Clean-up NpcAct180.cpp
This commit is contained in:
parent
cb2b03559c
commit
42a986b980
1 changed files with 77 additions and 68 deletions
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@ -19,6 +19,9 @@
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// Curly AI
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// Curly AI
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void ActNpc180(NPCHAR *npc)
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void ActNpc180(NPCHAR *npc)
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{
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{
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int xx;
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int yy;
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RECT rcLeft[11] = {
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RECT rcLeft[11] = {
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{0, 96, 16, 112},
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{0, 96, 16, 112},
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{16, 96, 32, 112},
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{16, 96, 32, 112},
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@ -47,11 +50,11 @@ void ActNpc180(NPCHAR *npc)
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{144, 112, 160, 128},
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{144, 112, 160, 128},
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};
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};
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if (npc->y < gMC.y - 0x14000)
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if (npc->y < gMC.y - (10 * 0x10 * 0x200))
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{
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{
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if (npc->y < 0x20000)
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if (npc->y < 16 * 0x10 * 0x200)
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{
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{
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npc->tgt_x = 0x280000;
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npc->tgt_x = 320 * 0x10 * 0x200;
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npc->tgt_y = npc->y;
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npc->tgt_y = npc->y;
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}
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}
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else
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else
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@ -62,7 +65,7 @@ void ActNpc180(NPCHAR *npc)
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}
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}
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else
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else
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{
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{
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if (gCurlyShoot_wait)
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if (gCurlyShoot_wait != 0)
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{
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{
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npc->tgt_x = gCurlyShoot_x;
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npc->tgt_x = gCurlyShoot_x;
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npc->tgt_y = gCurlyShoot_y;
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npc->tgt_y = gCurlyShoot_y;
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@ -123,17 +126,17 @@ void ActNpc180(NPCHAR *npc)
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case 100:
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case 100:
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npc->ani_no = 0;
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npc->ani_no = 0;
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npc->xm = 7 * npc->xm / 8;
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npc->xm = (npc->xm * 7) / 8;
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npc->count1 = 0;
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npc->count1 = 0;
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if (npc->x > npc->tgt_x + 0x2000)
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if (npc->x > npc->tgt_x + (16 * 0x200))
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{
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{
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npc->act_no = 200;
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npc->act_no = 200;
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npc->ani_no = 1;
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npc->ani_no = 1;
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npc->direct = 0;
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npc->direct = 0;
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npc->act_wait = Random(20, 60);
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npc->act_wait = Random(20, 60);
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}
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}
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else if (npc->x < npc->tgt_x - 0x2000)
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else if (npc->x < npc->tgt_x - (16 * 0x200))
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{
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{
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npc->act_no = 300;
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npc->act_no = 300;
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npc->ani_no = 1;
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npc->ani_no = 1;
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@ -184,7 +187,7 @@ void ActNpc180(NPCHAR *npc)
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break;
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break;
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}
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}
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if (gCurlyShoot_wait)
