RISC OS port
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131a8decc0
commit
44544a65d2
7 changed files with 35 additions and 4 deletions
7
.gitignore
vendored
7
.gitignore
vendored
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@ -2,7 +2,7 @@
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/obj
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# Exclude the (recommended) CMake build directory
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/build
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/build*
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# Exclude executables
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/game_english/CSE2_debug.exe
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@ -15,6 +15,7 @@
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/game_english/DoConfig
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/game_english/CSE2_debug.rpx
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/game_english/CSE2.rpx
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/game_english/\!CSE2
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/game_japanese/CSE2_debug.exe
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/game_japanese/DoConfig_debug.exe
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/game_japanese/CSE2.exe
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@ -25,6 +26,7 @@
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/game_japanese/DoConfig
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/game_japanese/CSE2_debug.rpx
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/game_japanese/CSE2.rpx
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/game_japanese/\!CSE2
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# Exclude MSVC debug data
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/game_english/CSE2_debug.ilk
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@ -97,8 +99,5 @@
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# Portable branch #
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###################
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# Exclude Wii U build directory
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/buildwiiu
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# Exclude converted resource files
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/src/Resource
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@ -775,3 +775,7 @@ if(DOCONFIG)
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RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY}
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)
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endif()
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if(RISCOS)
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include(RISCOSApp)
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endif()
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2
assets/riscos/!Boot,feb
Normal file
2
assets/riscos/!Boot,feb
Normal file
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@ -0,0 +1,2 @@
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Set CSE2$Dir <Obey$Dir>
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IconSprites <CSE2$Dir>.!Sprites
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2
assets/riscos/!Run,feb
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2
assets/riscos/!Run,feb
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Set CSE2$Dir <Obey$Dir>
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Run <CSE2$Dir>.CSE2 ><CSE2$Dir>.Log 2>&1
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BIN
assets/riscos/!Sprites,ff9
Normal file
BIN
assets/riscos/!Sprites,ff9
Normal file
Binary file not shown.
22
cmake/RISCOSApp.cmake
Normal file
22
cmake/RISCOSApp.cmake
Normal file
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# Use the following commands to build for RISC OS:
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# cmake -B build-riscos -DCMAKE_BUILD_TYPE=Release -DBACKEND_PLATFORM=SDL1 -DBACKEND_RENDERER=Software -DBACKEND_AUDIO=SDL1 -DDOCONFIG=OFF -DCMAKE_TOOLCHAIN_FILE=$GCCSDK_INSTALL_ENV/toolchain-riscos.cmake -DRISCOS=ON -DPKG_CONFIG_STATIC_LIBS=ON
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# cmake --build build-riscos
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# (cd game_english && $GCCSDK_INSTALL_ENV/bin/zip -,9r cse2-riscos.zip \!CSE2)
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function(elf_to_aif)
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cmake_parse_arguments(ELFTOAIF "" "TARGET;OUTPUT" "" ${ARGN})
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get_filename_component(ELFTOAIF_OUTPUT_DIR "${ELFTOAIF_OUTPUT}" DIRECTORY)
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add_custom_command(OUTPUT "${ELFTOAIF_OUTPUT}"
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COMMAND ${CMAKE_COMMAND} -E make_directory ${ELFTOAIF_OUTPUT_DIR}
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COMMAND elf2aif $<TARGET_FILE:${ELFTOAIF_TARGET}> ${ELFTOAIF_OUTPUT}
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DEPENDS ${ELFTOAIF_TARGET})
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add_custom_target(${ELFTOAIF_TARGET}-aif ALL DEPENDS ${ELFTOAIF_OUTPUT})
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endfunction(elf_to_aif)
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elf_to_aif(TARGET CSE2 OUTPUT ${BUILD_DIRECTORY}/!CSE2/CSE2,ff8)
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configure_file(${ASSETS_DIRECTORY}/riscos/!Boot,feb ${BUILD_DIRECTORY}/!CSE2/!Boot,feb COPYONLY)
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configure_file(${ASSETS_DIRECTORY}/riscos/!Run,feb ${BUILD_DIRECTORY}/!CSE2/!Run,feb COPYONLY)
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configure_file(${ASSETS_DIRECTORY}/riscos/!Sprites,ff9 ${BUILD_DIRECTORY}/!CSE2/!Sprites,ff9 COPYONLY)
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configure_file(${BUILD_DIRECTORY}/licence.txt ${BUILD_DIRECTORY}/!CSE2/Licence COPYONLY)
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file(COPY ${BUILD_DIRECTORY}/data DESTINATION ${BUILD_DIRECTORY}/!CSE2)
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@ -65,6 +65,8 @@ void DefaultConfigData(CONFIGDATA *conf)
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#ifdef _3DS
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conf->display_mode = 1;
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#elif defined(__riscos__)
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conf->display_mode = 2;
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#endif
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// Reset joystick settings (as these can't simply be set to 0)
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