diff --git a/src/Backends/Rendering/WiiU.cpp b/src/Backends/Rendering/WiiU.cpp index ff758333..92e501d7 100644 --- a/src/Backends/Rendering/WiiU.cpp +++ b/src/Backends/Rendering/WiiU.cpp @@ -20,11 +20,6 @@ #include "../Misc.h" -#include "WiiUShaders/colour_fill.gsh.h" -#include "WiiUShaders/glyph.gsh.h" -#include "WiiUShaders/texture.gsh.h" -#include "WiiUShaders/texture_colour_key.gsh.h" - typedef enum RenderMode { MODE_BLANK, @@ -65,10 +60,10 @@ typedef struct VertexBufferSlot Vertex vertices[4]; } VertexBufferSlot; -static WHBGfxShaderGroup texture_shader; -static WHBGfxShaderGroup texture_colour_key_shader; -static WHBGfxShaderGroup colour_fill_shader; -static WHBGfxShaderGroup glyph_shader; +static WHBGfxShaderGroup shader_group_texture; +static WHBGfxShaderGroup shader_group_texture_colour_key; +static WHBGfxShaderGroup shader_group_colour_fill; +static WHBGfxShaderGroup shader_group_glyph; static GX2RBuffer vertex_buffer; @@ -89,6 +84,22 @@ static RenderMode last_render_mode; static GX2Texture *last_source_texture; static GX2Texture *last_destination_texture; +static const unsigned char shader_colour_fill[] = { + #include "WiiUShaders/colour_fill.gsh.h" +}; + +static const unsigned char shader_glyph[] = { + #include "WiiUShaders/glyph.gsh.h" +}; + +static const unsigned char shader_texture[] = { + #include "WiiUShaders/texture.gsh.h" +}; + +static const unsigned char shader_texture_colour_key[] = { + #include "WiiUShaders/texture_colour_key.gsh.h" +}; + static VertexBufferSlot* GetVertexBufferSlot(void) { ++current_vertex_buffer_slot; @@ -175,31 +186,31 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, size_t scree // Initialise the shaders // Texture shader - if (WHBGfxLoadGFDShaderGroup(&texture_shader, 0, rtexture)) + if (WHBGfxLoadGFDShaderGroup(&shader_group_texture, 0, shader_texture)) { - WHBGfxInitShaderAttribute(&texture_shader, "input_vertex_coordinates", 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32); - WHBGfxInitShaderAttribute(&texture_shader, "input_texture_coordinates", 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32); - WHBGfxInitFetchShader(&texture_shader); + WHBGfxInitShaderAttribute(&shader_group_texture, "input_vertex_coordinates", 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32); + WHBGfxInitShaderAttribute(&shader_group_texture, "input_texture_coordinates", 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32); + WHBGfxInitFetchShader(&shader_group_texture); // Texture shader (with colour-key) - if (WHBGfxLoadGFDShaderGroup(&texture_colour_key_shader, 0, rtexture_colour_key)) + if (WHBGfxLoadGFDShaderGroup(&shader_group_texture_colour_key, 0, shader_texture_colour_key)) { - WHBGfxInitShaderAttribute(&texture_colour_key_shader, "input_vertex_coordinates", 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32); - WHBGfxInitShaderAttribute(&texture_colour_key_shader, "input_texture_coordinates", 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32); - WHBGfxInitFetchShader(&texture_colour_key_shader); + WHBGfxInitShaderAttribute(&shader_group_texture_colour_key, "input_vertex_coordinates", 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32); + WHBGfxInitShaderAttribute(&shader_group_texture_colour_key, "input_texture_coordinates", 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32); + WHBGfxInitFetchShader(&shader_group_texture_colour_key); // Colour-fill shader - if (WHBGfxLoadGFDShaderGroup(&colour_fill_shader, 0, rcolour_fill)) + if (WHBGfxLoadGFDShaderGroup(&shader_group_colour_fill, 0, shader_colour_fill)) { - WHBGfxInitShaderAttribute(&colour_fill_shader, "input_vertex_coordinates", 