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if (gCurlyShoot_wait != 0)
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--gCurlyShoot_wait;
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--gCurlyShoot_wait;
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if (gCurlyShoot_wait == 70)
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if (gCurlyShoot_wait == 70)
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@ -203,15 +206,15 @@ void ActNpc180(NPCHAR *npc)
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npc->act_no = 310;
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npc->act_no = 310;
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}
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}
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int xx = npc->x - npc->tgt_x;
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xx = npc->x - npc->tgt_x;
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int yy = npc->y - npc->tgt_y;
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yy = npc->y - npc->tgt_y;
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if (xx < 0)
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if (xx < 0)
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xx *= -1;
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xx *= -1;
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if (npc->act_no == 100)
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if (npc->act_no == 100)
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{
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{
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if (xx + 0x400 < yy)
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if (xx + (2 * 0x200) < yy)
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npc->ani_no = 5;
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npc->ani_no = 5;
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else
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else
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npc->ani_no = 0;
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npc->ani_no = 0;
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@ -219,7 +222,7 @@ void ActNpc180(NPCHAR *npc)
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if (npc->act_no == 210 || npc->act_no == 310)
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if (npc->act_no == 210 || npc->act_no == 310)
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{
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{
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if (xx + 0x400 < yy)
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if (xx + (2 * 0x200) < yy)
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npc->ani_no = 6;
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npc->ani_no = 6;
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else
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else
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npc->ani_no = 1;
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npc->ani_no = 1;
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@ -229,7 +232,7 @@ void ActNpc180(NPCHAR *npc)
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{
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{
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++npc->ani_wait;
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++npc->ani_wait;
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if (xx + 0x400 < yy)
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if (xx + (2 * 0x200) < yy)
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npc->ani_no = 6 + (npc->ani_wait / 4 % 4);
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npc->ani_no = 6 + (npc->ani_wait / 4 % 4);
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else
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else
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npc->ani_no = 1 + (npc->ani_wait / 4 % 4);
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npc->ani_no = 1 + (npc->ani_wait / 4 % 4);
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@ -261,7 +264,7 @@ void ActNpc180(NPCHAR *npc)
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if (npc->act_no >= 100 && npc->act_no < 500)
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if (npc->act_no >= 100 && npc->act_no < 500)
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{
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{
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if (npc->x < gMC.x - 0xA000 || npc->x > gMC.x + 0xA000)
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if (npc->x < gMC.x - (80 * 0x200) || npc->x > gMC.x + (80 * 0x200))
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{
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{
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#ifdef FIX_BUGS
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#ifdef FIX_BUGS
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if (npc->flag & 5)
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if (npc->flag & 5)
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@ -289,7 +292,7 @@ void ActNpc180(NPCHAR *npc)
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npc->x += npc->xm;
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npc->x += npc->xm;
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npc->y += npc->ym;
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npc->y += npc->ym;
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if (npc->act_no >= 100 && (npc->flag & 8) == 0)
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if (npc->act_no >= 100 && !(npc->flag & 8))
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{
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{
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switch (npc->ani_no)
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switch (npc->ani_no)
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{
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{
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@ -297,7 +300,7 @@ void ActNpc180(NPCHAR *npc)
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break;
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break;
