Implement the Sleep(100) call
Okay, seriously, why does the game do this?
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1 changed files with 2 additions and 1 deletions
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@ -13,6 +13,7 @@
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#include "WindowsWrapper.h"
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#include "WindowsWrapper.h"
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#include "Backends/Audio.h"
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#include "Backends/Audio.h"
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#include "Backends/Misc.h"
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#include "Resource.h"
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#include "Resource.h"
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#include "Sound.h"
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#include "Sound.h"
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@ -868,7 +869,7 @@ void StopOrganyaMusic(void)
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memset(key_on, 0, sizeof(key_on));
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memset(key_on, 0, sizeof(key_on));
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memset(key_twin, 0, sizeof(key_twin));
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memset(key_twin, 0, sizeof(key_twin));
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//Sleep(100);
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Backend_Delay(100);
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}
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}
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void SetOrganyaFadeout(void)
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void SetOrganyaFadeout(void)
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