Merge pull request #21 from Clownacy/master

Merge Clownacy/master into master
This commit is contained in:
Gabriel Ravier 2019-05-15 21:31:50 +02:00 committed by GitHub
commit 461d1cfda9
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 21 additions and 15 deletions

View file

@ -4,10 +4,16 @@
#include "WindowsWrapper.h"
// Macros for setting, un-setting and getting flags
// Each flag is stored in a bit, so we can use the exact same macros we'd use for bits
#define SET_FLAG(x, i) ((x)[(i) / 8] |= 1 << (i) % 8)
#define UNSET_FLAG(x, i) ((x)[(i) / 8] &= ~(1 << (i) % 8))
#define GET_FLAG(x, i) ((x)[(i) / 8] & (1 << (i) % 8))
unsigned char gFlagNPC[1000];
unsigned char gSkipFlag[8];
//Flag inits
// Flag initializers
void InitFlags()
{
memset(gFlagNPC, 0, sizeof(gFlagNPC));
@ -18,39 +24,39 @@ void InitSkipFlags()
memset(gSkipFlag, 0, sizeof(gSkipFlag));
}
//NPC flags
// NPC flags
void SetNPCFlag(long a)
{
gFlagNPC[a / 8] |= 1 << a % 8;
SET_FLAG(gFlagNPC, a);
}
void CutNPCFlag(long a)
{
gFlagNPC[a / 8] &= ~(1 << a % 8);
UNSET_FLAG(gFlagNPC, a);
}
BOOL GetNPCFlag(long a)
{
if (gFlagNPC[a / 8] & (1 << a % 8))
if (GET_FLAG(gFlagNPC, a))
return TRUE;
else
return FALSE;
}
//Skip flags
// Skip flags
void SetSkipFlag(long a)
{
gSkipFlag[a / 8] |= 1 << a % 8;
SET_FLAG(gSkipFlag, a);
}
void CutSkipFlag(long a)
{
gSkipFlag[a / 8] &= ~(1 << a % 8);
UNSET_FLAG(gSkipFlag, a);
}
BOOL GetSkipFlag(long a)
{
if (gSkipFlag[a / 8] & (1 << a % 8))
if (GET_FLAG(gSkipFlag, a))
return TRUE;
else
return FALSE;

View file

@ -85,7 +85,7 @@ void MoveFrame3()
gFrame.y = ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200;
#endif
//Quake
// Quake
if (gFrame.quake2)
{
gFrame.x += (Random(-5, 5) * 0x200);
@ -114,18 +114,18 @@ void GetFramePosition(int *fx, int *fy)
void SetFramePosition(int fx, int fy)
{
//End quake
// End quake
gFrame.quake = 0;
gFrame.quake2 = 0;
//Move frame position
// Move frame position
short map_w, map_l;
GetMapData(0, &map_w, &map_l);
gFrame.x = fx;
gFrame.y = fy;
//Keep in bounds
// Keep in bounds
if (gFrame.x / 0x200 < 0)
gFrame.x = 0;
if (gFrame.y / 0x200 < 0)
@ -139,7 +139,7 @@ void SetFramePosition(int fx, int fy)
void SetFrameMyChar()
{
//Move frame position
// Move frame position
int mc_x, mc_y;
GetMyCharPosition(&mc_x, &mc_y);
@ -149,7 +149,7 @@ void SetFrameMyChar()
gFrame.x = mc_x - (WINDOW_WIDTH << 8);
gFrame.y = mc_y - (WINDOW_HEIGHT << 8);
//Keep in bounds
// Keep in bounds
if (gFrame.x / 0x200 < 0)
gFrame.x = 0;
if (gFrame.y / 0x200 < 0)