Merge branch 'accurate' into portable

This commit is contained in:
Clownacy 2020-03-14 23:17:42 +00:00
commit 4f49fe8706

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@ -60,7 +60,6 @@ You can also add the following flags:
Name | Function
--------|--------
`-DLTO=ON` | Enable link-time optimisation
`-DJAPANESE=ON` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
`-DFIX_BUGS=ON` | Fix various bugs in the game
`-DDEBUG_SAVE=ON` | Re-enable the ability to drag-and-drop save files onto the window
@ -71,6 +70,8 @@ Name | Function
`-DBACKEND_RENDERER=Software` | Use the handwritten software renderer
`-DBACKEND_AUDIO=SDL2` | Use the SDL2-driven software audio-mixer
`-DBACKEND_AUDIO=miniaudio` | Use the miniaudio-driven software audio-mixer
`-DLTO=ON` | Enable link-time optimisation
`-DMSVC_LINK_STATIC_RUNTIME=ON | Link the static MSVC runtime library
`-DFORCE_LOCAL_LIBS=ON` | Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones
You can pass your own compiler flags with `-DCMAKE_C_FLAGS` and `-DCMAKE_CXX_FLAGS`.
@ -93,11 +94,8 @@ Run 'make' in this folder, preferably with some of the following settings:
Name | Function
--------|--------
`RELEASE=1` | Compile a release build (optimised, stripped, etc.)
`STATIC=1` | Produce a statically-linked executable (good for Windows builds, so you don't need to bundle DLL files)
`JAPANESE=1` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
`FIX_BUGS=1` | Fix various bugs in the game
`WINDOWS=1` | Build for Windows
`DEBUG_SAVE=1` | Re-enable the ability to drag-and-drop save files onto the window
`BACKEND_RENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
`BACKEND_RENDERER=OpenGLES2` | Use the hardware-accelerated OpenGL ES 2.0 renderer
@ -106,6 +104,9 @@ Name | Function
`BACKEND_RENDERER=Software` | Use the hand-written software renderer
`BACKEND_AUDIO=SDL2` | Use the SDL2-driven software audio-mixer
`BACKEND_AUDIO=miniaudio` | Use the miniaudio-driven software audio-mixer
`RELEASE=1` | Compile a release build (optimised, stripped, etc.)
`STATIC=1` | Produce a statically-linked executable (good for Windows builds, so you don't need to bundle DLL files)
`WINDOWS=1` | Build for Windows
You can pass your own compiler flags by defining `CXXFLAGS`.