Big ugly rework of WindowsWrapper.h
Okay so WindowsWrapper.h now just includes Windows.h if it wants non-portability. This meant I had to split the custom RECT struct back to the original RECT and unknown nameless struct (one uses left/right, while the other uses front/back).
This commit is contained in:
parent
765beff57a
commit
44f142d8e7
15 changed files with 110 additions and 80 deletions
16
src/Bullet.h
16
src/Bullet.h
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@ -29,7 +29,13 @@ struct BULLET
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int enemyYL;
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int blockXL;
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int blockYL;
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RECT view;
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struct
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{
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int front;
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int top;
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int back;
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int bottom;
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} view;
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};
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struct BULLET_TABLE
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@ -42,7 +48,13 @@ struct BULLET_TABLE
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int enemyYL;
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int blockXL;
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int blockYL;
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RECT view;
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struct
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{
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int front;
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int top;
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int back;
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int bottom;
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} view;
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};
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#define BULLET_MAX 0x40
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14
src/Draw.cpp
14
src/Draw.cpp
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@ -5,18 +5,6 @@
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#endif
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#include <string.h>
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#ifdef WINDOWS
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#define RECT WINRECT
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#define FindResource WinFindResource // All these damn name collisions...
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#define DrawText WinDrawText
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#define LoadFont WinLoadFont
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#include <windows.h>
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#undef LoadFont
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#undef DrawText
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#undef FindResource
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#undef RECT
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#endif
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#include "SDL.h"
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#include "WindowsWrapper.h"
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@ -50,7 +38,7 @@ FontObject *gFont;
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#define FRAMERATE 20
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BOOL Flip_SystemTask(int hWnd)
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BOOL Flip_SystemTask(HWND hWnd)
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{
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(void)hWnd;
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@ -52,7 +52,7 @@ struct SURFACE;
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extern SURFACE surf[SURFACE_ID_MAX];
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BOOL Flip_SystemTask(int hWnd);
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BOOL Flip_SystemTask(HWND hWnd);
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BOOL StartDirectDraw(int lMagnification, int lColourDepth);
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void EndDirectDraw();
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void ReleaseSurface(int s);
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@ -434,7 +434,7 @@ void CutCreditIllust()
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}
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// Scene of the island falling
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int Scene_DownIsland(int hWnd, int mode)
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int Scene_DownIsland(HWND hWnd, int mode)
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{
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// Setup background
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RECT rc_frame = {(WINDOW_WIDTH - 160) / 2, (WINDOW_HEIGHT - 80) / 2, (WINDOW_WIDTH + 160) / 2, (WINDOW_HEIGHT + 80) / 2};
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@ -50,4 +50,4 @@ BOOL StartCreditScript();
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void ActionCredit();
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void SetCreditIllust(int a);
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void CutCreditIllust();
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int Scene_DownIsland(int hWnd, int mode);
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int Scene_DownIsland(HWND hWnd, int mode);
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@ -7,7 +7,7 @@
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#include "KeyControl.h"
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#include "Main.h"
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int Call_Escape(int hWnd)
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int Call_Escape(HWND hWnd)
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{
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RECT rc = {0, 128, 208, 144};
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@ -1,3 +1,5 @@
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#pragma once
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int Call_Escape(int hWnd);
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#include "WindowsWrapper.h"
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int Call_Escape(HWND hWnd);
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@ -31,7 +31,7 @@ char gDataPath[PATH_LENGTH];
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int gJoystickButtonTable[8];
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int ghWnd; // Placeholder until we restore the WinAPI code
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HWND ghWnd; // Placeholder until we restore the WinAPI code
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BOOL gbUseJoystick = FALSE;
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BOOL bFps = FALSE;
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@ -1,6 +1,8 @@
