Remove WINDOWS and NONPORTABLE
Now that the portable stuff gets its own branch, these are unneeded
This commit is contained in:
parent
44f3b15348
commit
4e50046d4b
15 changed files with 12 additions and 361 deletions
2
Makefile
2
Makefile
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@ -41,7 +41,7 @@ ifeq ($(DEBUG_SAVE), 1)
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CXXFLAGS += -DDEBUG_SAVE
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endif
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CXXFLAGS += -std=c++98 -MMD -MP -MF $@.d -DWINDOWS -DNONPORTABLE
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CXXFLAGS += -std=c++98 -MMD -MP -MF $@.d
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LIBS += -lkernel32 -lgdi32 -lddraw -ldinput -ldsound -lversion -lshlwapi -limm32 -lwinmm -ldxguid
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ifeq ($(STATIC), 1)
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@ -22,7 +22,7 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions="WIN32;_DEBUG;WINDOWS;NONPORTABLE"
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PreprocessorDefinitions="WIN32;_DEBUG"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="0"
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RuntimeLibrary="1"
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@ -74,7 +74,7 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions="WIN32;NDEBUG;WINDOWS;NONPORTABLE"
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PreprocessorDefinitions="WIN32;NDEBUG"
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MinimalRebuild="TRUE"
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RuntimeLibrary="0"
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AssemblerOutput="4"
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@ -124,7 +124,7 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions="WIN32;NDEBUG;WINDOWS;NONPORTABLE;JAPANESE"
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PreprocessorDefinitions="WIN32;NDEBUG;JAPANESE"
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MinimalRebuild="TRUE"
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RuntimeLibrary="0"
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AssemblerOutput="4"
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@ -174,7 +174,7 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions="WIN32;_DEBUG;WINDOWS;NONPORTABLE;JAPANESE"
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PreprocessorDefinitions="WIN32;_DEBUG;JAPANESE"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="0"
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RuntimeLibrary="1"
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14
src/Back.cpp
14
src/Back.cpp
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@ -31,7 +31,6 @@ BOOL InitBack(const char *fName, int type)
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if (fp == NULL)
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return FALSE;
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#ifdef NONPORTABLE
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// This is ridiculously platform-dependant:
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// It should break on big-endian CPUs, and platforms where short isn't 16-bit and long isn't 32-bit.
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unsigned short bmp_header_buffer[7]; // These names aren't the original. This ruins the stack frame layout.
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@ -54,19 +53,6 @@ BOOL InitBack(const char *fName, int type)
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gBack.partsW = bmp_header_buffer2[1];
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gBack.partsH = bmp_header_buffer2[2];
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#else
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if (fgetc(fp) != 'B' || fgetc(fp) != 'M')
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{
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fclose(fp);
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return FALSE;
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}
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fseek(fp, 18, SEEK_SET);
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gBack.partsW = File_ReadLE32(fp);
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gBack.partsH = File_ReadLE32(fp);
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fclose(fp);
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#endif
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// Set background stuff and load texture
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gBack.flag = 1;
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@ -25,36 +25,13 @@ BOOL LoadConfigData(CONFIG *conf)
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return FALSE;
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// Read data
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#ifdef NONPORTABLE
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size_t fread_result = fread(conf, sizeof(CONFIG), 1, fp); // Not the original name
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#else
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// Read the version id and font name
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fread(conf->proof, sizeof(conf->proof), 1, fp);
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fread(conf->font_name, sizeof(conf->font_name), 1, fp);
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// Read control settings
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conf->move_button_mode = File_ReadLE32(fp);
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conf->attack_button_mode = File_ReadLE32(fp);
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conf->ok_button_mode = File_ReadLE32(fp);
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// Read display mode (320x240, 640x480, 24-bit fullscreen, 32-bit fullscreen) TODO: add more things?