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default:
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default:
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if (xx + 0x400 < yy)
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if (xx + (2 * 0x200) < yy)
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npc->ani_no = 6;
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npc->ani_no = 6;
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else
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else
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npc->ani_no = 1;
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npc->ani_no = 1;
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@ -333,12 +336,12 @@ void ActNpc181(NPCHAR *npc)
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if (npc->pNpc->direct == 0)
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if (npc->pNpc->direct == 0)
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{
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{
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npc->direct = 0;
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npc->direct = 0;
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npc->x = npc->pNpc->x - 0x1000;
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npc->x = npc->pNpc->x - (8 * 0x200);
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}
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}
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else
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else
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{
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{
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npc->direct = 2;
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npc->direct = 2;
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npc->x = npc->pNpc->x + 0x1000;
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npc->x = npc->pNpc->x + (8 * 0x200);
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}
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}
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npc->y = npc->pNpc->y;
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npc->y = npc->pNpc->y;
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@ -357,12 +360,12 @@ void ActNpc181(NPCHAR *npc)
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npc->x = npc->pNpc->x;
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npc->x = npc->pNpc->x;
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}
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}
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npc->y = npc->pNpc->y - 0x1400;
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npc->y = npc->pNpc->y - (10 * 0x200);
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npc->ani_no = 1;
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npc->ani_no = 1;
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}
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}
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if (npc->pNpc->ani_no == 1 || npc->pNpc->ani_no == 3 || npc->pNpc->ani_no == 6 || npc->pNpc->ani_no == 8)
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if (npc->pNpc->ani_no == 1 || npc->pNpc->ani_no == 3 || npc->pNpc->ani_no == 6 || npc->pNpc->ani_no == 8)
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npc->y -= 0x200;
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npc->y -= 1 * 0x200;
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switch (npc->act_no)
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switch (npc->act_no)
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{
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{
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@ -383,26 +386,26 @@ void ActNpc181(NPCHAR *npc)
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{
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{
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if (npc->direct == 0)
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if (npc->direct == 0)
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{
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{
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SetBullet(12, npc->x - 0x800, npc->y + 0x600, 0);
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SetBullet(12, npc->x - (4 * 0x200), npc->y + (3 * 0x200), 0);
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SetCaret(npc->x - 0x800, npc->y + 0x600, 3, 0);
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SetCaret(npc->x - (4 * 0x200), npc->y + (3 * 0x200), 3, 0);
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}
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}
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else
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else
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{
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{
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SetBullet(12, npc->x + 0x800, npc->y + 0x600, 2);
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SetBullet(12, npc->x + (4 * 0x200), npc->y + (3 * 0x200), 2);
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SetCaret(npc->x + 0x800, npc->y + 0x600, 3, 0);
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SetCaret(npc->x + (4 * 0x200), npc->y + (3 * 0x200), 3, 0);
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}
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}
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}
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}
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else
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else
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{
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{
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if (npc->direct == 0)
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if (npc->direct == 0)
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{
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{
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SetBullet(12, npc->x - 0x400, npc->y - 0x800, 1);
