Renderer backend simplification part 1: Draw.cpp and Software.cpp

By emulating the DirectDraw code more closely, I can simplify the
renderer backend API.
This commit is contained in:
Clownacy 2019-08-13 01:31:08 +00:00
parent e094f2ff68
commit 3f8ead09d6
6 changed files with 56 additions and 96 deletions

View file

@ -15,22 +15,18 @@ typedef struct Backend_Surface Backend_Surface;
typedef struct Backend_Glyph Backend_Glyph; typedef struct Backend_Glyph Backend_Glyph;
SDL_Window* Backend_CreateWindow(const char *title, int width, int height); SDL_Window* Backend_CreateWindow(const char *title, int width, int height);
BOOL Backend_Init(SDL_Window *window); Backend_Surface* Backend_Init(SDL_Window *window);
void Backend_Deinit(void); void Backend_Deinit(void);
void Backend_DrawScreen(void); void Backend_DrawScreen(void);
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height); Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height);
void Backend_FreeSurface(Backend_Surface *surface); void Backend_FreeSurface(Backend_Surface *surface);
unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch); unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch);
void Backend_UnlockSurface(Backend_Surface *surface); void Backend_UnlockSurface(Backend_Surface *surface);
void Backend_BlitToSurface(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y); void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key);
void Backend_BlitToScreen(Backend_Surface *source_surface, const RECT *rect, long x, long y, BOOL colour_key); void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue);
void Backend_ColourFillToSurface(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue);
void Backend_ColourFillToScreen(const RECT *rect, unsigned char red, unsigned char green, unsigned char blue);
void Backend_ScreenToSurface(Backend_Surface *surface, const RECT *rect);
BOOL Backend_SupportsSubpixelGlyph(void); BOOL Backend_SupportsSubpixelGlyph(void);
Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, unsigned char pixel_mode); Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, unsigned char pixel_mode);
void Backend_UnloadGlyph(Backend_Glyph *glyph); void Backend_UnloadGlyph(Backend_Glyph *glyph);
void Backend_DrawGlyphToSurface(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours); void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours);
void Backend_DrawGlyphToScreen(Backend_Glyph *glyph, long x, long y, const unsigned char *colours);
void Backend_HandleDeviceLoss(void); void Backend_HandleDeviceLoss(void);
void Backend_HandleWindowResize(void); void Backend_HandleWindowResize(void);

View file

@ -57,8 +57,10 @@ BOOL Backend_Init(SDL_Window *p_window)
return TRUE; return TRUE;
} }
void Backend_Deinit(void) void Backend_Deinit(Backend_Surface *framebuffer_surface)
{ {
(void)framebuffer_surface;
SDL_FreeSurface(framebuffer.sdl_surface); SDL_FreeSurface(framebuffer.sdl_surface);
} }

