Convert software renderer
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6dac8254e2
commit
48b7a878ba
1 changed files with 32 additions and 15 deletions
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@ -8,6 +8,8 @@
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#include "../../WindowsWrapper.h"
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#include "../../Resource.h"
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#undef MIN
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#undef MAX
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#define MIN(a,b) ((a) < (b) ? (a) : (b))
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@ -34,33 +36,48 @@ static SDL_Surface *window_sdlsurface;
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static SDL_Surface *framebuffer_sdlsurface;
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static Backend_Surface framebuffer;
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SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
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Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL fullscreen)
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{
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return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
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}
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window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
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Backend_Surface* Backend_Init(SDL_Window *p_window)
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{
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window = p_window;
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if (window != NULL)
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{
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#ifndef _WIN32 // On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
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size_t resource_size;
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const unsigned char *resource_data = FindResource("ICON_MINI", "ICON", &resource_size);
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SDL_RWops *rwops = SDL_RWFromConstMem(resource_data, resource_size);
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SDL_Surface *icon_surface = SDL_LoadBMP_RW(rwops, 1);
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SDL_SetWindowIcon(window, icon_surface);
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SDL_FreeSurface(icon_surface);
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#endif
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window_sdlsurface = SDL_GetWindowSurface(window);
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if (fullscreen)
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
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framebuffer_sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24);
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window_sdlsurface = SDL_GetWindowSurface(window);
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if (framebuffer_sdlsurface == NULL)
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return NULL;
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framebuffer_sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24);
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framebuffer.pixels = (unsigned char*)framebuffer_sdlsurface->pixels;
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framebuffer.width = framebuffer_sdlsurface->w;
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framebuffer.height = framebuffer_sdlsurface->h;
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framebuffer.pitch = framebuffer_sdlsurface->pitch;
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if (framebuffer_sdlsurface != NULL)
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{
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framebuffer.pixels = (unsigned char*)framebuffer_sdlsurface->pixels;
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framebuffer.width = framebuffer_sdlsurface->w;
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framebuffer.height = framebuffer_sdlsurface->h;
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framebuffer.pitch = framebuffer_sdlsurface->pitch;
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return &framebuffer;
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return &framebuffer;
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}
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SDL_DestroyWindow(window);
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}
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return NULL;
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}
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void Backend_Deinit(void)
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{
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SDL_FreeSurface(framebuffer_sdlsurface);
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SDL_DestroyWindow(window);
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}
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void Backend_DrawScreen(void)
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