Merge branch 'accurate' into portable

This commit is contained in:
Clownacy 2020-05-04 18:24:23 +01:00
commit 4403d10c14
2 changed files with 8 additions and 8 deletions

View file

@ -416,17 +416,17 @@ BOOL MakeSurface_Generic(int bxsize, int bysize, SurfaceID surf_no, BOOL bSystem
void BackupSurface(SurfaceID surf_no, const RECT *rect) void BackupSurface(SurfaceID surf_no, const RECT *rect)
{ {
static RenderBackend_Rect scaled_rect; // TODO - Not the original variable name static RenderBackend_Rect rcSet; // TODO - Not the original variable name
scaled_rect.left = rect->left * mag; rcSet.left = rect->left * mag;
scaled_rect.top = rect->top * mag; rcSet.top = rect->top * mag;
scaled_rect.right = rect->right * mag; rcSet.right = rect->right * mag;
scaled_rect.bottom = rect->bottom * mag; rcSet.bottom = rect->bottom * mag;
// Do not draw invalid RECTs // Do not draw invalid RECTs
if (scaled_rect.right <= scaled_rect.left || scaled_rect.bottom <= scaled_rect.top) if (rcSet.right <= rcSet.left || rcSet.bottom <= rcSet.top)
return; return;
RenderBackend_Blit(framebuffer, &scaled_rect, surf[surf_no], scaled_rect.left, scaled_rect.top, FALSE); RenderBackend_Blit(framebuffer, &rcSet, surf[surf_no], rcSet.left, rcSet.top, FALSE);
} }
void PutBitmap3(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no) // Transparency void PutBitmap3(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no) // Transparency

View file

@ -45,6 +45,7 @@ static const char* const lpWindowName = "洞窟物語"; // "Cave Story"
static const char* const lpWindowName = "Cave Story ~ Doukutsu Monogatari"; static const char* const lpWindowName = "Cave Story ~ Doukutsu Monogatari";
#endif #endif
// Framerate stuff
static unsigned long CountFramePerSecound(void) static unsigned long CountFramePerSecound(void)
{ {
unsigned long current_tick; // The original name for this variable is unknown unsigned long current_tick; // The original name for this variable is unknown
@ -72,7 +73,6 @@ static unsigned long CountFramePerSecound(void)
return max_count; return max_count;
} }
// Framerate stuff
void PutFramePerSecound(void) void PutFramePerSecound(void)
{ {
if (bFPS) if (bFPS)