View file

@ -30,9 +30,8 @@ typedef struct Backend_Glyph
} Backend_Glyph; } Backend_Glyph;
static SDL_Window *window; static SDL_Window *window;
static SDL_Surface *window_surface; static SDL_Surface *window_sdlsurface;
static SDL_Surface *screen_surface; static SDL_Surface *framebuffer_sdlsurface;
static Backend_Surface framebuffer; static Backend_Surface framebuffer;
SDL_Window* Backend_CreateWindow(const char *title, int width, int height) SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
@ -40,33 +39,33 @@ SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0); return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
} }
BOOL Backend_Init(SDL_Window *p_window) Backend_Surface* Backend_Init(SDL_Window *p_window)
{ {
window = p_window; window = p_window;
window_surface = SDL_GetWindowSurface(window); window_sdlsurface = SDL_GetWindowSurface(window);
screen_surface = SDL_CreateRGBSurfaceWithFormat(0, window_surface->w, window_surface->h, 0, SDL_PIXELFORMAT_RGB24); framebuffer_sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24);
if (screen_surface == NULL) if (framebuffer_sdlsurface == NULL)
return FALSE; return NULL;
framebuffer.pixels = (unsigned char*)screen_surface->pixels; framebuffer.pixels = (unsigned char*)framebuffer_sdlsurface->pixels;
framebuffer.width = screen_surface->w; framebuffer.width = framebuffer_sdlsurface->w;
framebuffer.height = screen_surface->h; framebuffer.height = framebuffer_sdlsurface->h;
framebuffer.pitch = screen_surface->pitch; framebuffer.pitch = framebuffer_sdlsurface->pitch;
return TRUE; return &framebuffer;
} }
void Backend_Deinit(void) void Backend_Deinit(void)
{ {
SDL_FreeSurface(screen_surface); SDL_FreeSurface(framebuffer_sdlsurface);
} }
void Backend_DrawScreen(void) void Backend_DrawScreen(void)
{ {
SDL_BlitSurface(screen_surface, NULL, window_surface, NULL); SDL_BlitSurface(framebuffer_sdlsurface, NULL, window_sdlsurface, NULL);
SDL_UpdateWindowSurface(window); SDL_UpdateWindowSurface(window);
} }
@ -115,7 +114,7 @@ void Backend_UnlockSurface(Backend_Surface *surface)
(void)surface; (void)surface;
} }
static void BlitCommon(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key) void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
{ {
if (source_surface == NULL || destination_surface == NULL) if (source_surface == NULL || destination_surface == NULL)
return; return;
@ -198,17 +197,7 @@ static void BlitCommon(Backend_Surface *source_surface, const RECT *rect, Backen
} }
} }
void Backend_BlitToSurface(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y) void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
{
BlitCommon(source_surface, rect, destination_surface, x, y, TRUE);
}
void Backend_BlitToScreen(Backend_Surface *source_surface, const RECT *rect, long x, long y, BOOL colour_key)
{
BlitCommon(source_surface, rect, &framebuffer, x, y, colour_key);
}
void Backend_ColourFillToSurface(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
{ {
if (surface == NULL) if (surface == NULL)
return; return;
@ -266,16 +255,6 @@ void Backend_ColourFillToSurface(Backend_Surface *surface, const RECT *rect, uns
} }
} }
void Backend_ColourFillToScreen(const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
{
Backend_ColourFillToSurface(&framebuffer, rect, red, green, blue);
}
void Backend_ScreenToSurface(Backend_Surface *surface, const RECT *rect)
{
BlitCommon(&framebuffer, rect, surface, rect->left, rect->top, FALSE);
}
BOOL Backend_SupportsSubpixelGlyph(void) BOOL Backend_SupportsSubpixelGlyph(void)
{ {
return TRUE; // It's a software renderer, baby return TRUE; // It's a software renderer, baby
@ -352,7 +331,7 @@ void Backend_UnloadGlyph(Backend_Glyph *glyph)
free(glyph); free(glyph);
} }
void Backend_DrawGlyphToSurface(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours) void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
{ {
if (glyph == NULL || surface == NULL) if (glyph == NULL || surface == NULL)
return; return;
@ -419,11 +398,6 @@ void Backend_DrawGlyphToSurface(Backend_Surface *surface, Backend_Glyph *glyph,
} }
} }
void Backend_DrawGlyphToScreen(Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
{
Backend_DrawGlyphToSurface(&framebuffer, glyph, x, y, colours);
}
void Backend_HandleDeviceLoss(void) void Backend_HandleDeviceLoss(void)
{ {
// No problem for us // No problem for us
@ -433,5 +407,5 @@ void Backend_HandleWindowResize(void)
{ {
// https://wiki.libsdl.org/SDL_GetWindowSurface // https://wiki.libsdl.org/SDL_GetWindowSurface
// We need to fetch a new surface pointer // We need to fetch a new surface pointer
window_surface = SDL_GetWindowSurface(window); window_sdlsurface = SDL_GetWindowSurface(window);
} }

