Backends/Rendering/SDLTexture: !x
-> x == NULL
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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@ -313,7 +313,7 @@ void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, unsigned int wi
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unsigned char *buffer = (unsigned char*)malloc(width * height * 4);
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unsigned char *buffer = (unsigned char*)malloc(width * height * 4);
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if (!buffer)
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if (buffer == NULL)
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{
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{
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Backend_PrintError("Couldn't allocate memory for surface buffer: %s", SDL_GetError());
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Backend_PrintError("Couldn't allocate memory for surface buffer: %s", SDL_GetError());
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return;
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return;
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