Revert "Split glyph surface creation and pixel upload"
This reverts commit 5da3b72fca
.
This commit is contained in:
parent
f354b84f6a
commit
4f057dd72a
6 changed files with 110 additions and 145 deletions
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@ -25,9 +25,8 @@ void Backend_UnlockSurface(Backend_Surface *surface);
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void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key);
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void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue);
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BOOL Backend_SupportsSubpixelGlyphs(void);
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Backend_Glyph* Backend_CreateGlyph(unsigned int width, unsigned int height, unsigned char pixel_mode);
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void Backend_FreeGlyph(Backend_Glyph *glyph);
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void Backend_LoadGlyphPixels(Backend_Glyph *glyph, const unsigned char *pixels, int pitch);
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Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, unsigned char pixel_mode);
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void Backend_UnloadGlyph(Backend_Glyph *glyph);
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void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours);
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void Backend_HandleDeviceLoss(void);
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void Backend_HandleWindowResize(void);
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@ -628,73 +628,37 @@ BOOL Backend_SupportsSubpixelGlyphs(void)
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return TRUE;
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}
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Backend_Glyph* Backend_CreateGlyph(unsigned int width, unsigned int height, unsigned char pixel_mode)
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Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, unsigned char pixel_mode)
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{
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Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
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if (glyph == NULL)
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return NULL;
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GLint previously_bound_texture;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &previously_bound_texture);
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const unsigned int destination_pitch = (width + 3) & ~3; // Round up to the nearest 4 (OpenGL needs this)
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glGenTextures(1, &glyph->texture_id);
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glBindTexture(GL_TEXTURE_2D, glyph->texture_id);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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unsigned char *buffer = (unsigned char*)malloc(destination_pitch * height);
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glyph->width = width;
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glyph->height = height;
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glyph->pixel_mode = pixel_mode;
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glBindTexture(GL_TEXTURE_2D, previously_bound_texture);
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return glyph;
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}
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void Backend_FreeGlyph(Backend_Glyph *glyph)
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{
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if (glyph == NULL)
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return;
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glDeleteTextures(1, &glyph->texture_id);
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free(glyph);
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}
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void Backend_LoadGlyphPixels(Backend_Glyph *glyph, const unsigned char *pixels, int pitch)
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{
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if (glyph == NULL)
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return;
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const unsigned int width_in_bytes = (glyph->pixel_mode == FONT_PIXEL_MODE_LCD ? glyph->width * 3 : glyph->width);
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const unsigned int destination_pitch = (width_in_bytes + 3) & ~3; // Round up to the nearest 4 (OpenGL needs this)
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unsigned char *buffer = (unsigned char*)malloc(destination_pitch * glyph->height);
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switch (glyph->pixel_mode)
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switch (pixel_mode)
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{
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case FONT_PIXEL_MODE_LCD:
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case FONT_PIXEL_MODE_GRAY:
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for (unsigned int y = 0; y < glyph->height; ++y)
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for (unsigned int y = 0; y < height; ++y)
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{
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const unsigned char *source_pointer = pixels + y * pitch;
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unsigned char *destination_pointer = buffer + y * destination_pitch;
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memcpy(destination_pointer, source_pointer, width_in_bytes);
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memcpy(destination_pointer, source_pointer, width);
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}
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break;
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case FONT_PIXEL_MODE_MONO:
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for (unsigned int y = 0; y < glyph->height; ++y)
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for (unsigned int y = 0; y < height; ++y)
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{
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const unsigned char *source_pointer = pixels + y * pitch;
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unsigned char *destination_pointer = buffer + y * destination_pitch;
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for (unsigned int x = 0; x < width_in_bytes; ++x)
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for (unsigned int x = 0; x < width; ++x)
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*destination_pointer++ = (*source_pointer++ ? 0xFF : 0);
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}
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@ -704,15 +668,36 @@ void Backend_LoadGlyphPixels(Backend_Glyph *glyph, const unsigned char *pixels,
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GLint previously_bound_texture;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &previously_bound_texture);
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glGenTextures(1, &glyph->texture_id);
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glBindTexture(GL_TEXTURE_2D, glyph->texture_id);
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if (glyph->pixel_mode == FONT_PIXEL_MODE_LCD)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, glyph->width, glyph->height, 0, GL_RGB, GL_UNSIGNED_BYTE, buffer);
