Backends/SDL2/Controller: Start improving error handling
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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1 changed files with 20 additions and 2 deletions
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@ -7,6 +7,7 @@
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#include "SDL.h"
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#include "../../WindowsWrapper.h"
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#include "../Misc.h"
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#define DEADZONE 10000;
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@ -16,7 +17,11 @@ static Sint16 *axis_neutrals;
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BOOL ControllerBackend_Init(void)
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{
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SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
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{
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Backend_PrintError("Couldn't initialise joystack SDL2 subsystem : %s", SDL_GetError());
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return FALSE;
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}
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return TRUE;
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}
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@ -41,7 +46,12 @@ BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
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// Handle directional inputs
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const Sint16 joystick_x = SDL_JoystickGetAxis(joystick, 0);
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if (!joystick_x)
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Backend_PrintError("Failed to get current state of X axis control on joystick : %s", SDL_GetError());
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const Sint16 joystick_y = SDL_JoystickGetAxis(joystick, 1);
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if (!joystick_y)
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Backend_PrintError("Failed to get current state of Y axis control on joystick : %s", SDL_GetError());
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status->bLeft = joystick_x < axis_neutrals[0] - DEADZONE;
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status->bRight = joystick_x > axis_neutrals[0] + DEADZONE;
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@ -50,8 +60,16 @@ BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
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// Handle button inputs
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int total_buttons = SDL_JoystickNumButtons(joystick);
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if (total_buttons < 0)
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Backend_PrintError("Failed to get number of buttons on joystick : %s", SDL_GetError());
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int total_axes = SDL_JoystickNumAxes(joystick);
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if (total_axes < 0)
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Backend_PrintError("Failed to get number of general axis controls on joystick : %s", SDL_GetError());
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int total_hats = SDL_JoystickNumHats(joystick);
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if (total_hats < 0)
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Backend_PrintError("Failed to get number of POV hats on joystick : %s", SDL_GetError());
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unsigned int buttons_done = 0;
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@ -81,7 +99,7 @@ BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
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}
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// Then the joystick hats
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for (int i = 0; i < total_axes; ++i)
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for (int i = 0; i < total_hats; ++i)
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{
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Uint8 hat = SDL_JoystickGetHat(joystick, i);
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