Merge pull request #21 from Clownacy/master
Merge Clownacy/master into master
This commit is contained in:
commit
461d1cfda9
2 changed files with 21 additions and 15 deletions
|
@ -4,10 +4,16 @@
|
|||
|
||||
#include "WindowsWrapper.h"
|
||||
|
||||
// Macros for setting, un-setting and getting flags
|
||||
// Each flag is stored in a bit, so we can use the exact same macros we'd use for bits
|
||||
#define SET_FLAG(x, i) ((x)[(i) / 8] |= 1 << (i) % 8)
|
||||
#define UNSET_FLAG(x, i) ((x)[(i) / 8] &= ~(1 << (i) % 8))
|
||||
#define GET_FLAG(x, i) ((x)[(i) / 8] & (1 << (i) % 8))
|
||||
|
||||
unsigned char gFlagNPC[1000];
|
||||
unsigned char gSkipFlag[8];
|
||||
|
||||
//Flag inits
|
||||
// Flag initializers
|
||||
void InitFlags()
|
||||
{
|
||||
memset(gFlagNPC, 0, sizeof(gFlagNPC));
|
||||
|
@ -18,39 +24,39 @@ void InitSkipFlags()
|
|||
memset(gSkipFlag, 0, sizeof(gSkipFlag));
|
||||
}
|
||||
|
||||
//NPC flags
|
||||
// NPC flags
|
||||
void SetNPCFlag(long a)
|
||||
{
|
||||
gFlagNPC[a / 8] |= 1 << a % 8;
|
||||
SET_FLAG(gFlagNPC, a);
|
||||
}
|
||||
|
||||
void CutNPCFlag(long a)
|
||||
{
|
||||
gFlagNPC[a / 8] &= ~(1 << a % 8);
|
||||
UNSET_FLAG(gFlagNPC, a);
|
||||
}
|
||||
|
||||
BOOL GetNPCFlag(long a)
|
||||
{
|
||||
if (gFlagNPC[a / 8] & (1 << a % 8))
|
||||
if (GET_FLAG(gFlagNPC, a))
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
//Skip flags
|
||||
// Skip flags
|
||||
void SetSkipFlag(long a)
|
||||
{
|
||||
gSkipFlag[a / 8] |= 1 << a % 8;
|
||||
SET_FLAG(gSkipFlag, a);
|
||||
}
|
||||
|
||||
void CutSkipFlag(long a)
|
||||
{
|
||||
gSkipFlag[a / 8] &= ~(1 << a % 8);
|
||||
UNSET_FLAG(gSkipFlag, a);
|
||||
}
|
||||
|
||||
BOOL GetSkipFlag(long a)
|
||||
{
|
||||
if (gSkipFlag[a / 8] & (1 << a % 8))
|
||||
if (GET_FLAG(gSkipFlag, a))
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
|
|
|
@ -85,7 +85,7 @@ void MoveFrame3()
|
|||
gFrame.y = ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200;
|
||||
#endif
|
||||
|
||||
//Quake
|
||||
// Quake
|
||||
if (gFrame.quake2)
|
||||
{
|
||||
gFrame.x += (Random(-5, 5) * 0x200);
|
||||
|
@ -114,18 +114,18 @@ void GetFramePosition(int *fx, int *fy)
|
|||
|
||||
void SetFramePosition(int fx, int fy)
|
||||
{
|
||||
//End quake
|
||||
// End quake
|
||||
gFrame.quake = 0;
|
||||
gFrame.quake2 = 0;
|
||||
|
||||
//Move frame position
|
||||
// Move frame position
|
||||
short map_w, map_l;
|
||||
GetMapData(0, &map_w, &map_l);
|
||||
|
||||
gFrame.x = fx;
|
||||
gFrame.y = fy;
|
||||
|
||||
//Keep in bounds
|
||||
// Keep in bounds
|
||||
if (gFrame.x / 0x200 < 0)
|
||||
gFrame.x = 0;
|
||||
if (gFrame.y / 0x200 < 0)
|
||||
|
@ -139,7 +139,7 @@ void SetFramePosition(int fx, int fy)
|
|||
|
||||
void SetFrameMyChar()
|
||||
{
|
||||
//Move frame position
|
||||
// Move frame position
|
||||
int mc_x, mc_y;
|
||||
GetMyCharPosition(&mc_x, &mc_y);
|
||||
|
||||
|
@ -149,7 +149,7 @@ void SetFrameMyChar()
|
|||
gFrame.x = mc_x - (WINDOW_WIDTH << 8);
|
||||
gFrame.y = mc_y - (WINDOW_HEIGHT << 8);
|
||||
|
||||
//Keep in bounds
|
||||
// Keep in bounds
|
||||
if (gFrame.x / 0x200 < 0)
|
||||
gFrame.x = 0;
|
||||
if (gFrame.y / 0x200 < 0)
|
||||
|
|
Loading…
Add table
Reference in a new issue