diff --git a/src/Game.cpp b/src/Game.cpp index 3c3722ce..2045f9ff 100644 --- a/src/Game.cpp +++ b/src/Game.cpp @@ -58,7 +58,7 @@ int Random(int min, int max) void PutNumber4(int x, int y, int value, bool bZero) { - //Define rects + // Define rects RECT rcClient = grcFull; RECT rect[10] = { @@ -74,19 +74,19 @@ void PutNumber4(int x, int y, int value, bool bZero) {72, 56, 80, 64}, }; - //Digits + // Digits int tbl[4] = {1000, 100, 10, 1}; - //Limit value - if ( value > 9999 ) + // Limit value + if (value > 9999) value = 9999; - //Go through number and draw digits + // Go through number and draw digits int offset = 0; int sw = 0; while (offset < 4) { - //Get the digit that this is + // Get the digit that this is int a = 0; while (tbl[offset] <= value) @@ -96,11 +96,11 @@ void PutNumber4(int x, int y, int value, bool bZero) ++sw; } - //Draw digit - if ((bZero && offset == 2) || sw != 0 || offset == 3 ) + // Draw digit + if ((bZero && offset == 2) || sw != 0 || offset == 3) PutBitmap3(&rcClient, x + 8 * offset, y, &rect[a], SURFACE_ID_TEXT_BOX); - //Go to next digit + // Go to next digit ++offset; } } @@ -118,9 +118,9 @@ int ModeOpening() SetFrameTargetMyChar(16); SetFadeMask(); - //Reset cliprect and flags + // Reset cliprect and flags grcGame.left = 0; - //Non-vanilla: these three lines are widescreen-related(?) + // Non-vanilla: these three lines are widescreen-related(?) grcGame.top = 0; grcGame.right = WINDOW_WIDTH; grcGame.bottom = WINDOW_HEIGHT; @@ -132,13 +132,13 @@ int ModeOpening() unsigned int wait = 0; while (wait < 500) { - //Increase timer + // Increase timer ++wait; - //Get pressed keys + // Get pressed keys GetTrg(); - //Escape menu + // Escape menu if (gKey & KEY_ESCAPE) { int escRet = Call_Escape(); @@ -148,11 +148,11 @@ int ModeOpening() return 1; } - //Skip intro if OK is pressed + // Skip intro if OK is pressed if (gKey & gKeyOk) break; - //Update everything + // Update everything ActNpChar(); ActBossChar(); ActBack(); @@ -167,7 +167,7 @@ int ModeOpening() MoveFrame3(); ProcFade(); - //Draw everything + // Draw everything CortBox(&grcFull, 0x000000); int frame_x, frame_y; @@ -182,7 +182,7 @@ int ModeOpening() PutCaret(frame_x, frame_y); PutFade(); - //Update Text Script + // Update Text Script int tscRet = TextScriptProc(); if (tscRet == 0) return 0; @@ -212,7 +212,7 @@ int ModeOpening() int ModeTitle() { - //Set rects + // Set rects RECT rcTitle = {0, 0, 144, 32}; RECT rcPixel = {0, 0, 160, 16}; @@ -222,7 +222,7 @@ int ModeTitle() RECT rcVersion = {152, 80, 208, 88}; RECT rcPeriod = {152, 88, 208, 96}; - //Character rects + // Character rects RECT rcMyChar[4] = { {0, 16, 16, 32}, {16, 16, 32, 32}, @@ -258,21 +258,21 @@ int ModeTitle() {48, 16, 64, 32}, }; - //Reset everything + // Reset everything InitCaret(); InitStar(); CutNoise(); - //Create variables + // Create variables int anime = 0; int char_type = 0; int time_counter = 0; unsigned long back_color = GetCortBoxColor(RGB(0x20, 0x20, 0x20)); - //Set state + // Set state bContinue = IsProfile(); - //Set character + // Set character time_counter = LoadTimeCounter(); if (time_counter && time_counter < 18000) @@ -284,7 +284,7 @@ int ModeTitle() if (time_counter && time_counter < 9000) char_type = 4; - //Set music to character's specific music + // Set music to character's specific music switch (char_type) { case 1: @@ -304,9 +304,9 @@ int ModeTitle() break; } - //Reset cliprect, flags, and give the player the nikumaru counter + // Reset cliprect, flags, and give the player the nikumaru