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conf->display_mode = File_ReadLE32(fp);
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// Read joystick configuration (if enabled, and mappings)
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conf->bJoystick = File_ReadLE32(fp);
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for (int button = 0; button < 8; button++)
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conf->joystick_button[button] = File_ReadLE32(fp);
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#endif
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// Close file
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fclose(fp);
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// Check if version is not correct, and return if it failed
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#ifdef NONPORTABLE
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if (fread_result != 1 || strcmp(conf->proof, config_magic))
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#else
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if (strcmp(conf->proof, config_magic))
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#endif
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{
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memset(conf, 0, sizeof(CONFIG));
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return FALSE;
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30
src/Game.cpp
30
src/Game.cpp
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@ -682,20 +682,7 @@ BOOL Game(HWND hWnd)
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if (!LoadGenericData())
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{
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#if defined(NONPORTABLE) && defined(WINDOWS)
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#ifdef JAPANESE
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MessageBoxA(hWnd, "\x94\xC4\x97\x70\x83\x74\x83\x40\x83\x43\x83\x8B\x82\xAA\x93\xC7\x82\xDF\x82\xC8\x82\xA2", "\x83\x47\x83\x89\x81\x5B", MB_OK);
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#else
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MessageBoxA(hWnd, "Couldn't read general purpose files", "Error", MB_OK);
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#endif
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#else
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#ifdef JAPANESE
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", "汎用ファイルが読めない", NULL);
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#else
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Couldn't read general purpose files", NULL);
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#endif
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#endif
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MessageBoxA(hWnd, "\x94\xC4\x97\x70\x83\x74\x83\x40\x83\x43\x83\x8B\x82\xAA\x93\xC7\x82\xDF\x82\xC8\x82\xA2", "\x83\x47\x83\x89\x81\x5B", MB_OK);
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return FALSE;
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}
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@ -706,20 +693,7 @@ BOOL Game(HWND hWnd)
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if (!LoadNpcTable(path))
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{
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#if defined(NONPORTABLE) && defined(WINDOWS)
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#ifdef JAPANESE
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MessageBoxA(hWnd, "\x4E\x50\x43\x83\x65\x81\x5B\x83\x75\x83\x8B\x82\xAA\x93\xC7\x82\xDF\x82\xC8\x82\xA2", "\x83\x47\x83\x89\x81\x5B", MB_OK);
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#else
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MessageBoxA(hWnd, "Couldn't read the NPC table", "Error", MB_OK);
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#endif
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#else
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#ifdef JAPANESE
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", "NPCテーブルが読めない", NULL);
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#else
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Couldn't read the NPC table", NULL);
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#endif
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#endif
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MessageBoxA(hWnd, "\x4E\x50\x43\x83\x65\x81\x5B\x83\x75\x83\x8B\x82\xAA\x93\xC7\x82\xDF\x82\xC8\x82\xA2", "\x83\x47\x83\x89\x81\x5B", MB_OK);
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return FALSE;
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}
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@ -36,7 +36,6 @@ void GetCompileDate(int *year, int *month, int *day)
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*month = i;
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}
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#ifdef WINDOWS
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// TODO - Inaccurate stack frame
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BOOL GetCompileVersion(int *v1, int *v2, int *v3, int *v4)
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{
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@ -95,18 +94,7 @@ BOOL GetCompileVersion(int *v1, int *v2, int *v3, int *v4)
