFACE_ID_TITLE);
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PutBitmap3(&grcGame, (WINDOW_WIDTH - 48) / 2, (WINDOW_HEIGHT + 56) / 2, &rcContinue, SURFACE_ID_TITLE);
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PutBitmap3(&grcGame, (WINDOW_WIDTH - 160) / 2, WINDOW_HEIGHT - 48, &rcPixel, SURFACE_ID_PIXEL);
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//Draw character cursor
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// Draw character cursor
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RECT char_rc;
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Surface_Ids char_surf;
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switch ( char_type )
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switch (char_type)
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{
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case 0:
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char_rc = rcMyChar[anime / 10 % 4];
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@ -412,7 +412,7 @@ int ModeTitle()
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PutBitmap3(&grcGame, (WINDOW_WIDTH - 88) / 2, char_y, &char_rc, char_surf);
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//Draw carets
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// Draw carets
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PutCaret(0, 0);
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if (time_counter)
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@ -427,7 +427,7 @@ int ModeTitle()
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PlaySoundObject(18, 1);
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ChangeMusic(0);
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//Black screen when option is selected
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// Black screen when option is selected
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wait = SDL_GetTicks();
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while (SDL_GetTicks() < wait + 1000)
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{
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@ -449,12 +449,12 @@ int ModeAction()
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bool swPlay = true;
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//Reset stuff
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// Reset stuff
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gCounter = 0;
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grcGame.left = 0;
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g_GameFlags = 3;
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//Initialize everything
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// Initialize everything
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InitMyChar();
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InitNpChar();
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InitBullet();
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@ -473,10 +473,10 @@ int ModeAction()
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{
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while (true)
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{
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//Get pressed keys
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// Get pressed keys
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GetTrg();
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//Escape menu
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// Escape menu
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if (gKey & KEY_ESCAPE)
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{
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int escRet = Call_Escape();
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@ -548,7 +548,7 @@ int ModeAction()
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if (!(g_GameFlags & 4))
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{
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//Open inventory
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// Open inventory
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if (gKeyTrg & gKeyItem)
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{
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BackupSurface(SURFACE_ID_SCREEN_GRAB, &grcGame);
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@ -615,7 +615,7 @@ int ModeAction()
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PutFramePerSecound();
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if (!Flip_SystemTask())
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break;
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break;
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++gCounter;
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}
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}
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@ -47,9 +47,9 @@ bool CheckFileExists(const char *name)
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bool IsShiftJIS(uint8_t c)
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{
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if ( c > 0x80 && c < 0xA0 )
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if (c > 0x80 && c < 0xA0)
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return true;
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if ( c < 0xE0 || c >= 0xF0 )
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if (c < 0xE0 || c >= 0xF0)
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return false;
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return true;
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}
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