View file

@ -26,15 +26,10 @@ RECT grcFull = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
int magnification; int magnification;
BOOL fullscreen; BOOL fullscreen;
struct SURFACE static Backend_Surface *surf[SURFACE_ID_MAX];
{ static Backend_Surface *framebuffer;
BOOL in_use;
Backend_Surface *backend;
};
SURFACE surf[SURFACE_ID_MAX]; static FontObject *gFont;
FontObject *gFont;
#define FRAMERATE 20 #define FRAMERATE 20
@ -99,8 +94,9 @@ BOOL StartDirectDraw(int lMagnification, int lColourDepth)
rgb24_pixel_format = SDL_AllocFormat(SDL_PIXELFORMAT_RGB24); rgb24_pixel_format = SDL_AllocFormat(SDL_PIXELFORMAT_RGB24);
// Create renderer framebuffer = Backend_Init(gWindow);
if (!Backend_Init(gWindow))
if (framebuffer == NULL)
return FALSE; return FALSE;
return TRUE; return TRUE;
@ -109,8 +105,14 @@ BOOL StartDirectDraw(int lMagnification, int lColourDepth)
void EndDirectDraw() void EndDirectDraw()
{ {
// Release all surfaces // Release all surfaces
for (int i = 0; i < SURFACE_ID_MAX; i++) for (int i = 0; i < SURFACE_ID_MAX; ++i)
ReleaseSurface(i); {
if (surf[i])
{
Backend_FreeSurface(surf[i]);
surf[i] = NULL;
}
}
Backend_Deinit(); Backend_Deinit();
@ -133,10 +135,10 @@ static BOOL IsEnableBitmap(SDL_RWops *fp)
void ReleaseSurface(int s) void ReleaseSurface(int s)
{ {
// Release the surface we want to release // Release the surface we want to release
if (surf[s].in_use) if (surf[s])
{ {
Backend_FreeSurface(surf[s].backend); Backend_FreeSurface(surf[s]);
surf[s].in_use = FALSE; surf[s] = NULL;
} }
} }
@ -156,24 +158,19 @@ BOOL MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no, BOOL bSyst
} }
else else
{ {
if (surf[surf_no].in_use) if (surf[surf_no])
{ {
printf("Tried to create drawable surface at occupied slot (%d)\n", surf_no); printf("Tried to create drawable surface at occupied slot (%d)\n", surf_no);
} }
else else
{ {
// Create surface // Create surface
surf[surf_no].backend = Backend_CreateSurface(bxsize * magnification, bysize * magnification); surf[surf_no] = Backend_CreateSurface(bxsize * magnification, bysize * magnification);
if (surf[surf_no].backend == NULL) if (surf[surf_no] == NULL)
{
printf("Failed to create backend surface %d\n", surf_no); printf("Failed to create backend surface %d\n", surf_no);
}
else else
{
surf[surf_no].in_use = TRUE;
success = TRUE; success = TRUE;
}
} }
} }
@ -190,7 +187,7 @@ static BOOL LoadBitmap(SDL_RWops *fp, Surface_Ids surf_no, BOOL create_surface)
} }
else else
{ {
if (create_surface && surf[surf_no].in_use) if (create_surface && surf[surf_no])
{ {
printf("Tried to create drawable surface at occupied slot (%d)\n", surf_no); printf("Tried to create drawable surface at occupied slot (%d)\n", surf_no);
} }
@ -217,7 +214,7 @@ static BOOL LoadBitmap(SDL_RWops *fp, Surface_Ids surf_no, BOOL create_surface)
{ {
// IF YOU WANT TO ADD HD SPRITES, THIS IS THE CODE YOU SHOULD EDIT // IF YOU WANT TO ADD HD SPRITES, THIS IS THE CODE YOU SHOULD EDIT
unsigned int pitch; unsigned int pitch;
unsigned char *pixels = Backend_LockSurface(surf[surf_no].backend, &pitch); unsigned char *pixels = Backend_LockSurface(surf[surf_no], &pitch);
if (magnification == 1) if (magnification == 1)
{ {
@ -258,7 +255,7 @@ static BOOL LoadBitmap(SDL_RWops *fp, Surface_Ids surf_no, BOOL create_surface)
} }
} }
Backend_UnlockSurface(surf[surf_no].backend); Backend_UnlockSurface(surf[surf_no]);
SDL_FreeSurface(converted_surface); SDL_FreeSurface(converted_surface);
success = TRUE; success = TRUE;
} }
@ -362,7 +359,7 @@ void BackupSurface(Surface_Ids surf_no, const RECT *rect)
RECT frameRect; RECT frameRect;
ScaleRect(rect, &frameRect); ScaleRect(rect, &frameRect);
Backend_ScreenToSurface(surf[surf_no].backend, &frameRect); Backend_Blit(surf[surf_no], &frameRect, framebuffer, frameRect.left, frameRect.top, FALSE);
} }
static void DrawBitmap(const RECT *rcView, int x, int y, const RECT *rect, Surface_Ids surf_no, BOOL transparent) static void DrawBitmap(const RECT *rcView, int x, int y, const RECT *rect, Surface_Ids surf_no, BOOL transparent)
@ -402,7 +399,7 @@ static void DrawBitmap(const RECT *rcView, int x, int y, const RECT *rect, Surfa
frameRect.bottom *= magnification; frameRect.bottom *= magnification;
// Draw to screen // Draw to screen
Backend_BlitToScreen(surf[surf_no].backend, &frameRect, x * magnification, y * magnification, transparent); Backend_Blit(surf[surf_no], &frameRect, framebuffer, x * magnification, y * magnification, transparent);
} }
void PutBitmap3(const RECT *rcView, int x, int y, const RECT *rect, Surface_Ids surf_no) // Transparency void PutBitmap3(const RECT *rcView, int x, int y, const RECT *rect, Surface_Ids surf_no) // Transparency
@ -421,7 +418,7 @@ void Surface2Surface(int x, int y, const RECT *rect, int to, int from)
RECT frameRect; RECT frameRect;
ScaleRect(rect, &frameRect); ScaleRect(rect, &frameRect);
Backend_BlitToSurface(surf[from].backend, &frameRect, surf[to].backend, x * magnification, y * magnification); Backend_Blit(surf[from], &frameRect, surf[to], x * magnification, y * magnification, TRUE);
} }
unsigned long GetCortBoxColor(unsigned long col) unsigned long GetCortBoxColor(unsigned long col)
@ -442,7 +439,7 @@ void CortBox(const RECT *rect, unsigned long col)
const unsigned char col_green = (unsigned char)((col >> 8) & 0xFF); const unsigned char col_green = (unsigned char)((col >> 8) & 0xFF);
const unsigned char col_blue = (unsigned char)((col >> 16) & 0xFF); const unsigned char col_blue = (unsigned char)((col >> 16) & 0xFF);
Backend_ColourFillToScreen(&destRect, col_red, col_green, col_blue); Backend_ColourFill(framebuffer, &destRect, col_red, col_green, col_blue);
} }
void CortBox2(const RECT *rect, unsigned long col, Surface_Ids surf_no) void CortBox2(const RECT *rect, unsigned long col, Surface_Ids surf_no)
@ -456,7 +453,7 @@ void CortBox2(const RECT *rect, unsigned long col, Surface_Ids surf_no)
const unsigned char col_green = (unsigned char)((col >> 8) & 0xFF); const unsigned char col_green = (unsigned char)((col >> 8) & 0xFF);
const unsigned char col_blue = (unsigned char)((col >> 16) & 0xFF); const unsigned char col_blue = (unsigned char)((col >> 16) & 0xFF);
Backend_ColourFillToSurface(surf[surf_no].backend, &destRect, col_red, col_green, col_blue); Backend_ColourFill(surf[surf_no], &destRect, col_red, col_green, col_blue);
} }
#ifdef WINDOWS #ifdef WINDOWS
@ -560,12 +557,12 @@ void InitTextObject(const char *font_name)
void PutText(int x, int y, const char *text, unsigned long color) void PutText(int x, int y, const char *text, unsigned long color)
{ {
DrawText(gFont, NULL, x * magnification, y * magnification, color, text, strlen(text)); DrawText(gFont, framebuffer, x * magnification, y * magnification, color, text, strlen(text));
} }
void PutText2(int x, int y, const char *text, unsigned long color, Surface_Ids surf_no) void PutText2(int x, int y, const char *text, unsigned long color, Surface_Ids surf_no)
{ {
DrawText(gFont, surf[surf_no].backend, x * magnification, y * magnification, color, text, strlen(text)); DrawText(gFont, surf[surf_no], x * magnification, y * magnification, color, text, strlen(text));
} }
void EndTextObject() void EndTextObject()