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#pragma once
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extern int ghWnd;
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#include "WindowsWrapper.h"
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extern HWND ghWnd;
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void PutFramePerSecound();
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int GetFramePerSecound();
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@ -201,14 +201,14 @@ void PutMyChar(int fx, int fy)
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if (gMC.direct == 0)
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PutBitmap3(
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&grcGame,
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(gMC.x - gMC.view.left) / 0x200 - fx / 0x200 - 8,
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(gMC.x - gMC.view.front) / 0x200 - fx / 0x200 - 8,
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(gMC.y - gMC.view.top) / 0x200 - fy / 0x200 + arms_offset_y,
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&gMC.rect_arms,
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SURFACE_ID_ARMS);
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else
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PutBitmap3(
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&grcGame,
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(gMC.x - gMC.view.left) / 0x200 - fx / 0x200,
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(gMC.x - gMC.view.front) / 0x200 - fx / 0x200,
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(gMC.y - gMC.view.top) / 0x200 - fy / 0x200 + arms_offset_y,
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&gMC.rect_arms,
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SURFACE_ID_ARMS);
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@ -224,7 +224,7 @@ void PutMyChar(int fx, int fy)
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rect.bottom += 32;
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}
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PutBitmap3(&grcGame, (gMC.x - gMC.view.left) / 0x200 - fx / 0x200, (gMC.y - gMC.view.top) / 0x200 - fy / 0x200, &rect, SURFACE_ID_MY_CHAR);
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PutBitmap3(&grcGame, (gMC.x - gMC.view.front) / 0x200 - fx / 0x200, (gMC.y - gMC.view.top) / 0x200 - fy / 0x200, &rect, SURFACE_ID_MY_CHAR);
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// Draw air tank
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RECT rcBubble[2] = {
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16
src/MyChar.h
16
src/MyChar.h
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@ -21,8 +21,20 @@ struct MYCHAR
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int ym;
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int ani_wait;
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int ani_no;
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RECT hit;
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RECT view;
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struct
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{
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int front;
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int top;
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int back;
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int bottom;
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} hit;
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struct
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{
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int front;
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int top;
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int back;
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int bottom;
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} view;
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RECT rect;
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RECT rect_arms;
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int level;
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@ -36,11 +36,11 @@ int JudgeHitMyCharBlock(int x, int y)
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// Left wall
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if (gMC.y - gMC.hit.top < (y * 0x10 + 4) * 0x200
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 4) * 0x200
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&& gMC.x - gMC.hit.left < (x * 0x10 + 8) * 0x200
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&& gMC.x - gMC.hit.left > x * 0x10 * 0x200)
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&& gMC.x - gMC.hit.back < (x * 0x10 + 8) * 0x200
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&& gMC.x - gMC.hit.back > x * 0x10 * 0x200)
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{
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// Clip
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gMC.x = ((x * 0x10 + 8) * 0x200) + gMC.hit.left;
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gMC.x = ((x * 0x10 + 8) * 0x200) + gMC.hit.back;
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// Halt momentum
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if (gMC.xm < -0x180)
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@ -55,11 +55,11 @@ int JudgeHitMyCharBlock(int x, int y)
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// Right wall
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if (gMC.y - gMC.hit.top < (y * 0x10 + 4) * 0x200
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 4) * 0x200
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&& gMC.x + gMC.hit.right > (x * 0x10 - 8) * 0x200
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&& gMC.x + gMC.hit.left < x * 0x10 * 0x200)
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&& gMC.x + gMC.hit.back > (x * 0x10 - 8) * 0x200
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&& gMC.x + gMC.hit.back < x * 0x10 * 0x200)
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{
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// Clip
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gMC.x = ((x * 0x10 - 8) * 0x200) - gMC.hit.right;
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gMC.x = ((x * 0x10 - 8) * 0x200) - gMC.hit.back;
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// Halt momentum
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if (gMC.xm > 0x180)
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@ -72,8 +72,8 @@ int JudgeHitMyCharBlock(int x, int y)
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}
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// Ceiling
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if (gMC.x - gMC.hit.right < (x * 0x10 + 5) * 0x200
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&& gMC.x + gMC.hit.right > (x * 0x10 - 5) * 0x200
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if (gMC.x - gMC.hit.back < (x * 0x10 + 5) * 0x200
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&& gMC.x + gMC.hit.back > (x * 0x10 - 5) * 0x200
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&& gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200
