From 3eced7b3e419d6ecf16790dce8bc75cdd246a088 Mon Sep 17 00:00:00 2001 From: Clownacy Date: Fri, 4 Sep 2020 02:29:50 +0100 Subject: [PATCH] Implement the Sleep(100) call Okay, seriously, why does the game do this? --- src/Organya.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/Organya.cpp b/src/Organya.cpp index 3df7db11..c0440a8a 100644 --- a/src/Organya.cpp +++ b/src/Organya.cpp @@ -13,6 +13,7 @@ #include "WindowsWrapper.h" #include "Backends/Audio.h" +#include "Backends/Misc.h" #include "Resource.h" #include "Sound.h" @@ -868,7 +869,7 @@ void StopOrganyaMusic(void) memset(key_on, 0, sizeof(key_on)); memset(key_twin, 0, sizeof(key_twin)); - //Sleep(100); + Backend_Delay(100); } void SetOrganyaFadeout(void)