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return bResult;
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}
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#else
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BOOL GetCompileVersion(int *v1, int *v2, int *v3, int *v4)
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{
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*v1 = 1;
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*v2 = 0;
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*v3 = 0;
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*v4 = 6;
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return TRUE;
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}
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#endif
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#ifdef WINDOWS
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// This seems to be broken in recent Windows (Sndvol32.exe was renamed 'SndVol.exe')
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// TODO - Inaccurate stack frame
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BOOL OpenVolumeConfiguration(HWND hWnd)
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return TRUE;
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#endif
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}
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#endif
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#ifdef WINDOWS
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void DeleteDebugLog(void)
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{
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char path[MAX_PATH];
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fclose(fp);
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return TRUE;
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}
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#endif
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#ifdef WINDOWS
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/*
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This function is a mystery. It seems to check if the system time is within
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a certain range, specified by the two parameters. Nothing in the original game
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else
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return 0;
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}
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#endif
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BOOL CheckFileExists(const char *name)
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{
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char path[MAX_PATH];
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#ifdef NONPORTABLE
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sprintf(path, "%s\\%s", gModulePath, name);
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#else
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sprintf(path, "%s/%s", gModulePath, name);
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#endif
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FILE *file = fopen(path, "rb");
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long GetFileSizeLong(const char *path)
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{
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#ifdef NONPORTABLE
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DWORD len;
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HANDLE hFile;
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len = GetFileSize(hFile, NULL);
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CloseHandle(hFile);
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return len;
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#else
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long len;
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FILE *fp;
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len = 0;
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fp = fopen(path, "rb");
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if (fp == NULL)
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return -1;
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fseek(fp, 0, SEEK_END);
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len = ftell(fp);
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fclose(fp);
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return len;
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#endif
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}
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#ifdef WINDOWS
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BOOL PrintBitmapError(const char *string, int value)
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{
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char path[MAX_PATH];
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fclose(fp);
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return TRUE;
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}
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#endif
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BOOL IsShiftJIS(unsigned char c)
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{