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&& gMC.y - gMC.hit.top > y * 0x10 * 0x200)
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{
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@ -91,8 +91,8 @@ int JudgeHitMyCharBlock(int x, int y)
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}
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// Floor
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if (gMC.x - gMC.hit.right < (x * 0x10 + 5) * 0x200
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&& gMC.x + gMC.hit.right > ((x * 0x10 - 5) * 0x200)
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if (gMC.x - gMC.hit.back < (x * 0x10 + 5) * 0x200
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&& gMC.x + gMC.hit.back > ((x * 0x10 - 5) * 0x200)
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200
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&& gMC.y + gMC.hit.bottom < y * 0x10 * 0x200)
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{
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@ -324,8 +324,8 @@ int JudgeHitMyCharWater(int x, int y)
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{
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int hit = 0;
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if (gMC.x - gMC.hit.right < (x * 0x10 + 5) * 0x200
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&& gMC.x + gMC.hit.right > ((x * 0x10 - 5) * 0x200)
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if (gMC.x - gMC.hit.back < (x * 0x10 + 5) * 0x200
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&& gMC.x + gMC.hit.back > ((x * 0x10 - 5) * 0x200)
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&& gMC.y - gMC.hit.top < ((y * 0x10 + 5) * 0x200)
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&& gMC.y + gMC.hit.bottom > y * 0x10 * 0x200)
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hit |= 0x100;
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@ -362,8 +362,8 @@ int JudgeHitMyCharDamageW(int x, int y)
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int JudgeHitMyCharVectLeft(int x, int y)
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{
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int hit = 0;
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if (gMC.x - gMC.hit.right < (x * 0x10 + 6) * 0x200
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&& gMC.x + gMC.hit.right > (x * 0x10 - 6) * 0x200
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if (gMC.x - gMC.hit.back < (x * 0x10 + 6) * 0x200
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&& gMC.x + gMC.hit.back > (x * 0x10 - 6) * 0x200
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&& gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
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hit |= 0x1000;
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@ -374,8 +374,8 @@ int JudgeHitMyCharVectLeft(int x, int y)
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int JudgeHitMyCharVectUp(int x, int y)
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{
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int hit = 0;
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if (gMC.x - gMC.hit.right < (x * 0x10 + 6) * 0x200
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&& gMC.x + gMC.hit.right > (x * 0x10 - 6) * 0x200
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if (gMC.x - gMC.hit.back < (x * 0x10 + 6) * 0x200
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&& gMC.x + gMC.hit.back > (x * 0x10 - 6) * 0x200
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&& gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
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hit |= 0x2000;
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@ -386,8 +386,8 @@ int JudgeHitMyCharVectUp(int x, int y)
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int JudgeHitMyCharVectRight(int x, int y)
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{
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int hit = 0;
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if (gMC.x - gMC.hit.right < (x * 0x10 + 6) * 0x200
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&& gMC.x + gMC.hit.right > (x * 0x10 - 6) * 0x200
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if (gMC.x - gMC.hit.back < (x * 0x10 + 6) * 0x200
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&& gMC.x + gMC.hit.back > (x * 0x10 - 6) * 0x200
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&& gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
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hit |= 0x4000;
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@ -398,8 +398,8 @@ int JudgeHitMyCharVectRight(int x, int y)
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int JudgeHitMyCharVectDown(int x, int y)
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{
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int hit = 0;
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if (gMC.x - gMC.hit.right < (x * 0x10 + 6) * 0x200
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&& gMC.x + gMC.hit.right > (x * 0x10 - 6) * 0x200
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if (gMC.x - gMC.hit.back < (x * 0x10 + 6) * 0x200
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&& gMC.x + gMC.hit.back > (x * 0x10 - 6) * 0x200
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&& gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
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hit |= 0x8000;
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@ -591,8 +591,8 @@ int JudgeHitMyCharNPC(NPCHAR *npc)
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if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom - 0x600
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&& gMC.y + gMC.hit.bottom > npc->y - npc->hit.top + 0x600
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&& gMC.x - gMC.hit.right < npc->x + npc->hit.back
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&& gMC.x - gMC.hit.right > npc->x)
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&& gMC.x - gMC.hit.back < npc->x + npc->hit.back
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&& gMC.x - gMC.hit.back > npc->x)
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{
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if (gMC.xm < 0x200)
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gMC.xm += 0x200;
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@ -601,16 +601,16 @@ int JudgeHitMyCharNPC(NPCHAR *npc)
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if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom - 0x600
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&& gMC.y + gMC.hit.bottom > npc->y - npc->hit.top + 0x600
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&& gMC.x + gMC.hit.right - 0x200 > npc->x - npc->hit.back
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&& gMC.x + gMC.hit.right - 0x200 < npc->x)
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&& gMC.x + gMC.hit.back - 0x200 > npc->x - npc->hit.back
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&& gMC.x + gMC.hit.back - 0x200 < npc->x)
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{
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if (gMC.xm > -0x200)
