Fix incorrect upscaled framebuffer size
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1 changed files with 1 additions and 1 deletions
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@ -446,7 +446,7 @@ void RenderBackend_HandleWindowResize(size_t width, size_t height)
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SDL_DestroyTexture(upscaled_framebuffer.texture);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
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upscaled_framebuffer.texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, upscaled_framebuffer.width, upscaled_framebuffer.height * upscale_factor);
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upscaled_framebuffer.texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, upscaled_framebuffer.width, upscaled_framebuffer.height);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
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if (upscaled_framebuffer.texture == NULL)
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