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SetBullet(12, npc->x - (2 * 0x200), npc->y - (4 * 0x200), 1);
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SetCaret(npc->x - 0x400, npc->y - 0x800, 3, 0);
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SetCaret(npc->x - (2 * 0x200), npc->y - (4 * 0x200), 3, 0);
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}
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}
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else
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else
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{
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{
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SetBullet(12, npc->x + 0x400, npc->y - 0x800, 1);
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SetBullet(12, npc->x + (2 * 0x200), npc->y - (4 * 0x200), 1);
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SetCaret(npc->x + 0x400, npc->y - 0x800, 3, 0);
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SetCaret(npc->x + (2 * 0x200), npc->y - (4 * 0x200), 3, 0);
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}
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}
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}
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}
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}
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}
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@ -440,12 +443,12 @@ void ActNpc182(NPCHAR *npc)
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if (npc->pNpc->direct == 0)
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if (npc->pNpc->direct == 0)
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{
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{
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npc->direct = 0;
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npc->direct = 0;
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npc->x = npc->pNpc->x - 0x1000;
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npc->x = npc->pNpc->x - (8 * 0x200);
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}
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}
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else
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else
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{
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{
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npc->direct = 2;
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npc->direct = 2;
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npc->x = npc->pNpc->x + 0x1000;
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npc->x = npc->pNpc->x + (8 * 0x200);
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}
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}
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npc->y = npc->pNpc->y;
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npc->y = npc->pNpc->y;
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@ -464,12 +467,12 @@ void ActNpc182(NPCHAR *npc)
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npc->x = npc->pNpc->x;
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npc->x = npc->pNpc->x;
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}
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}
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npc->y = npc->pNpc->y - 0x1400;
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npc->y = npc->pNpc->y - (10 * 0x200);
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npc->ani_no = 1;
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npc->ani_no = 1;
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}
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}
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if (npc->pNpc->ani_no == 1 || npc->pNpc->ani_no == 3 || npc->pNpc->ani_no == 6 || npc->pNpc->ani_no == 8)
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if (npc->pNpc->ani_no == 1 || npc->pNpc->ani_no == 3 || npc->pNpc->ani_no == 6 || npc->pNpc->ani_no == 8)
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npc->y -= 0x200;
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npc->y -= 1 * 0x200;
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switch (npc->act_no)
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switch (npc->act_no)
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{
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{
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@ -490,26 +493,26 @@ void ActNpc182(NPCHAR *npc)
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{
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{
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if (npc->direct == 0)
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if (npc->direct == 0)
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{
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{
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SetBullet(6, npc->x - 0x800, npc->y + 0x600, 0);
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SetBullet(6, npc->x - (4 * 0x200), npc->y + (3 * 0x200), 0);
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SetCaret(npc->x - 0x800, npc->y + 0x600, 3, 0);
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SetCaret(npc->x - (4 * 0x200), npc->y + (3 * 0x200), 3, 0);
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}
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}
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else
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else
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{
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{
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SetBullet(6, npc->x + 0x800, npc->y + 0x600, 2);
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SetBullet(6, npc->x + (4 * 0x200), npc->y + (3 * 0x200), 2);
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SetCaret(npc->x + 0x800, npc->y + 0x600, 3, 0);
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SetCaret(npc->x + (4 * 0x200), npc->y + (3 * 0x200), 3, 0);
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}
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}
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}