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if (pixel_mode == FONT_PIXEL_MODE_LCD)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, width / 3, height, 0, GL_RGB, GL_UNSIGNED_BYTE, buffer);
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else
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glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, glyph->width, glyph->height, 0, GL_RED, GL_UNSIGNED_BYTE, buffer);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, buffer);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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glyph->width = (pixel_mode == FONT_PIXEL_MODE_LCD ? width / 3 : width);
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glyph->height = height;
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glyph->pixel_mode = pixel_mode;
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free(buffer);
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glBindTexture(GL_TEXTURE_2D, previously_bound_texture);
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return glyph;
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}
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void Backend_UnloadGlyph(Backend_Glyph *glyph)
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{
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if (glyph == NULL)
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return;
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glDeleteTextures(1, &glyph->texture_id);
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free(glyph);
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}
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void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
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@ -15,7 +15,6 @@ typedef struct Backend_Surface
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typedef struct Backend_Glyph
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{
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SDL_Surface *sdlsurface;
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unsigned char pixel_mode;
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} Backend_Glyph;
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static SDL_Window *window;
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@ -143,7 +142,7 @@ BOOL Backend_SupportsSubpixelGlyphs(void)
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return FALSE; // SDL_Surfaces don't have per-component alpha
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}
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Backend_Glyph* Backend_CreateGlyph(unsigned int width, unsigned int height, unsigned char pixel_mode)
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Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, unsigned char pixel_mode)
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{
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Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
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@ -158,36 +157,17 @@ Backend_Glyph* Backend_CreateGlyph(unsigned int width, unsigned int height, unsi
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return NULL;
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}
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glyph->pixel_mode = pixel_mode;
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return glyph;
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}
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void Backend_FreeGlyph(Backend_Glyph *glyph)
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{
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if (glyph == NULL)
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return;
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SDL_FreeSurface(glyph->sdlsurface);
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free(glyph);
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}
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void Backend_LoadGlyphPixels(Backend_Glyph *glyph, const unsigned char *pixels, int pitch)
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{
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if (glyph == NULL)
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return;
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switch (glyph->pixel_mode)
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switch (pixel_mode)
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{
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// FONT_PIXEL_MODE_LCD is unsupported
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case FONT_PIXEL_MODE_GRAY:
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for (int y = 0; y < glyph->sdlsurface->h; ++y)
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for (unsigned int y = 0; y < height; ++y)
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{
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const unsigned char *source_pointer = pixels + y * pitch;
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unsigned char *destination_pointer = (unsigned char*)glyph->sdlsurface->pixels + y * glyph->sdlsurface->pitch;
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for (int x = 0; x < glyph->sdlsurface->w; ++x)
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for (unsigned int x = 0; x < width; ++x)
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{
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*destination_pointer++ = 0xFF;
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*destination_pointer++ = 0xFF;
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@ -199,12 +179,12 @@ void Backend_LoadGlyphPixels(Backend_Glyph *glyph, const unsigned char *pixels,
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break;
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case FONT_PIXEL_MODE_MONO:
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for (int y = 0; y < glyph->sdlsurface->h; ++y)
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for (unsigned int y = 0; y < height; ++y)
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{
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const unsigned char *source_pointer = pixels + y * pitch;
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unsigned char *destination_pointer = (unsigned char*)glyph->sdlsurface->pixels + y * glyph->sdlsurface->pitch;
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for (int x = 0; x < glyph->sdlsurface->w; ++x)
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for (unsigned int x = 0; x < width; ++x)
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{
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*destination_pointer++ = 0xFF;
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*destination_pointer++ = 0xFF;
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@ -215,6 +195,17 @@ void Backend_LoadGlyphPixels(Backend_Glyph *glyph, const unsigned char *pixels,
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break;
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}
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return glyph;
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}
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void Backend_UnloadGlyph(Backend_Glyph *glyph)
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{
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if (glyph == NULL)
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return;
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SDL_FreeSurface(glyph->sdlsurface);
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free(glyph);
