From 4ca6e12257518e1ff278996f26e82e1cd212a6b8 Mon Sep 17 00:00:00 2001 From: Clownacy Date: Thu, 5 Nov 2020 19:44:55 +0000 Subject: [PATCH] Output smdh to build3ds folder No point in it cluttering-up the game folders. --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 1facec53..b25a59db 100644 --- a/README.md +++ b/README.md @@ -204,13 +204,13 @@ This will create an elf file. Before we can create a `.3dsx` file from it, we need to make an `.smdh` file: ``` -bannertool makesmdh -i $DEVKITPRO/libctru/default_icon.png -s "CSE2" -l "Port of Cave Story" -p "Clownacy" -o game_english/smdh.smdh +bannertool makesmdh -i $DEVKITPRO/libctru/default_icon.png -s "CSE2" -l "Port of Cave Story" -p "Clownacy" -o build3ds/smdh.smdh ``` We can finally generate a `.3dsx` file: ``` -3dsxtool game_english/CSE2 game_english/CSE2.3dsx --romfs=game_english/data --smdh=game_english/smdh.smdh +3dsxtool game_english/CSE2 game_english/CSE2.3dsx --romfs=game_english/data --smdh=build3ds/smdh.smdh ``` ## Licensing