From 4d10c2cc21a821349469b9d6cd858c59553a46e0 Mon Sep 17 00:00:00 2001 From: Gabriel Ravier Date: Sun, 12 Apr 2020 00:58:09 +0200 Subject: [PATCH] Backends/Rendering/OpenGL3: Wrap both sides of if-else with {} equally. Signed-off-by: Gabriel Ravier --- src/Backends/Rendering/OpenGL3.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/Backends/Rendering/OpenGL3.cpp b/src/Backends/Rendering/OpenGL3.cpp index 4ecd7005..1befaf2d 100644 --- a/src/Backends/Rendering/OpenGL3.cpp +++ b/src/Backends/Rendering/OpenGL3.cpp @@ -331,7 +331,9 @@ static VertexBufferSlot* GetVertexBufferSlot(unsigned int slots_needed) VertexBufferSlot *reallocResult = (VertexBufferSlot *)realloc(local_vertex_buffer, local_vertex_buffer_size * sizeof(VertexBufferSlot)); if (reallocResult) + { local_vertex_buffer = reallocResult; + } else { Backend_PrintError("Couldn't expand vertex buffer");