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void GetCompileDate(int *year, int *month, int *day);
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BOOL GetCompileVersion(int *v1, int *v2, int *v3, int *v4);
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#ifdef WINDOWS
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BOOL OpenVolumeConfiguration(HWND hWnd);
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void DeleteDebugLog(void);
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BOOL PrintDebugLog(const char *string, int value1, int value2, int value3);
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int CheckTime(SYSTEMTIME *system_time_low, SYSTEMTIME *system_time_high);
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#endif
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BOOL CheckFileExists(const char *name);
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long GetFileSizeLong(const char *path);
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#ifdef WINDOWS
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BOOL PrintBitmapError(const char *string, int value);
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#endif
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BOOL IsShiftJIS(unsigned char c);
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BOOL CenterWindow(HWND hWnd);
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BOOL LoadWindowRect(HWND hWnd, const char *filename, BOOL unknown);
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@ -50,14 +50,9 @@ BOOL LoadMapData2(const char *path_map)
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{
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fread(&dum, 1, 1, fp);
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// Get width and height
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#ifdef NONPORTABLE
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// This fails on big-endian hardware, and platforms where short is not two bytes long.
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fread(&gMap.width, 2, 1, fp);
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fread(&gMap.length, 2, 1, fp);
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#else
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gMap.width = File_ReadLE16(fp);
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gMap.length = File_ReadLE16(fp);
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#endif
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if (gMap.data == NULL)
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{
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@ -449,32 +449,14 @@ BOOL SaveTimeCounter()
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if (fp)
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{
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// Read data
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#ifdef NONPORTABLE
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fread(&rec, sizeof(REC), 1, fp);
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#else
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rec.counter[0] = File_ReadLE32(fp);
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rec.counter[1] = File_ReadLE32(fp);
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rec.counter[2] = File_ReadLE32(fp);
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rec.counter[3] = File_ReadLE32(fp);
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rec.random[0] = fgetc(fp);
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rec.random[1] = fgetc(fp);
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rec.random[2] = fgetc(fp);
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rec.random[3] = fgetc(fp);
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#endif
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fclose(fp);
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p = (unsigned char*)&rec.counter[0];
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#ifdef NONPORTABLE
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p[0] -= rec.random[0];
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p[1] -= rec.random[0];
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p[2] -= rec.random[0];
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p[3] -= rec.random[0] / 2;
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#else
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p[0] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[0]) : (rec.random[0] / 2);
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p[1] -= rec.random[0];
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p[2] -= rec.random[0];
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p[3] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[0] / 2) : (rec.random[0]);
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#endif
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// If this is faster than our new time, quit
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if (rec.counter[0] < time_count)
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return TRUE;
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rec.random[i] = Random(0, 250) + i;
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p = (unsigned char*)&rec.counter[i];
