Add all GetCortBoxColor calls back (also I found a vanilla bug)
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5754da507d
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3 changed files with 30 additions and 4 deletions
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@ -14,9 +14,13 @@
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BACK gBack;
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BACK gBack;
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int gWaterY;
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int gWaterY;
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static unsigned long color_black;
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BOOL InitBack(const char *fName, int type)
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BOOL InitBack(const char *fName, int type)
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{
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{
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// Unused, hilariously
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color_black = GetCortBoxColor(RGB(0, 0, 0x10));
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//Get width and height
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//Get width and height
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char path[PATH_LENGTH];
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char path[PATH_LENGTH];
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sprintf(path, "%s/%s.pbm", gDataPath, fName);
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sprintf(path, "%s/%s.pbm", gDataPath, fName);
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@ -267,6 +267,7 @@ int ModeTitle()
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int anime = 0;
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int anime = 0;
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int char_type = 0;
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int char_type = 0;
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int time_counter = 0;
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int time_counter = 0;
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unsigned long back_color = GetCortBoxColor(RGB(0x20, 0x20, 0x20));
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//Set state
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//Set state
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bContinue = IsProfile();
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bContinue = IsProfile();
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@ -356,7 +357,7 @@ int ModeTitle()
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anime = 0;
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anime = 0;
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//Draw title
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//Draw title
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CortBox(&grcGame, 0x202020);
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CortBox(&grcGame, back_color);
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//Draw version
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//Draw version
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PutBitmap3(&grcGame, (WINDOW_WIDTH - 120) / 2, WINDOW_HEIGHT - 24, &rcVersion, SURFACE_ID_TEXT_BOX);
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PutBitmap3(&grcGame, (WINDOW_WIDTH - 120) / 2, WINDOW_HEIGHT - 24, &rcVersion, SURFACE_ID_TEXT_BOX);
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@ -444,6 +445,8 @@ int ModeAction()
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int frame_x = 0;
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int frame_x = 0;
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int frame_y = 0;
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int frame_y = 0;
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unsigned long color = GetCortBoxColor(RGB(0, 0, 0x20));
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bool swPlay = true;
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bool swPlay = true;
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//Reset stuff
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//Reset stuff
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@ -525,7 +528,7 @@ int ModeAction()
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}
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}
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ProcFade();
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ProcFade();
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CortBox(&grcFull, 0x000020);
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CortBox(&grcFull, color);
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GetFramePosition(&frame_x, &frame_y);
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GetFramePosition(&frame_x, &frame_y);
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PutBack(frame_x, frame_y);
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PutBack(frame_x, frame_y);
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PutStage_Back(frame_x, frame_y);
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PutStage_Back(frame_x, frame_y);
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@ -46,9 +46,17 @@ char text[0x100];
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RECT gRect_line = {0, 0, 216, 16};
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RECT gRect_line = {0, 0, 216, 16};
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#ifdef FIX_BUGS
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static unsigned long nod_color;
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#endif
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//Initialize and end tsc
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//Initialize and end tsc
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BOOL InitTextScript2()
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BOOL InitTextScript2()
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{
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{
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#ifdef FIX_BUGS
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nod_color = GetCortBoxColor(RGB(0xFE, 0xFF, 0xFF));
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#endif
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//Clear flags
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//Clear flags
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gTS.mode = 0;
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gTS.mode = 0;
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g_GameFlags &= ~0x04;
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g_GameFlags &= ~0x04;
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@ -456,7 +464,18 @@ void PutTextScript()
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rect.top = gTS.ypos_line[gTS.line % 4] + gTS.rcText.top + gTS.offsetY;
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rect.top = gTS.ypos_line[gTS.line % 4] + gTS.rcText.top + gTS.offsetY;
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rect.right = rect.left + 5;
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rect.right = rect.left + 5;
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rect.bottom = rect.top + 11;
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rect.bottom = rect.top + 11;
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CortBox(&rect, 0xFFFFFE);
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#ifdef FIX_BUGS
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CortBox(&rect, nod_color);
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// This is how the Linux port fixed this, but it isn't done
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// the way Pixel would do it (he only calls GetCortBoxColor
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// once, during init functions, so our fix does it that way
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// instead).
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// Also, the red/blue values are swapped for some reason.
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//CortBox(&rect, GetCortBoxColor(RGB(0xFF, 0xFF, 0xFE));
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#else
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CortBox(&rect, RGB(0xFE, 0xFF, 0xFF));
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#endif
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}
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}
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//Draw GIT
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//Draw GIT
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