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}
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else
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else
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{
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{
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if (npc->direct == 0)
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if (npc->direct == 0)
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{
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{
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SetBullet(6, npc->x - 0x400, npc->y - 0x800, 1);
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SetBullet(6, npc->x - (2 * 0x200), npc->y - (4 * 0x200), 1);
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SetCaret(npc->x - 0x400, npc->y - 0x800, 3, 0);
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SetCaret(npc->x - (2 * 0x200), npc->y - (4 * 0x200), 3, 0);
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}
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}
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else
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else
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{
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{
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SetBullet(6, npc->x + 0x400, npc->y - 0x800, 1);
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SetBullet(6, npc->x + (2 * 0x200), npc->y - (4 * 0x200), 1);
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SetCaret(npc->x + 0x400, npc->y - 0x800, 3, 0);
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SetCaret(npc->x + (2 * 0x200), npc->y - (4 * 0x200), 3, 0);
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}
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}
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}
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}
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}
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}
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@ -564,9 +567,11 @@ void ActNpc183(NPCHAR *npc)
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npc->rect.right = 0;
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npc->rect.right = 0;
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}
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}
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// Shutter Big
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// Big Shutter
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void ActNpc184(NPCHAR *npc)
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void ActNpc184(NPCHAR *npc)
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{
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{
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int i;
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RECT rc[4] = {
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RECT rc[4] = {
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{0, 64, 32, 96},
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{0, 64, 32, 96},
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{32, 64, 64, 96},
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{32, 64, 64, 96},
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@ -578,8 +583,8 @@ void ActNpc184(NPCHAR *npc)
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{
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{
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case 0:
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case 0:
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npc->act_no = 1;
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npc->act_no = 1;
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npc->x += 0x1000;
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npc->x += 8 * 0x200;
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npc->y += 0x1000;
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npc->y += 8 * 0x200;
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break;
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break;
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case 10:
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case 10:
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@ -615,8 +620,8 @@ void ActNpc184(NPCHAR *npc)
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break;
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break;
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case 20:
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case 20:
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for (int i = 0; i < 4; i++)
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for (i = 0; i < 4; ++i)
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + 0x2000, Random(-0x155, 0x155), Random(-0x600, 0), 0, 0, 0x100);
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (16 * 0x200), Random(-0x155, 0x155), Random(-0x600, 0), 0, NULL, 0x100);
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npc->act_no = 1;
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npc->act_no = 1;
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break;
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break;
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@ -634,7 +639,7 @@ void ActNpc184(NPCHAR *npc)
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npc->rect = rc[npc->ani_no];
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npc->rect = rc[npc->ani_no];
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}
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}
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// Shutter Small
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// Small Shutter
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void ActNpc185(NPCHAR *npc)
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void ActNpc185(NPCHAR *npc)
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{
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{
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RECT rc = {96, 64, 112, 96};
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RECT rc = {96, 64, 112, 96};