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#ifdef NONPORTABLE
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p[0] += rec.random[i];
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p[1] += rec.random[i];
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p[2] += rec.random[i];
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p[3] += rec.random[i] / 2;
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#else
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p[0] += (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i]) : (rec.random[i] / 2);
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p[1] += rec.random[i];
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p[2] += rec.random[i];
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p[3] += (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i] / 2) : (rec.random[i]);
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#endif
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}
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fp = fopen(path, "wb");
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if (fp == NULL)
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return FALSE;
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#ifdef NONPORTABLE
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fwrite(&rec, sizeof(REC), 1, fp);
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#else
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File_WriteLE32(rec.counter[0], fp);
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File_WriteLE32(rec.counter[1], fp);
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File_WriteLE32(rec.counter[2], fp);
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File_WriteLE32(rec.counter[3], fp);
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fputc(rec.random[0], fp);
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fputc(rec.random[1], fp);
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fputc(rec.random[2], fp);
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fputc(rec.random[3], fp);
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#endif
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fclose(fp);
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return TRUE;
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@ -537,35 +501,17 @@ int LoadTimeCounter()
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REC rec;
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// Read data
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#ifdef NONPORTABLE
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fread(&rec, sizeof(REC), 1, fp);
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#else
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rec.counter[0] = File_ReadLE32(fp);
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rec.counter[1] = File_ReadLE32(fp);
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rec.counter[2] = File_ReadLE32(fp);
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rec.counter[3] = File_ReadLE32(fp);
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rec.random[0] = fgetc(fp);
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rec.random[1] = fgetc(fp);
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rec.random[2] = fgetc(fp);
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rec.random[3] = fgetc(fp);
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#endif
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fclose(fp);
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// Decode from checksum
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for (i = 0; i < 4; i++)
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{
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p = (unsigned char*)&rec.counter[i];
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#ifdef NONPORTABLE
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p[0] -= rec.random[i];
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p[1] -= rec.random[i];
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p[2] -= rec.random[i];
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p[3] -= rec.random[i] / 2;
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#else
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p[0] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i]) : (rec.random[i] / 2);
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p[1] -= rec.random[i];
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p[2] -= rec.random[i];
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p[3] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i] / 2) : (rec.random[i]);
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#endif
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}
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// Verify checksum's result
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@ -78,11 +78,7 @@ BOOL LoadEvent(const char *path_event)
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}
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// Get amount of NPCs
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#ifdef NONPORTABLE
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fread(&count, 4, 1, fp);
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#else
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count = File_ReadLE32(fp);
