This commit is contained in:
Clownacy 2020-04-04 19:53:16 +01:00
parent 65325e2b34
commit 4568d58c77
2 changed files with 13 additions and 10 deletions

View file

@ -102,9 +102,11 @@ BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
if (total_buttons > 32)
total_buttons = 32;
// Read whatever buttons actually exist
for (int i = 0; i < total_buttons; ++i)
status->bButton[i] = buttons[i] == GLFW_PRESS;
// Blank the buttons that do not
for (int i = total_buttons; i < 32; ++i)
status->bButton[i] = FALSE;

View file

@ -8,12 +8,12 @@
#include "../../WindowsWrapper.h"
#define DEADZONE 10000;
static SDL_Joystick *joystick;
static int joystick_neutral_x;
static int joystick_neutral_y;
void ControllerBackend_JoystickCallback(int joystick_id, BOOL connected);
BOOL ControllerBackend_Init(void)
{
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
@ -37,6 +37,15 @@ BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
if (joystick == NULL)
return FALSE;
// Read axis
const Sint16 joystick_x = SDL_JoystickGetAxis(joystick, 0);
const Sint16 joystick_y = SDL_JoystickGetAxis(joystick, 1);
status->bLeft = joystick_x < joystick_neutral_x - DEADZONE;
status->bRight = joystick_x > joystick_neutral_x + DEADZONE;
status->bUp = joystick_y < joystick_neutral_y - DEADZONE;
status->bDown = joystick_y > joystick_neutral_y + DEADZONE;
// The original `Input.cpp` assumed there were 32 buttons (because of DirectInput's `DIJOYSTATE` struct)
int numButtons = SDL_JoystickNumButtons(joystick);
if (numButtons > 32)
@ -50,14 +59,6 @@ BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
for (int i = numButtons; i < 32; ++i)
status->bButton[i] = FALSE;
const Sint16 joystick_x = SDL_JoystickGetAxis(joystick, 0);
const Sint16 joystick_y = SDL_JoystickGetAxis(joystick, 1);
status->bLeft = joystick_x < joystick_neutral_x - 10000;
status->bRight = joystick_x > joystick_neutral_x + 10000;
status->bUp = joystick_y < joystick_neutral_y - 10000;
status->bDown = joystick_y > joystick_neutral_y + 10000;
return TRUE;
}