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@ -643,7 +648,7 @@ void ActNpc185(NPCHAR *npc)
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{
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{
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case 0:
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case 0:
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npc->act_no = 1;
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npc->act_no = 1;
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npc->y += 0x1000;
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npc->y += 8 * 0x200;
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break;
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break;
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case 10:
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case 10:
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@ -671,11 +676,12 @@ void ActNpc185(NPCHAR *npc)
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npc->y += 0x80;
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npc->y += 0x80;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
++npc->act_wait;
|
++npc->act_wait;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 20:
|
case 20:
|
||||||
npc->y -= 0x3000;
|
npc->y -= 24 * 0x200;
|
||||||
npc->act_no = 1;
|
npc->act_no = 1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -726,6 +732,7 @@ void ActNpc186(NPCHAR *npc)
|
||||||
npc->y += 0x80;
|
npc->y += 0x80;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
++npc->act_wait;
|
++npc->act_wait;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -832,8 +839,8 @@ void ActNpc188(NPCHAR *npc)
|
||||||
if (npc->pNpc->code_char == 187 && npc->pNpc->cond & 0x80)
|
if (npc->pNpc->code_char == 187 && npc->pNpc->cond & 0x80)
|
||||||
{
|
{
|
||||||
deg = (npc->pNpc->count1 + npc->count1) % 0x100;
|
deg = (npc->pNpc->count1 + npc->count1) % 0x100;
|
||||||
npc->x = npc->pNpc->x + 20 * GetSin(deg);
|
npc->x = npc->pNpc->x + (GetSin(deg) * 20);
|
||||||
npc->y = npc->pNpc->y + 0x20 * GetCos(deg);
|
npc->y = npc->pNpc->y + (GetCos(deg) * 0x20);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -941,6 +948,7 @@ void ActNpc189(NPCHAR *npc)
|
||||||
|
|
||||||
npc->x += npc->xm;
|
npc->x += npc->xm;
|
||||||
npc->y += npc->ym;
|
npc->y += npc->ym;
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -986,8 +994,8 @@ void ActNpc190(NPCHAR *npc)
|
||||||
case 10:
|
case 10:
|
||||||
PlaySoundObject(72, 1);
|
PlaySoundObject(72, 1);
|
||||||
|
|
||||||
for (i = 0; i < 8; i++)
|
for (i = 0; i < 8; ++i)
|
||||||
SetNpChar(4, npc->x, npc->y + (Random(-8, 8) * 0x200), Random(-8, -2) * 0x200, Random(-3, 3) * 0x200, 0, 0, 0x100);
|
SetNpChar(4, npc->x, npc->y + (Random(-8, 8) * 0x200), Random(-8, -2) * 0x200, Random(-3, 3) * 0x200, 0, NULL, 0x100);
|
||||||
|
|
||||||
npc->cond = 0;
|
npc->cond = 0;
|
||||||
break;
|
break;
|
||||||
|
@ -1067,7 +1075,7 @@ void ActNpc191(NPCHAR *npc)
|
||||||
|
|
||||||
npc->y += npc->ym;
|
npc->y += npc->ym;
|
||||||
|
|
||||||
if (npc->y < 0x8000 || gSuperYpos)
|
if (npc->y < 64 * 0x200 || gSuperYpos != 0)
|
||||||
{
|
{
|
||||||
npc->act_no = 21;
|
npc->act_no = 21;
|
||||||
npc->act_wait = 0;
|
npc->act_wait = 0;
|
||||||
|
@ -1090,6 +1098,7 @@ void ActNpc191(NPCHAR *npc)
|
||||||
}
|
}
|
||||||
|
|
||||||
gWaterY = npc->y;
|
gWaterY = npc->y;
|
||||||
|
|
||||||
npc->rect.right = 0;
|
npc->rect.right = 0;
|
||||||
npc->rect.bottom = 0;
|
npc->rect.bottom = 0;
|
||||||
}
|
}
|
||||||
|
@ -1101,18 +1110,18 @@ void ActNpc192(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
npc->act_no = 1;
|
npc->act_no = 1;
|
||||||
npc->view.back = 0x2000;
|
npc->view.back = 16 * 0x200;
|
||||||
npc->view.front = 0x2000;
|
npc->view.front = 16 * 0x200;
|
||||||
npc->view.top = 0x1000;
|
npc->view.top = 8 * 0x200;
|
||||||
npc->view.bottom = 0x1000;
|
npc->view.bottom = 8 * 0x200;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 10:
|
case 10:
|
||||||
npc->act_no = 11;
|
npc->act_no = 11;
|
||||||
npc->ani_no = 1;
|
npc->ani_no = 1;
|
||||||
npc->view.top = 0x2000;
|
npc->view.top = 16 * 0x200;
|
||||||
npc->view.bottom = 0x2000;
|
npc->view.bottom = 16 * 0x200;
|
||||||
npc->y -= 0xA00;
|
npc->y -= 5 * 0x200;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 20:
|
case 20:
|
||||||
|
@ -1156,7 +1165,7 @@ void ActNpc192(NPCHAR *npc)
|
||||||
npc->act_no = 41;
|
npc->act_no = 41;
|
||||||
npc->act_wait = 2;
|
npc->act_wait = 2;
|
||||||
npc->direct = 0;
|
npc->direct = 0;
|
||||||
npc->y -= 0x6000;
|
npc->y -= 48 * 0x200;
|
||||||
npc->xm = -0x1000;
|
npc->xm = -0x1000;
|
||||||
// Fallthrough
|
// Fallthrough
|
||||||
case 41:
|
case 41:
|
||||||
|
@ -1206,8 +1215,8 @@ void ActNpc193(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
npc->act_no = 1;
|
npc->act_no = 1;
|
||||||
npc->y = npc->y; // Redundant line
|
npc->y = npc->y; // This line probably isn't accurate to the original source code, but it produces the same assembly
|
||||||
npc->x += 0x3000;
|
npc->x += 24 * 0x200;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1222,7 +1231,7 @@ void ActNpc194(NPCHAR *npc)
|
||||||
if (npc->act_no == 0)
|
if (npc->act_no == 0)
|
||||||
{
|
{
|
||||||
npc->act_no = 1;
|
npc->act_no = 1;
|
||||||
npc->y += 0x800;
|
npc->y += 4 * 0x200;
|
||||||
}
|
}
|
||||||
|
|
||||||
npc->rect = rc;
|
npc->rect = rc;
|
||||||
|
@ -1241,10 +1250,10 @@ void ActNpc196(NPCHAR *npc)
|
||||||
RECT rcLeft = {112, 64, 144, 80};
|
RECT rcLeft = {112, 64, 144, 80};
|
||||||
RECT rcRight = {112, 80, 144, 96};
|
RECT rcRight = {112, 80, 144, 96};
|
||||||
|
|
||||||
npc->x -= 0xC00;
|
npc->x -= 6 * 0x200;
|
||||||
|
|
||||||
if (npc->x <= 0x26000)
|
if (npc->x <= 19 * 0x10 * 0x200)
|
||||||
npc->x += 0x2C000;
|
npc->x += 22 * 0x10 * 0x200;
|
||||||
|
|
||||||
if (npc->direct == 0)
|
if (npc->direct == 0)
|
||||||
npc->rect = rcLeft;
|
npc->rect = rcLeft;
|
||||||
|
@ -1300,7 +1309,7 @@ void ActNpc197(NPCHAR *npc)
|
||||||
if (npc->ani_no > 3)
|
if (npc->ani_no > 3)
|
||||||
npc->ani_no = 2;
|
npc->ani_no = 2;
|
||||||
|
|
||||||
if (npc->x < 0x6000)
|
if (npc->x < 48 * 0x200)
|
||||||
{
|
{
|
||||||
npc->destroy_voice = 0;
|
npc->destroy_voice = 0;
|
||||||
LoseNpChar(npc, 1);
|
LoseNpChar(npc, 1);
|
||||||
|
|
Loading…
Add table
Reference in a new issue