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#endif
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// Load NPCs
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memset(gNPC, 0, sizeof(gNPC));
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@ -91,16 +87,7 @@ BOOL LoadEvent(const char *path_event)
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for (i = 0; i < count; i++)
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{
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// Get data from file
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#ifdef NONPORTABLE
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fread(&eve, sizeof(EVENT), 1, fp);
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#else
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eve.x = File_ReadLE16(fp);
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eve.y = File_ReadLE16(fp);
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eve.code_flag = File_ReadLE16(fp);
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eve.code_event = File_ReadLE16(fp);
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eve.code_char = File_ReadLE16(fp);
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eve.bits = File_ReadLE16(fp);
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#endif
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// Set NPC parameters
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gNPC[n].direct = (eve.bits & NPC_SPAWN_IN_OTHER_DIRECTION) ? 2 : 0;
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@ -36,7 +36,6 @@ BOOL LoadNpcTable(const char *path)
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return FALSE;
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}
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#ifdef NONPORTABLE
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for (n = 0; n < num; n++) // bits
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||||
fread(&gNpcTable[n].bits, 2, 1, fp);
|
||||
for (n = 0; n < num; n++) // life
|
||||
|
@ -57,28 +56,6 @@ BOOL LoadNpcTable(const char *path)
|
|||
fread(&gNpcTable[n].hit, 4, 1, fp);
|
||||
for (n = 0; n < num; n++) // view
|
||||
fread(&gNpcTable[n].view, 4, 1, fp);
|
||||
#else
|
||||
for (n = 0; n < num; n++) // bits
|
||||
gNpcTable[n].bits = File_ReadLE16(fp);
|
||||
for (n = 0; n < num; n++) // life
|
||||
gNpcTable[n].life = File_ReadLE16(fp);
|
||||
for (n = 0; n < num; n++) // surf
|
||||
fread(&gNpcTable[n].surf, 1, 1, fp);
|
||||
for (n = 0; n < num; n++) // destroy_voice
|
||||
fread(&gNpcTable[n].destroy_voice, 1, 1, fp);
|
||||
for (n = 0; n < num; n++) // hit_voice
|
||||
fread(&gNpcTable[n].hit_voice, 1, 1, fp);
|
||||
for (n = 0; n < num; n++) // size
|
||||
fread(&gNpcTable[n].size, 1, 1, fp);
|
||||
for (n = 0; n < num; n++) // exp
|
||||
gNpcTable[n].exp = File_ReadLE32(fp);
|
||||
for (n = 0; n < num; n++) // damage
|
||||
gNpcTable[n].damage = File_ReadLE32(fp);
|
||||
for (n = 0; n < num; n++) // hit
|
||||
fread(&gNpcTable[n].hit, 4, 1, fp);
|
||||
for (n = 0; n < num; n++) // view
|
||||
fread(&gNpcTable[n].view, 4, 1, fp);
|
||||
#endif
|
||||
|
||||
fclose(fp);
|
||||
return TRUE;
|
||||
|
|
|
@ -79,43 +79,7 @@ BOOL SaveProfile(const char *name)
|
|||
memcpy(profile.flags, gFlagNPC, sizeof(profile.flags));
|
||||
|
||||
// Write to file
|
||||
#ifdef NONPORTABLE
|
||||
fwrite(&profile, sizeof(PROFILE), 1, fp);
|
||||
#else
|
||||
fwrite(profile.code, 8, 1, fp);
|
||||
File_WriteLE32(profile.stage, fp);
|
||||
File_WriteLE32(profile.music, fp);
|
||||
File_WriteLE32(profile.x, fp);
|
||||
File_WriteLE32(profile.y, fp);
|
||||
File_WriteLE32(profile.direct, fp);
|
||||
File_WriteLE16(profile.max_life, fp);
|
||||
File_WriteLE16(profile.star, fp);
|
||||
File_WriteLE16(profile.life, fp);
|
||||
File_WriteLE16(profile.a, fp);
|
||||
File_WriteLE32(profile.select_arms, fp);
|
||||
File_WriteLE32(profile.select_item, fp);
|
||||
File_WriteLE32(profile.equip, fp);
|
||||
File_WriteLE32(profile.unit, fp);
|
||||
File_WriteLE32(profile.counter, fp);
|
||||
for (int arm = 0; arm < 8; arm++)
|
||||
{
|
||||
File_WriteLE32(profile.arms[arm].code, fp);
|
||||
File_WriteLE32(profile.arms[arm].level, fp);
|
||||
File_WriteLE32(profile.arms[arm].exp, fp);
|
||||
File_WriteLE32(profile.arms[arm].max_num, fp);
|
||||
File_WriteLE32(profile.arms[arm].num, fp);
|
||||
}
|
||||
for (int item = 0; item < 32; item++)
|
||||
File_WriteLE32(profile.items[item].code, fp);
|
||||
for (int stage = 0; stage < 8; stage++)
|
||||
{
|
||||
File_WriteLE32(profile.permitstage[stage].index, fp);
|
||||
File_WriteLE32(profile.permitstage[stage].event, fp);
|
||||
}
|
||||
fwrite(profile.permit_mapping, 0x80, 1, fp);
|
||||
fwrite(FLAG, 4, 1, fp);
|
||||
fwrite(profile.flags, 1000, 1, fp);
|
||||
#endif
|
||||
|
||||
fclose(fp);
|
||||
return TRUE;
|
||||
|
@ -151,43 +115,7 @@ BOOL LoadProfile(const char *name)
|
|||
// Read data
|
||||
fseek(fp, 0, SEEK_SET);
|
||||
memset(&profile, 0, sizeof(PROFILE));
|
||||
#ifdef NONPORTABLE
|
||||
fread(&profile, sizeof(PROFILE), 1, fp);
|
||||
#else
|
||||
fread(profile.code, 8, 1, fp);
|
||||
profile.stage = File_ReadLE32(fp);
|
||||
profile.music = (MusicID)File_ReadLE32(fp);
|
||||
profile.x = File_ReadLE32(fp);
|
||||
profile.y = File_ReadLE32(fp);
|
||||
profile.direct = File_ReadLE32(fp);
|
||||
profile.max_life = File_ReadLE16(fp);
|
||||