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gMC.xm -= 0x200;
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hit |= 4;
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}
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if (gMC.x - gMC.hit.right < npc->x + npc->hit.back - 0x600
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&& gMC.x + gMC.hit.right > npc->x - npc->hit.back + 0x600
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if (gMC.x - gMC.hit.back < npc->x + npc->hit.back - 0x600
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&& gMC.x + gMC.hit.back > npc->x - npc->hit.back + 0x600
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&& gMC.y - gMC.hit.top < npc->y + npc->hit.bottom
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&& gMC.y - gMC.hit.top > npc->y)
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{
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@ -619,8 +619,8 @@ int JudgeHitMyCharNPC(NPCHAR *npc)
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hit |= 2;
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}
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if (gMC.x - gMC.hit.right < npc->x + npc->hit.back - 0x600
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&& gMC.x + gMC.hit.right > npc->x - npc->hit.back + 0x600
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if (gMC.x - gMC.hit.back < npc->x + npc->hit.back - 0x600
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&& gMC.x + gMC.hit.back > npc->x - npc->hit.back + 0x600
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&& gMC.y + gMC.hit.bottom > npc->y - npc->hit.top
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&& gMC.hit.bottom + gMC.y < npc->y + 0x600)
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{
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@ -692,7 +692,7 @@ int JudgeHitMyCharNPC4(NPCHAR *npc)
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if (fy1 / fx1 > fy2 / fx2)
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{
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if (gMC.x - gMC.hit.right < npc->x + npc->hit.back && gMC.x + gMC.hit.right > npc->x - npc->hit.back)
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if (gMC.x - gMC.hit.back < npc->x + npc->hit.back && gMC.x + gMC.hit.back > npc->x - npc->hit.back)
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{
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if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y - gMC.hit.top > npc->y)
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{
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@ -739,22 +739,22 @@ int JudgeHitMyCharNPC4(NPCHAR *npc)
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{
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if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y + gMC.hit.bottom > npc->y - npc->hit.top)
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{
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if (gMC.x - gMC.hit.right < npc->x + npc->hit.back && gMC.x - gMC.hit.right > npc->x)
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if (gMC.x - gMC.hit.back < npc->x + npc->hit.back && gMC.x - gMC.hit.back > npc->x)
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{
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if (gMC.xm < npc->xm)
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gMC.xm = npc->xm;
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gMC.x = npc->hit.back + npc->x + gMC.hit.right;
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gMC.x = npc->hit.back + npc->x + gMC.hit.back;
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hit |= 1;
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}
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if (gMC.x + gMC.hit.right > npc->x - npc->hit.back && gMC.hit.right + gMC.x < npc->x)
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if (gMC.x + gMC.hit.back > npc->x - npc->hit.back && gMC.hit.back + gMC.x < npc->x)
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{
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if (gMC.xm > npc->xm)
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gMC.xm = npc->xm;
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gMC.x = npc->x - npc->hit.back - gMC.hit.right;
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gMC.x = npc->x - npc->hit.back - gMC.hit.back;
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hit |= 4;
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}
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16
src/NpChar.h
16
src/NpChar.h
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@ -55,8 +55,20 @@ struct NPCHAR
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int count2;
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int act_no;
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int act_wait;
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RECT hit;
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RECT view;
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struct
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{
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int front;
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int top;
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int back;
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int bottom;
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} hit;
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struct
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{
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int front;
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int top;
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int back;
|
||||
int bottom;
|
||||
} view;
|
||||
unsigned char shock;
|
||||
int damage_view;
|
||||
int damage;
|
||||
|
|
|
@ -1251,7 +1251,7 @@ int TextScriptProc()
|
|||
char str_0[0x40];
|
||||
#ifdef NONPORTABLE
|
||||
sprintf(str_0, "不明のコード:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
|
||||
MessageBoxA(0, str_0, "エラー", 0);
|
||||
MessageBoxA(ghWnd, str_0, "エラー", 0);
|
||||
#else
|
||||
#ifdef JAPANESE
|
||||
sprintf(str_0, "不明のコード:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
|
||||
|
|
|
@ -1,7 +1,13 @@
|
|||
#pragma once
|
||||
|
||||
int rep_rand();
|
||||
void rep_srand(unsigned int seed);
|
||||
#ifdef NONPORTABLE
|
||||
#include <Windows.h>
|
||||
// Avoid name collisions
|
||||
#undef DrawText
|
||||
#undef FindResource
|
||||
#else
|
||||
|
||||
typedef int HWND;
|
||||
|
||||
typedef int BOOL;
|
||||
|
||||
|
@ -13,26 +19,22 @@ typedef int BOOL;
|
|||
#define TRUE 1
|
||||
#endif
|
||||
|
||||
struct RECT
|
||||
{
|
||||
long left;
|
||||
long top;
|
||||
long right;
|
||||
long bottom;
|
||||
};
|
||||
#endif
|
||||
|
||||
#define SET_RECT(rect, l, t, r, b) \
|
||||
rect.left = l; \
|
||||
rect.top = t; \
|
||||
rect.right = r; \
|
||||
rect.bottom = b;
|
||||
|
||||
struct RECT
|
||||
{
|
||||
union
|
||||
{
|
||||
int left;
|
||||
int front;
|
||||
};
|
||||
int top;
|
||||
union
|
||||
{
|
||||
int right;
|
||||
int back;
|
||||
};
|
||||
int bottom;
|
||||
};
|
||||
int rep_rand();
|
||||
void rep_srand(unsigned int seed);
|
||||
|
||||
BOOL SystemTask();
|
||||
|
|
Loading…
Add table
Reference in a new issue