Note some weird code
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@ -41,7 +41,7 @@ void MoveFrame3(void)
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--gFrame.quake;
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--gFrame.quake;
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}
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}
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// This code exists in the Linux port (v1.0.0.4), but not the Windows version (v1.0.0.6)
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// This code exists in the Linux port (v1.0.0.4), but not the Windows version (v1.0.0.6) or the Mac port
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/* if (gFrame.x / 0x200 < 0)
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/* if (gFrame.x / 0x200 < 0)
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gFrame.x = 0;
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gFrame.x = 0;
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if (gFrame.y / 0x200 < 0)
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if (gFrame.y / 0x200 < 0)
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