counter grcGame.left = 0; - //Non-vanilla: these three lines are widescreen-related(?) + // Non-vanilla: these three lines are widescreen-related(?) grcGame.top = 0; grcGame.right = WINDOW_WIDTH; grcGame.bottom = WINDOW_HEIGHT; @@ -314,19 +314,19 @@ int ModeTitle() g_GameFlags = 0; gMC.equip |= 0x100; - //Start loop + // Start loop unsigned int wait = 0; while (true) { - //Don't accept selection for 10 frames + // Don't accept selection for 10 frames if (wait < 10) ++wait; - //Get pressed keys + // Get pressed keys GetTrg(); - //Quit when OK is pressed + // Quit when OK is pressed if (wait >= 10) { if (gKeyTrg & gKeyOk) @@ -342,24 +342,24 @@ int ModeTitle() return 1; } - //Move cursor + // Move cursor if ((gKeyDown | gKeyUp) & gKeyTrg) { PlaySoundObject(1, 1); bContinue = !bContinue; } - //Update carets + // Update carets ActCaret(); - //Animate character cursor - if ( ++anime >= 40 ) + // Animate character cursor + if (++anime >= 40) anime = 0; - //Draw title + // Draw title CortBox(&grcGame, back_color); - //Draw version + // Draw version PutBitmap3(&grcGame, (WINDOW_WIDTH - 120) / 2, WINDOW_HEIGHT - 24, &rcVersion, SURFACE_ID_TEXT_BOX); PutBitmap3(&grcGame, (WINDOW_WIDTH - 8) / 2, WINDOW_HEIGHT - 24, &rcPeriod, SURFACE_ID_TEXT_BOX); @@ -370,17 +370,17 @@ int ModeTitle() PutNumber4((WINDOW_WIDTH + 24) / 2, WINDOW_HEIGHT - 24, v3, 0); PutNumber4((WINDOW_WIDTH + 56) / 2, WINDOW_HEIGHT - 24, v4, 0); - //Draw main title + // Draw main title PutBitmap3(&grcGame, (WINDOW_WIDTH - 144) / 2, 40, &rcTitle, SURFACE_ID_TITLE); PutBitmap3(&grcGame, (WINDOW_WIDTH - 48) / 2, (WINDOW_HEIGHT + 16) / 2, &rcNew, SURFACE_ID_TITLE); PutBitmap3(&grcGame, (WINDOW_WIDTH - 48) / 2, (WINDOW_HEIGHT + 56) / 2, &rcContinue, SURFACE_ID_TITLE); PutBitmap3(&grcGame, (WINDOW_WIDTH - 160) / 2, WINDOW_HEIGHT - 48, &rcPixel, SURFACE_ID_PIXEL); - //Draw character cursor + // Draw character cursor RECT char_rc; Surface_Ids char_surf; - switch ( char_type ) + switch (char_type) { case 0: char_rc = rcMyChar[anime / 10 % 4]; @@ -412,7 +412,7 @@ int ModeTitle() PutBitmap3(&grcGame, (WINDOW_WIDTH - 88) / 2, char_y, &char_rc, char_surf); - //Draw carets + // Draw carets PutCaret(0, 0); if (time_counter) @@ -427,7 +427,7 @@ int ModeTitle() PlaySoundObject(18, 1); ChangeMusic(0); - //Black screen when option is selected + // Black screen when option is selected wait = SDL_GetTicks(); while (SDL_GetTicks() < wait + 1000) { @@ -449,12 +449,12 @@ int ModeAction() bool swPlay = true; - //Reset stuff + // Reset stuff gCounter = 0; grcGame.left = 0; g_GameFlags = 3; - //Initialize everything + // Initialize everything InitMyChar(); InitNpChar(); InitBullet(); @@ -473,10 +473,10 @@ int ModeAction() { while (true) { - //Get pressed keys + // Get pressed keys GetTrg(); - //Escape menu + // Escape menu if (gKey & KEY_ESCAPE) { int escRet = Call_Escape(); @@ -548,7 +548,7 @@ int ModeAction() if (!(g_GameFlags & 4)) { - //Open inventory + // Open inventory if (gKeyTrg & gKeyItem) { BackupSurface(SURFACE_ID_SCREEN_GRAB, &grcGame); @@ -615,7 +615,7 @@ int ModeAction() PutFramePerSecound(); if (!Flip_SystemTask()) - break; + break; ++gCounter; } } diff --git a/src/Generic.cpp b/src/Generic.cpp index 424fd2a3..8df62660 100644 --- a/src/Generic.cpp +++ b/src/Generic.cpp @@ -47,9 +47,9 @@ bool CheckFileExists(const char *name) bool IsShiftJIS(uint8_t c) { - if ( c > 0x80 && c < 0xA0 ) + if (c > 0x80 && c < 0xA0) return true; - if ( c < 0xE0 || c >= 0xF0 ) + if (c < 0xE0 || c >= 0xF0) return false; return true; }