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32); - WHBGfxInitFetchShader(&colour_fill_shader); + WHBGfxInitShaderAttribute(&shader_group_colour_fill, "input_vertex_coordinates", 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32); + WHBGfxInitFetchShader(&shader_group_colour_fill); // Glyph shader - if (WHBGfxLoadGFDShaderGroup(&glyph_shader, 0, rglyph)) + if (WHBGfxLoadGFDShaderGroup(&shader_group_glyph, 0, shader_glyph)) { - WHBGfxInitShaderAttribute(&glyph_shader, "input_vertex_coordinates", 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32); - WHBGfxInitShaderAttribute(&glyph_shader, "input_texture_coordinates", 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32); - WHBGfxInitFetchShader(&glyph_shader); + WHBGfxInitShaderAttribute(&shader_group_glyph, "input_vertex_coordinates", 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32); + WHBGfxInitShaderAttribute(&shader_group_glyph, "input_texture_coordinates", 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32); + WHBGfxInitFetchShader(&shader_group_glyph); // Initialise sampler GX2InitSampler(&sampler, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_LINEAR); @@ -237,28 +248,28 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, size_t scree Backend_PrintError("Couldn't create the framebuffer surface"); } - WHBGfxFreeShaderGroup(&glyph_shader); + WHBGfxFreeShaderGroup(&shader_group_glyph); } else { Backend_PrintError("Couldn't create the glyph shader"); } - WHBGfxFreeShaderGroup(&colour_fill_shader); + WHBGfxFreeShaderGroup(&shader_group_colour_fill); } else { Backend_PrintError("Couldn't create the colour-fill shader"); } - WHBGfxFreeShaderGroup(&texture_colour_key_shader); + WHBGfxFreeShaderGroup(&shader_group_texture_colour_key); } else { Backend_PrintError("Couldn't create the texture colour-key shader"); } - WHBGfxFreeShaderGroup(&texture_shader); + WHBGfxFreeShaderGroup(&shader_group_texture); } else { @@ -283,10 +294,10 @@ void RenderBackend_Deinit(void) GX2RDestroyBufferEx(&vertex_buffer, (GX2RResourceFlags)0); - WHBGfxFreeShaderGroup(&glyph_shader); - WHBGfxFreeShaderGroup(&colour_fill_shader); - WHBGfxFreeShaderGroup(&texture_colour_key_shader); - WHBGfxFreeShaderGroup(&texture_shader); + WHBGfxFreeShaderGroup(&shader_group_glyph); + WHBGfxFreeShaderGroup(&shader_group_colour_fill); + WHBGfxFreeShaderGroup(&shader_group_texture_colour_key); + WHBGfxFreeShaderGroup(&shader_group_texture); WHBGfxShutdown(); } @@ -342,13 +353,13 @@ void RenderBackend_DrawScreen(void) // GX2RInvalidateSurface(&framebuffer_surface->texture.surface, 0, (GX2RResourceFlags)0); // Select texture shader - GX2SetFetchShader(&texture_shader.fetchShader); - GX2SetVertexShader(texture_shader.vertexShader); - GX2SetPixelShader(texture_shader.pixelShader); + GX2SetFetchShader(&shader_group_texture.fetchShader); + GX2SetVertexShader(shader_group_texture.vertexShader); + GX2SetPixelShader(shader_group_texture.pixelShader); // Bind a few things - GX2SetPixelSampler(&sampler, texture_shader.pixelShader->samplerVars[0].location); - GX2SetPixelTexture(&framebuffer_surface->texture, texture_shader.pixelShader->samplerVars[0].location); + GX2SetPixelSampler(&sampler, shader_group_texture.pixelShader->samplerVars[0].location); + GX2SetPixelTexture(&framebuffer_surface->texture, shader_group_texture.pixelShader->samplerVars[0].location); GX2RSetAttributeBuffer(&vertex_buffer, 0, sizeof(Vertex), offsetof(Vertex, position)); GX2RSetAttributeBuffer(&vertex_buffer, 1, sizeof(Vertex), offsetof(Vertex, texture)); @@ -368,13 +379,13 @@ void RenderBackend_DrawScreen(void) // GX2RInvalidateSurface(&framebuffer_surface->texture.surface, 0, (GX2RResourceFlags)0); // Select texture shader - GX2SetFetchShader(&texture_shader.fetchShader); - GX2SetVertexShader(texture_shader.vertexShader); - GX2SetPixelShader(texture_shader.pixelShader); + GX2SetFetchShader(&shader_group_texture.fetchShader); + GX2SetVertexShader(shader_group_texture.vertexShader); + GX2SetPixelShader(shader_group_texture.pixelShader); // Bind a few things - GX2SetPixelSampler(&sampler, texture_shader.pixelShader->samplerVars[0].location); - GX2SetPixelTexture(&framebuffer_surface->texture, texture_shader.pixelShader->samplerVars[0].location); + GX2SetPixelSampler(&sampler, shader_group_texture.pixelShader->samplerVars[0].location); + GX2SetPixelTexture(&framebuffer_surface->texture, shader_group_texture.pixelShader->samplerVars[0].location); GX2RSetAttributeBuffer(&vertex_buffer, 0, sizeof(Vertex), offsetof(Vertex, position)); GX2RSetAttributeBuffer(&vertex_buffer, 1, sizeof(Vertex), offsetof(Vertex, texture)); @@ -537,7 +548,7 @@ void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBacke GX2SetScissor(0, 0, destination_surface->colour_buffer.surface.width, destination_surface->colour_buffer.surface.height); // Select shader - WHBGfxShaderGroup *shader = colour_key ? &texture_colour_key_shader : &texture_shader; + WHBGfxShaderGroup *shader = colour_key ? &shader_group_texture_colour_key : &shader_group_texture; // Bind it GX2SetFetchShader(&shader->fetchShader); @@ -615,12 +626,12 @@ void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBacken // Set the colour-fill... colour const float uniform_colours[4] = {red / 255.0f, green / 255.0f, blue / 255.0f, 1.0f}; - GX2SetPixelUniformReg(colour_fill_shader.pixelShader->uniformVars[0].offset, 4, (uint32_t*)&uniform_colours); + GX2SetPixelUniformReg(shader_group_colour_fill.pixelShader->uniformVars[0].offset, 4, (uint32_t*)&uniform_colours); // Bind the colour-fill shader - GX2SetFetchShader(&colour_fill_shader.fetchShader); - GX2SetVertexShader(colour_fill_shader.vertexShader); - GX2SetPixelShader(colour_fill_shader.pixelShader); + GX2SetFetchShader(&shader_group_colour_fill.fetchShader); + GX2SetVertexShader(shader_group_colour_fill.vertexShader); + GX2SetPixelShader(shader_group_colour_fill.pixelShader); // Bind misc. data GX2RSetAttributeBuffer(&vertex_buffer, 0, sizeof(Vertex), offsetof(Vertex, position)); @@ -740,16 +751,16 @@ void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBa // Set the colour const float uniform_colours[4] = {red / 255.0f, green / 255.0f, blue / 255.0f, 1.0f}; - GX2SetPixelUniformReg(glyph_shader.pixelShader->uniformVars[0].offset, 4, (uint32_t*)&uniform_colours); + GX2SetPixelUniformReg(shader_group_glyph.pixelShader->uniformVars[0].offset, 4, (uint32_t*)&uniform_colours); // Select glyph shader - GX2SetFetchShader(&glyph_shader.fetchShader); - GX2SetVertexShader(glyph_shader.vertexShader); - GX2SetPixelShader(glyph_shader.pixelShader); + GX2SetFetchShader(&shader_group_glyph.fetchShader); + GX2SetVertexShader(shader_group_glyph.vertexShader); + GX2SetPixelShader(shader_group_glyph.pixelShader); // Bind misc. data - GX2SetPixelSampler(&sampler, glyph_shader.pixelShader->samplerVars[0].location); - GX2SetPixelTexture(&atlas->texture, glyph_shader.pixelShader->samplerVars[0].location); + GX2SetPixelSampler(&sampler, shader_group_glyph.pixelShader->samplerVars[0].location); + GX2SetPixelTexture(&atlas->texture, shader_group_glyph.pixelShader->samplerVars[0].location); GX2RSetAttributeBuffer(&vertex_buffer, 0, sizeof(Vertex), offsetof(Vertex, position)); GX2RSetAttributeBuffer(&vertex_buffer, 1, sizeof(Vertex), offsetof(Vertex, texture)); diff --git a/src/Backends/Rendering/WiiUShaders/colour_fill.gsh.h b/src/Backends/Rendering/WiiUShaders/colour_fill.gsh.h index 4422f47a..d9d2857f 100644 --- a/src/Backends/Rendering/WiiUShaders/colour_fill.gsh.h +++ b/src/Backends/Rendering/WiiUShaders/colour_fill.gsh.h @@ -1,50 +1,23 @@ -#pragma once - -static const unsigned char rcolour_fill[0x5AC] = { - 71,102,120,50,0,0,0,32,0,0,0,7,0,0,0,1,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0, - 66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,3,0,0,1,144,0,0,0,0,0,0,0,0, - 0,0,1,2,0,0,0,0,0,0,0,0,0,0,0,1,255,255,255,0,255,255,255,255,255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,0,255,255,255,254, - 0,0,0,1,0,0,0,0,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255, - 0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255, - 0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255, - 0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255, - 0,0,0,255,0,0,0,0,0,0,0,14,0,0,0,16,0,0,1,8,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,1,208,96,1,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,202,112,1,68,0,0,0,9,0,0,0,0, - 0,0,0,0,105,110,112,117,116,95,118,101,114,116,101,120,95,99,111,111,114,100,105,110,97,116,101,115,0,0,0,0, - 208,96,1,8,202,112,1,52,125,66,76,75,0,0,0,40,0,0,0,0,0,0,1,96,208,96,0,0,0,0,0,28, - 208,96,1,68,0,0,0,0,0,0,0,2,208,96,1,96,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0, - 0,0,0,5,0,0,1,8,0,0,0,1,0,0,0,0,0,0,0,0,0,0,128,9,60,160,0,0,136,6,0,148, - 0,64,0,0,255,15,0,148,32,0,0,0,0,0,0,160,0,0,0,0,0,0,32,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 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+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,0,0,0,0,16,13,240,0,0,128,16,0,0,0,0,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,0,0,0,0 diff --git a/src/Backends/Rendering/WiiUShaders/texture_colour_key.gsh.h b/src/Backends/Rendering/WiiUShaders/texture_colour_key.gsh.h index ce35d0e8..2ea62904 100644 --- a/src/Backends/Rendering/WiiUShaders/texture_colour_key.gsh.h +++ b/src/Backends/Rendering/WiiUShaders/texture_colour_key.gsh.h @@ -1,56 +1,26 @@ -#pragma once - -static const unsigned char rtexture_colour_key[0x680] = { - 71,102,120,50,0,0,0,32,0,0,0,7,0,0,0,1,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0, - 66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,3,0,0,1,192,0,0,0,0,0,0,0,0, - 0,0,1,3,0,0,0,0,0,0,0,0,0,0,0,1,255,255,255,0,255,255,255,255,255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,0,255,255,255,252, - 0,0,0,2,0,0,0,1,0,0,0,0,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255, - 0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255, - 0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255, - 0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255, - 0,0,0,255,0,0,0,0,0,0,0,14,0,0,0,16,0,0,1,24,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,2,208,96,1,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,202,112,1,84,0,0,0,9,0,0,0,0, - 0,0,0,1,202,112,1,112,0,0,0,9,0,0,0,0,0,0,0,0,105,110,112,117,116,95,116,101,120,116,117,114, - 101,95,99,111,111,114,100,105,110,97,116,101,115,0,0,0,105,110,112,117,116,95,118,101,114,116,101,120,95,99,111,111, - 114,100,105,110,97,116,101,115,0,0,0,0,208,96,1,8,202,112,1,52,202,112,1,68,125,66,76,75,0,0,0,40, - 0,0,0,0,0,0,1,140,208,96,0,0,0,0,0,56,208,96,1,84,0,0,0,0,0,0,0,3,208,96,1,140, - 66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,5,0,0,1,24,0,0,0,1,0,0,0,0, - 0,0,0,0,0,0,128,9,32,0,0,0,0,0,4,160,60,32,1,0,136,6,0,148,0,192,0,0,136,4,0,20, - 34,0,0,0,0,0,0,160,0,0,0,0,0,0,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 1,0,0,0,144,12,32,0,1,4,0,128,144,12,32,32,0,0,0,128,0,13,0,0,66,76,75,123,0,0,0,32, - 0,0,0,1,0,0,0,0,0,0,0,6,0,0,1,88,0,0,0,2,0,0,0,0,0,0,0,1,0,0,0,2, - 20,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 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