View file

@ -50,10 +50,6 @@ typedef enum Surface_Ids
SURFACE_ID_MAX = 40 SURFACE_ID_MAX = 40
} Surface_Ids; } Surface_Ids;
struct SURFACE;
extern SURFACE surf[SURFACE_ID_MAX];
BOOL Flip_SystemTask(HWND hWnd); BOOL Flip_SystemTask(HWND hWnd);
SDL_Window* CreateWindow(const char *title, int width, int height); SDL_Window* CreateWindow(const char *title, int width, int height);
BOOL StartDirectDraw(int lMagnification, int lColourDepth); BOOL StartDirectDraw(int lMagnification, int lColourDepth);

View file

@ -1154,12 +1154,7 @@ void DrawText(FontObject *font_object, Backend_Surface *surface, int x, int y, u
const int letter_y = y + glyph->y; const int letter_y = y + glyph->y;
if (glyph->backend) if (glyph->backend)
{ Backend_DrawGlyph(surface, glyph->backend, letter_x, letter_y, colours);
if (surface)
Backend_DrawGlyphToSurface(surface, glyph->backend, letter_x, letter_y, colours);
else
Backend_DrawGlyphToScreen(glyph->backend, letter_x, letter_y, colours);
}
pen_x += glyph->x_advance; pen_x += glyph->x_advance;
} }