profile.star = File_ReadLE16(fp);
|
||||
profile.life = File_ReadLE16(fp);
|
||||
profile.a = File_ReadLE16(fp);
|
||||
profile.select_arms = File_ReadLE32(fp);
|
||||
profile.select_item = File_ReadLE32(fp);
|
||||
profile.equip = File_ReadLE32(fp);
|
||||
profile.unit = File_ReadLE32(fp);
|
||||
profile.counter = File_ReadLE32(fp);
|
||||
for (int arm = 0; arm < 8; arm++)
|
||||
{
|
||||
profile.arms[arm].code = File_ReadLE32(fp);
|
||||
profile.arms[arm].level = File_ReadLE32(fp);
|
||||
profile.arms[arm].exp = File_ReadLE32(fp);
|
||||
profile.arms[arm].max_num = File_ReadLE32(fp);
|
||||
profile.arms[arm].num = File_ReadLE32(fp);
|
||||
}
|
||||
for (int item = 0; item < 32; item++)
|
||||
profile.items[item].code = File_ReadLE32(fp);
|
||||
for (int stage = 0; stage < 8; stage++)
|
||||
{
|
||||
profile.permitstage[stage].index = File_ReadLE32(fp);
|
||||
profile.permitstage[stage].event = File_ReadLE32(fp);
|
||||
}
|
||||
fread(profile.permit_mapping, 0x80, 1, fp);
|
||||
fread(profile.FLAG, 4, 1, fp);
|
||||
fread(profile.flags, 1000, 1, fp);
|
||||
#endif
|
||||
fclose(fp);
|
||||
|
||||
// Set things
|
||||
|
@ -250,22 +178,7 @@ BOOL InitializeGame(HWND hWnd)
|
|||
InitFlags();
|
||||
if (!TransferStage(13, 200, 10, 8))
|
||||
{
|
||||
#if defined(NONPORTABLE) && defined(WINDOWS)
|
||||
#ifdef JAPANESE
|
||||
MessageBoxA(hWnd, "\x83\x58\x83\x65\x81\x5B\x83\x57\x82\xCC\x93\xC7\x82\xDD\x8D\x9E\x82\xDD\x82\xC9\x8E\xB8\x94\x73", "\x83\x47\x83\x89\x81\x5B", MB_OK);
|
||||
#else
|
||||
MessageBoxA(hWnd, "Failed to load stage", "Error", MB_OK);
|
||||
#endif
|
||||
#else
|
||||
(void)hWnd;
|
||||
|
||||
#ifdef JAPANESE
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", "ステージの読み込みに失敗", NULL);
|
||||
#else
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Failed to load stage", NULL);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
MessageBoxA(hWnd, "\x83\x58\x83\x65\x81\x5B\x83\x57\x82\xCC\x93\xC7\x82\xDD\x8D\x9E\x82\xDD\x82\xC9\x8E\xB8\x94\x73", "\x83\x47\x83\x89\x81\x5B", MB_OK);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
|
|
@ -224,11 +224,7 @@ const char *gMusicTable[42] =
|
|||
"ACCESS",
|
||||
"IRONH",
|
||||
"GRAND",
|
||||
#ifdef NONPORTABLE
|
||||
"Curly", // The vanilla game used the original filename instead of the internal 8.3 one
|
||||
#else
|
||||
"CURLY",
|
||||
#endif
|
||||
"Curly", // Uses the original filename instead of the internal 8.3 one
|
||||
"OSIDE",
|
||||
"REQUIEM",
|
||||
"WANPAK2",
|
||||
|
|
|
@ -705,20 +705,7 @@ int TextScriptProc()
|
|||
y = GetTextScriptNo(gTS.p_read + 19);
|
||||
if (!TransferStage(z, w, x, y))
|
||||
{
|
||||
#if defined(NONPORTABLE) && defined(WINDOWS)
|
||||
#ifdef JAPANESE
|
||||
MessageBoxA(ghWnd, "\x83\x58\x83\x65\x81\x5B\x83\x57\x82\xCC\x93\xC7\x82\xDD\x8D\x9E\x82\xDD\x82\xC9\x8E\xB8\x94\x73", "\x83\x47\x83\x89\x81\x5B", MB_OK);
|
||||
#else
|
||||
MessageBoxA(ghWnd, "Failed to load stage", "Error", MB_OK);
|
||||
#endif
|
||||
#else
|
||||
#ifdef JAPANESE
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", "ステージの読み込みに失敗", NULL);
|
||||
#else
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Failed to load stage", NULL);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
MessageBoxA(ghWnd, "\x83\x58\x83\x65\x81\x5B\x83\x57\x82\xCC\x93\xC7\x82\xDD\x8D\x9E\x82\xDD\x82\xC9\x8E\xB8\x94\x73", "\x83\x47\x83\x89\x81\x5B", MB_OK);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
@ -1270,23 +1257,8 @@ int TextScriptProc()
|
|||
else
|
||||
{
|
||||
char str_0[0x40];
|
||||
#ifdef JAPANESE
|
||||
#if defined(NONPORTABLE) && defined(WINDOWS)
|
||||
sprintf(str_0, "\x95\x73\x96\xBE\x82\xCC\x83\x52\x81\x5B\x83\x68:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
|
||||
MessageBoxA(NULL, str_0, "\x83\x47\x83\x89\x81\x5B", MB_OK);
|
||||
#else
|
||||
sprintf(str_0, "不明のコード:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", str_0, NULL);
|
||||
#endif
|
||||
#else
|
||||
sprintf(str_0, "Unknown code:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
|
||||
#if defined(NONPORTABLE) && defined(WINDOWS)
|
||||
MessageBoxA(NULL, str_0, "Error", MB_OK);
|
||||
#else
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", str_0, NULL);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
sprintf(str_0, "\x95\x73\x96\xBE\x82\xCC\x83\x52\x81\x5B\x83\x68:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
|
||||
MessageBoxA(NULL, str_0, "\x83\x47\x83\x89\x81\x5B", MB_OK);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,35 +1,10 @@
|
|||
#pragma once
|
||||
|
||||
#ifdef WINDOWS
|
||||
#include <windows.h>
|
||||
// Avoid name collisions
|
||||
#undef DrawText
|
||||
#undef FindResource
|
||||
#undef CreateWindow
|
||||
#else
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
typedef int HWND;
|
||||
|
||||
typedef int BOOL;
|
||||
|
||||
#ifndef FALSE
|
||||
#define FALSE 0
|
||||
#endif
|
||||
|
||||
#ifndef TRUE
|
||||
#define TRUE 1
|
||||
#endif
|
||||
|
||||
struct RECT
|
||||
{
|
||||
long left;
|
||||
long top;
|
||||
long right;
|
||||
long bottom;
|
||||
};
|
||||
#endif
|
||||
|
||||
#define SET_RECT(rect, l, t, r, b) \
|
||||
rect.left = l; \
|
||||
|
@ -37,8 +12,4 @@ struct RECT
|
|||
rect.right = r; \
|
||||
rect.bottom = b;
|
||||
|
||||
#ifndef MAX_PATH
|
||||
#define MAX_PATH FILENAME_MAX
|
||||
#endif
|
||||
|
||||
BOOL SystemTask();
|
||||
|
|
Loading…
Add table
Reference in a new issue