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}
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void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
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@ -24,7 +24,6 @@ typedef struct Backend_Surface
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typedef struct Backend_Glyph
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{
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Backend_Surface *surface;
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unsigned char pixel_mode;
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} Backend_Glyph;
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static SDL_Renderer *renderer;
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@ -151,10 +150,10 @@ void Backend_UnlockSurface(Backend_Surface *surface)
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const unsigned char *src_pixel = surface->pixels;
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// Convert the SDL_Surface's colour-keyed pixels to RGBA32
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for (unsigned int y = 0; y < surface->height; ++y)
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for (int y = 0; y < surface->height; ++y)
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{
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for (unsigned int x = 0; x < surface->width; ++x)
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for (int x = 0; x < surface->width; ++x)
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{
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*buffer_pointer++ = src_pixel[0];
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*buffer_pointer++ = src_pixel[1];
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@ -219,7 +218,7 @@ BOOL Backend_SupportsSubpixelGlyphs(void)
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return FALSE; // SDL_Textures don't have per-component alpha
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}
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Backend_Glyph* Backend_CreateGlyph(unsigned int width, unsigned int height, unsigned char pixel_mode)
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Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, unsigned char pixel_mode)
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{
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Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
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@ -234,39 +233,20 @@ Backend_Glyph* Backend_CreateGlyph(unsigned int width, unsigned int height, unsi
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return NULL;
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}
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glyph->pixel_mode = pixel_mode;
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return glyph;
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}
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void Backend_FreeGlyph(Backend_Glyph *glyph)
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{
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if (glyph == NULL)
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return;
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Backend_FreeSurface(glyph->surface);
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free(glyph);
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}
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void Backend_LoadGlyphPixels(Backend_Glyph *glyph, const unsigned char *pixels, int pitch)
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{
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if (glyph == NULL)
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return;
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unsigned int surface_pitch;
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unsigned char *surface_pixels = Backend_LockSurface(glyph->surface, &surface_pitch);
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switch (glyph->pixel_mode)
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switch (pixel_mode)
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{
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// FONT_PIXEL_MODE_LCD is unsupported
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case FONT_PIXEL_MODE_GRAY:
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for (unsigned int y = 0; y < glyph->surface->height; ++y)
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for (unsigned int y = 0; y < height; ++y)
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{
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const unsigned char *source_pointer = pixels + y * pitch;
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unsigned char *destination_pointer = surface_pixels + y * surface_pitch;
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for (unsigned int x = 0; x < glyph->surface->width; ++x)
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for (unsigned int x = 0; x < width; ++x)
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{
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*destination_pointer++ = 0xFF;
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*destination_pointer++ = 0xFF;
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@ -278,12 +258,12 @@ void Backend_LoadGlyphPixels(Backend_Glyph *glyph, const unsigned char *pixels,
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break;
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case FONT_PIXEL_MODE_MONO:
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for (unsigned int y = 0; y < glyph->surface->height; ++y)
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for (unsigned int y = 0; y < height; ++y)
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{
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const unsigned char *source_pointer = pixels + y * pitch;
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unsigned char *destination_pointer = surface_pixels + y * surface_pitch;
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for (unsigned int x = 0; x < glyph->surface->width; ++x)
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for (unsigned int x = 0; x < width; ++x)
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{
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*destination_pointer++ = 0xFF;
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*destination_pointer++ = 0xFF;
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@ -296,6 +276,17 @@ void Backend_LoadGlyphPixels(Backend_Glyph *glyph, const unsigned char *pixels,
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}
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Backend_UnlockSurface(glyph->surface);
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return glyph;
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}
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void Backend_UnloadGlyph(Backend_Glyph *glyph)
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{
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if (glyph == NULL)
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return;
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Backend_FreeSurface(glyph->surface);
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free(glyph);
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}
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void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
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@ -260,56 +260,33 @@ BOOL Backend_SupportsSubpixelGlyphs(void)
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return TRUE; // It's a software renderer, baby
