Cleanup
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65325e2b34
commit
4568d58c77
2 changed files with 13 additions and 10 deletions
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@ -102,9 +102,11 @@ BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
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if (total_buttons > 32)
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total_buttons = 32;
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// Read whatever buttons actually exist
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for (int i = 0; i < total_buttons; ++i)
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status->bButton[i] = buttons[i] == GLFW_PRESS;
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// Blank the buttons that do not
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for (int i = total_buttons; i < 32; ++i)
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status->bButton[i] = FALSE;
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@ -8,12 +8,12 @@
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#include "../../WindowsWrapper.h"
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#define DEADZONE 10000;
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static SDL_Joystick *joystick;
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static int joystick_neutral_x;
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static int joystick_neutral_y;
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void ControllerBackend_JoystickCallback(int joystick_id, BOOL connected);
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BOOL ControllerBackend_Init(void)
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{
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SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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@ -37,6 +37,15 @@ BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
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if (joystick == NULL)
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return FALSE;
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// Read axis
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const Sint16 joystick_x = SDL_JoystickGetAxis(joystick, 0);
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const Sint16 joystick_y = SDL_JoystickGetAxis(joystick, 1);
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status->bLeft = joystick_x < joystick_neutral_x - DEADZONE;
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status->bRight = joystick_x > joystick_neutral_x + DEADZONE;
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status->bUp = joystick_y < joystick_neutral_y - DEADZONE;
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status->bDown = joystick_y > joystick_neutral_y + DEADZONE;
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// The original `Input.cpp` assumed there were 32 buttons (because of DirectInput's `DIJOYSTATE` struct)
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int numButtons = SDL_JoystickNumButtons(joystick);
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if (numButtons > 32)
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@ -50,14 +59,6 @@ BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
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for (int i = numButtons; i < 32; ++i)
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status->bButton[i] = FALSE;
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const Sint16 joystick_x = SDL_JoystickGetAxis(joystick, 0);
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const Sint16 joystick_y = SDL_JoystickGetAxis(joystick, 1);
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status->bLeft = joystick_x < joystick_neutral_x - 10000;
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status->bRight = joystick_x > joystick_neutral_x + 10000;
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status->bUp = joystick_y < joystick_neutral_y - 10000;
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status->bDown = joystick_y > joystick_neutral_y + 10000;
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return TRUE;
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}
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