Renamed the SDL icon file

Turns out it has an actual name in the original EXE
This commit is contained in:
Clownacy 2019-02-10 17:03:55 +00:00
parent d4c0cde748
commit 4e61be56d0
5 changed files with 10 additions and 10 deletions

View file

@ -182,7 +182,7 @@ else
endif
ifneq ($(WINDOWS), 1)
RESOURCES += ICON/4.bmp
RESOURCES += ICON/ICON_MINI.bmp
endif
OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES)))

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Before

Width:  |  Height:  |  Size: 282 B

After

Width:  |  Height:  |  Size: 282 B

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@ -104,7 +104,7 @@ int main(int argc, char *argv[])
memcpy(&gDataPath[strlen(gDataPath)], "/data", 6); //Pixel didn't use a strcat
#ifdef WINDOWS
// Set the window icons. See icon.rc.
// Set the window icons. See res/ICON/ICON.rc.
SDL_SetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON, "101");
SDL_SetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL, "102");
#endif
@ -293,7 +293,7 @@ int main(int argc, char *argv[])
#ifndef WINDOWS
//Load icon
SDL_RWops *fp = FindResource("ICON4");
SDL_RWops *fp = FindResource("ICON_MINI");
if (fp)
{

View file

@ -70,7 +70,7 @@
#include "Resource/BITMAP/PIXEL.bmp.h"
#endif
#ifndef WINDOWS
#include "Resource/ICON/4.bmp.h"
#include "Resource/ICON/ICON_MINI.bmp.h"
#endif
#include "Resource/CURSOR/CURSOR_IKA.bmp.h"
#include "Resource/CURSOR/CURSOR_NORMAL.bmp.h"
@ -395,10 +395,10 @@ const unsigned char* GetResource(const char *name, size_t *size)
#ifndef WINDOWS
//ICON
if (!strcmp(name, "ICON4"))
if (!strcmp(name, "ICON_MINI"))
{
*size = sizeof(r4);
return r4;
*size = sizeof(rICON_MINI);
return rICON_MINI;
}
#endif

View file

@ -1,6 +1,6 @@
#pragma once
const unsigned char r4[0x11A] = {
const unsigned char rICON_MINI[0x11A] = {
0x42, 0x4D, 0x1A, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9A, 0x00, 0x00, 0x00, 0x6C, 0x00,
0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x23, 0x2E, 0x00, 0x00, 0x23, 0x2E, 0x00, 0x00, 0x08, 0x00,