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}
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Backend_Glyph* Backend_CreateGlyph(unsigned int width, unsigned int height, unsigned char pixel_mode)
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Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, unsigned char pixel_mode)
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{
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Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
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if (glyph == NULL)
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return NULL;
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glyph->pixels = malloc(width * height * (pixel_mode == FONT_PIXEL_MODE_MONO ? sizeof(unsigned char) : sizeof(float)));
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if (glyph->pixels == NULL)
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{
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free(glyph);
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return NULL;
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}
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glyph->width = width;
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glyph->height = height;
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glyph->pixel_mode = pixel_mode;
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return glyph;
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}
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void Backend_FreeGlyph(Backend_Glyph *glyph)
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{
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if (glyph == NULL)
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return;
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free(glyph->pixels);
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free(glyph);
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}
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void Backend_LoadGlyphPixels(Backend_Glyph *glyph, const unsigned char *pixels, int pitch)
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{
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if (glyph == NULL)
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return;
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const unsigned int width_in_bytes = (glyph->pixel_mode == FONT_PIXEL_MODE_LCD ? glyph->width * 3 : glyph->width);
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switch (glyph->pixel_mode)
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switch (pixel_mode)
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{
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case FONT_PIXEL_MODE_LCD:
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case FONT_PIXEL_MODE_GRAY:
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{
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glyph->pixels = malloc(width * height * sizeof(float));
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if (glyph->pixels == NULL)
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{
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free(glyph);
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return NULL;
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}
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float *destination_pointer = (float*)glyph->pixels;
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for (unsigned int y = 0; y < glyph->height; ++y)
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for (unsigned int y = 0; y < height; ++y)
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{
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const unsigned char *source_pointer = pixels + y * pitch;
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for (unsigned int x = 0; x < width_in_bytes; ++x)
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for (unsigned int x = 0; x < width; ++x)
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*destination_pointer++ = *source_pointer++ / 255.0f;
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}
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@ -318,17 +295,40 @@ void Backend_LoadGlyphPixels(Backend_Glyph *glyph, const unsigned char *pixels,
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case FONT_PIXEL_MODE_MONO:
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{
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for (unsigned int y = 0; y < glyph->height; ++y)
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glyph->pixels = malloc(width * height);
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if (glyph->pixels == NULL)
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{
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free(glyph);
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return NULL;
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}
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for (unsigned int y = 0; y < height; ++y)
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{
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const unsigned char *source_pointer = pixels + y * pitch;
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unsigned char *destination_pointer = (unsigned char*)glyph->pixels + y * width_in_bytes;
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unsigned char *destination_pointer = (unsigned char*)glyph->pixels + y * width;
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memcpy(destination_pointer, source_pointer, width_in_bytes);
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memcpy(destination_pointer, source_pointer, width);
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}
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break;
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}
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}
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glyph->width = (pixel_mode == FONT_PIXEL_MODE_LCD ? width / 3 : width);
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glyph->height = height;
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glyph->pixel_mode = pixel_mode;
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return glyph;
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}
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void Backend_UnloadGlyph(Backend_Glyph *glyph)
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{
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if (glyph == NULL)
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return;
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free(glyph->pixels);
|
||||
free(glyph);
|
||||
}
|
||||
|
||||
void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
|
||||
|
|
|
@ -1027,8 +1027,7 @@ static CachedGlyph* GetGlyphCached(FontObject *font_object, unsigned long unicod
|
|||
break;
|
||||
}
|
||||
|
||||
glyph->backend = Backend_CreateGlyph((pixel_mode == FT_PIXEL_MODE_LCD ? bitmap.width / 3 : bitmap.width), bitmap.rows, pixel_mode);
|
||||
Backend_LoadGlyphPixels(glyph->backend, bitmap.buffer, bitmap.pitch);
|
||||
glyph->backend = Backend_LoadGlyph(bitmap.buffer, bitmap.width, bitmap.rows, bitmap.pitch, pixel_mode);
|
||||
|
||||
FT_Bitmap_Done(font_object->library, &bitmap);
|
||||
}
|
||||
|
@ -1043,7 +1042,7 @@ static void UnloadCachedGlyphs(FontObject *font_object)
|
|||
{
|
||||
CachedGlyph *next_glyph = glyph->next;
|
||||
|
||||
Backend_FreeGlyph(glyph->backend);
|
||||
Backend_UnloadGlyph(glyph->backend);
|
||||
free(glyph);
|
||||
|
||||
glyph = next_glyph;
|
||||
|
|
Loading…
Add table
Reference in a new issue